#ifndef GROUP3_H #define GROUP3_H #include "types.h" // king_bobomb extern const GeoLayout king_bobomb_geo[]; extern const Gfx king_bobomb_seg5_dl_0500A4B8[]; extern const Gfx king_bobomb_seg5_dl_0500A4F0[]; extern const Gfx king_bobomb_seg5_dl_0500A5A0[]; extern const Gfx king_bobomb_seg5_dl_0500A5D8[]; extern const Gfx king_bobomb_seg5_dl_0500A688[]; extern const Gfx king_bobomb_seg5_dl_0500A6C0[]; extern const Gfx king_bobomb_seg5_dl_0500A770[]; extern const Gfx king_bobomb_seg5_dl_0500A7A8[]; extern const Gfx king_bobomb_seg5_dl_0500A858[]; extern const Gfx king_bobomb_seg5_dl_0500A890[]; extern const Gfx king_bobomb_seg5_dl_0500A940[]; extern const Gfx king_bobomb_seg5_dl_0500A978[]; extern const Gfx king_bobomb_seg5_dl_0500ABC0[]; extern const Gfx king_bobomb_seg5_dl_0500AD08[]; extern const Gfx king_bobomb_seg5_dl_0500AF20[]; extern const Gfx king_bobomb_seg5_dl_0500B068[]; extern const Gfx king_bobomb_seg5_sub_dl_body_left_side[]; extern const Gfx king_bobomb_seg5_sub_dl_body_right_side[]; extern const Gfx king_bobomb_seg5_dl_body[]; extern const Gfx king_bobomb_seg5_dl_eyes[]; extern const Gfx king_bobomb_seg5_dl_eyes_blink[]; extern const Gfx king_bobomb_seg5_dl_0500B3C8[]; extern const Gfx king_bobomb_seg5_dl_0500B418[]; extern const Gfx king_bobomb_seg5_dl_0500B5F0[]; extern const Gfx king_bobomb_seg5_dl_0500B6C0[]; extern const struct Animation *const king_bobomb_seg5_anims_0500FE30[]; // water_bubble extern const GeoLayout water_bomb_geo[]; extern const GeoLayout water_bomb_shadow_geo[]; extern const Gfx water_bubble_seg5_dl_05010D30[]; extern const Gfx water_bubble_seg5_dl_05011000[]; #endif