#include #include "sm64.h" #include "surface_terrains.h" #include "geo_commands.h" #include "make_const_nonconst.h" // Note: This bin does not use bin IDs, unlike the other segmented bins. #include "mario/model.inc.c" #include "bubble/model.inc.c" #include "walk_smoke/model.inc.c" #include "burn_smoke/model.inc.c" #include "small_water_splash/model.inc.c" #include "water_wave/model.inc.c" #include "sparkle/model.inc.c" #include "water_splash/model.inc.c" #include "white_particle_small/model.inc.c" #include "sparkle_animation/model.inc.c" #ifdef S2DEX_TEXT_ENGINE #include "src/s2d_engine/s2d_config.h" #include FONT_C_FILE #endif