# S2DEX Text Engine ## How to "Install" - Clone this repo into a folder in your SM64 decomp or homebrew repo - Include that folder in your makefile's `SRC_DIRS` - Add that folder to the linker script (`sm64.ld`) or specfile - You're ready to use S2DEX Text Engine! ## Usage (Sample Program) ```c #include "s2d_engine/init.h" #include "s2d_engine/s2d_draw.h" #include "s2d_engine/s2d_print.h" char myString = "This is a " SCALE "2" "test string!\n" "Supports a bunch of standard " ROTATE "-36" "escape characters!\n" "\tIncluding " COLOR "255 0 0 0" "Colorful text!"; // ... void some_func(void) { uObjMtx *buffer; // substitute with a different alloc function as neccesary buffer = alloc_display_list(0x200 * sizeof(uObjMtx)); s2d_print(50, 50, myString, buffer); } ``` ## Command Usage (All numbers must be in base 10) - `SCALE "N"` - Scales text N times (Can be negative) - `ROTATE "N"` - Rotates each glyph by N degrees (Can be negative, useful for italics) - `TRANSLATE "X Y"` - Moves the rest of the string to the specified X and Y position - `COLOR "R G B A"` - Sets the text color to the specified value