Commit Graph

15 Commits

Author SHA1 Message Date
Fazana
17498e081d 2.1.0 Puppyprint Changes (#362)
* Puppyprint text size

* Update puppyprint.c

* Revert broken render_multi_image changes

* revert multi image tweak

parallel momento

* Update puppyprint debug colors to work with new hexadecimal system

* Puppyprint color reversion to currEnv + some bugfixes

* Remove a pointless color array

* Add forgotten comment

* i can type yes definitely

* Fix some puppyprint formatting edge cases

* Missed one last puppyprint edge case

* Additional strLen check

* Variable length fix + command ignoring strlen

* type changes

* Update puppyprint.c

* Box clamping

* Revamped profiling, fixed right alignment

* Update puppycam2.c

* Deferred printing

* Update puppyprint.c

* Fixed negatives being stupid

* Puppyprint Memory view rework

* Update level_script.c

* tweaks

* Fix new line spacing with different scales

also small bit of optimisation

* Spacing fixes

* Lightweight text option

* puppyprint debug now using light text where applicable

* Update puppyprint.c

* Update puppyprint.c

* level select menu

* merge profilers into one WIP

* Fully ascii compliant

* Finishing touches hopefully

* Update puppyprint.c

* new font

* vanilla font

* o

* Update hud.c

* last kerning fixes

* Requested changes

* requested changes

* fix the j

* requested changes

* change ur clothes

* Update surface_collision.c

* requested changes

* Update puppyprint.h

* Update camera.c

* .

* Update puppyprint.c

* Update puppyprint.c

* Update puppyprint.c

* fix J

* font

* font system rework

* ia4 outline font

* pain

* fix deferred printing

* fix format change

* Add audio profiling to Puppyprint Debug

* Optimize audio profiling substantially

* Minor audio optimizations

* requested changes

* oops accidentally commited 6 lmfao

* Update game_init.c

* Update puppyprint.c

* Update puppyprint.c

* Improve Puppyprint deferred prints

This is safer, more readable, and more runtime efficient all in the same package

* change return type

* fix building with profiler only

* Update profiling.c

* fix upscaled texture rectangles from multi image

---------

Co-authored-by: gheskett <gheskett@gmail.com>
2023-03-12 12:29:08 -04:00
Arceveti
25e74c3e0a Revert "Replace header ifdef guards with #pragma once"
This reverts commit 3a6c577a41.
2021-09-26 11:34:20 -07:00
Arceveti
3a6c577a41 Replace header ifdef guards with #pragma once 2021-09-25 11:08:11 -07:00
Reonu
93693e34e5 Merge branch 'master' of https://github.com/CrashOveride95/ultrasm64 2021-08-25 00:57:40 +01:00
CrashOveride95
43e7eeb869 Fix printing audio data sizes in load.c 2021-08-24 16:26:30 -04:00
Fazana
bc1fac4b9e Farcall tweaks
You can now safely store code in global banks without the game murdering it. Also fixed some `memory.c` warnings
2021-08-23 12:10:03 +01:00
Fazana
ccfa157455 Farcall 2021-08-22 13:39:47 +01:00
CrashOveride95
dce56fbac8 Add macros for MIO0 segment compatibility 2021-06-07 23:31:12 -04:00
CrashOveride95
5048caff1e Update UNF (still broken though ) :( 2021-04-11 18:20:32 -04:00
CrashOveride95
ea6c7d60e1 Add goddard as togglable and stop linking segments seperately 2021-03-28 20:54:54 -04:00
CrashOveride95
15c0bfedbb Port libultra and yay0 (shindou is broken currently) 2020-12-03 20:19:03 -05:00
farisawan-2000
475390ac27 Added additional externs at segment_symbols.h 2020-11-05 14:21:40 -05:00
n64
d43d9b7f20 Refresh 10 2020-06-02 12:44:34 -04:00
n64
04732af90b refresh 4 2019-12-01 21:52:53 -05:00
n64
a7c423cb43 Refresh 3 2019-11-03 14:36:27 -05:00