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Revert "Name some HMC geolayouts + some demo fixes"
This reverts commit 72be706ec7.
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@@ -17,7 +17,7 @@
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#include "levels/bbh/header.h"
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static const LevelScript script_func_local_hmc_flames_and_poles[] = {
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static const LevelScript script_func_local_1[] = {
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OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ 2089, 1331, -1125, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame),
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OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ 1331, 1075, -1330, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame),
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OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ 2089, 1331, -511, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame),
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@@ -27,7 +27,7 @@ static const LevelScript script_func_local_hmc_flames_and_poles[] = {
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RETURN(),
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};
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static const LevelScript script_func_local_hmc_platforms[] = {
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static const LevelScript script_func_local_2[] = {
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OBJECT(/*model*/ MODEL_BBH_TILTING_FLOOR_PLATFORM, /*pos*/ 2866, 820, 1897, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBbhTiltingTrapPlatform),
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OBJECT(/*model*/ MODEL_BBH_TUMBLING_PLATFORM, /*pos*/ 2961, 0, -768, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBbhTumblingBridge),
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OBJECT(/*model*/ MODEL_BBH_MOVING_BOOKSHELF, /*pos*/ -1994, 819, 213, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHauntedBookshelf),
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@@ -37,7 +37,7 @@ static const LevelScript script_func_local_hmc_platforms[] = {
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RETURN(),
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};
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static const LevelScript script_func_local_hmc_dorrie_and_spawners[] = {
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static const LevelScript script_func_local_3[] = {
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OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 1000, 50, 1000, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBigBoo, /*acts*/ ACT_1),
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OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 20, 100, -908, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBoo, /*acts*/ ACT_1),
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OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 3150, 100, 398, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBoo, /*acts*/ ACT_1),
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@@ -69,7 +69,7 @@ static const LevelScript script_func_local_hmc_dorrie_and_spawners[] = {
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RETURN(),
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};
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static const LevelScript script_func_local_hmc_stars[] = {
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static const LevelScript script_func_local_4[] = {
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OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ -2030, 1350, 1940, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
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OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -204, 1100, 1576, /*angle*/ 0, 0, 0, /*behParam*/ 0x03000000, /*beh*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS),
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OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 923, 1741, -332, /*angle*/ 0, 18, 0, /*behParam*/ 0x05010000, /*beh*/ bhvMrI, /*acts*/ ALL_ACTS),
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@@ -103,10 +103,10 @@ const LevelScript level_bbh_entry[] = {
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LOAD_MODEL_FROM_GEO(MODEL_BBH_WOODEN_TOMB, geo_bbh_000658),
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AREA(/*index*/ 1, geo_bbh_000F00),
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JUMP_LINK(script_func_local_hmc_flames_and_poles),
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JUMP_LINK(script_func_local_hmc_platforms),
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JUMP_LINK(script_func_local_hmc_dorrie_and_spawners),
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JUMP_LINK(script_func_local_hmc_stars),
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JUMP_LINK(script_func_local_1),
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JUMP_LINK(script_func_local_2),
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JUMP_LINK(script_func_local_3),
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JUMP_LINK(script_func_local_4),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 666, 796, 5350, /*angle*/ 0, 180, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvSpinAirborneWarp),
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WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_BBH, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE_COURTYARD, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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