diff --git a/data/behavior_data.c b/data/behavior_data.c index 4d494e5d..2a069dc1 100644 --- a/data/behavior_data.c +++ b/data/behavior_data.c @@ -356,7 +356,6 @@ const BehaviorScript bhvMrI[] = { SET_HOME(), SPAWN_CHILD(/*Model*/ MODEL_MR_I_IRIS, /*Behavior*/ bhvMrIBody), SET_MODEL(MODEL_MR_I), - SET_FLOAT(oGraphYOffset, 100), BILLBOARD(), CALL_NATIVE(bhv_init_room), BEGIN_LOOP(), @@ -691,12 +690,6 @@ const BehaviorScript bhvChuckyaAnchorMario[] = { END_LOOP(), }; -const BehaviorScript bhvUnused05A8[] = { - BEGIN(OBJ_LIST_DEFAULT), - OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE), - BREAK(), -}; - const BehaviorScript bhvRotatingPlatform[] = { BEGIN(OBJ_LIST_SURFACE), OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_DONT_CALC_COLL_DIST | OBJ_FLAG_UCODE_LARGE)), @@ -1265,19 +1258,6 @@ const BehaviorScript bhvWaterMist2[] = { END_LOOP(), }; -const BehaviorScript bhvUnused0DFC[] = { - BEGIN(OBJ_LIST_DEFAULT), - OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE), - SET_INT(oAnimState, -1), - SET_FLOAT(oFaceAnglePitch, 0), - SET_FLOAT(oFaceAngleYaw, 0), - SET_FLOAT(oFaceAngleRoll, 0), - BEGIN_REPEAT(6), - ADD_INT(oAnimState, 1), - END_REPEAT(), - DEACTIVATE(), -}; - const BehaviorScript bhvMistCircParticleSpawner[] = { BEGIN(OBJ_LIST_DEFAULT), OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE), @@ -1462,7 +1442,7 @@ const BehaviorScript bhvBetaMovingFlames[] = { const BehaviorScript bhvRrRotatingBridgePlatform[] = { BEGIN(OBJ_LIST_SURFACE), - OR_INT(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)), + OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), LOAD_COLLISION_DATA(rr_seg7_collision_rotating_platform_with_fire), SET_FLOAT(oCollisionDistance, 1500), SET_HOME(), @@ -1678,7 +1658,7 @@ const BehaviorScript bhvAnotherTiltingPlatform[] = { const BehaviorScript bhvSquarishPathMoving[] = { BEGIN(OBJ_LIST_SURFACE), - OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE), + OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), LOAD_COLLISION_DATA(bitdw_seg7_collision_moving_pyramid), SET_HOME(), BEGIN_LOOP(), @@ -1942,11 +1922,6 @@ const BehaviorScript bhvWhitePuffSmoke[] = { DEACTIVATE(), }; -const BehaviorScript bhvUnused1820[] = { - BEGIN(OBJ_LIST_DEFAULT), - BREAK(), -}; - const BehaviorScript bhvBowserTailAnchor[] = { BEGIN(OBJ_LIST_GENACTOR), SET_HITBOX_WITH_OFFSET(/*Radius*/ 100, /*Height*/ 50, /*Downwards offset*/ -50), @@ -2179,7 +2154,7 @@ const BehaviorScript bhvInvisibleObjectsUnderBridge[] = { const BehaviorScript bhvWaterLevelPillar[] = { BEGIN(OBJ_LIST_SURFACE), - OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE), + OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), LOAD_COLLISION_DATA(inside_castle_seg7_collision_water_level_pillar), CALL_NATIVE(bhv_water_level_pillar_init), BEGIN_LOOP(), @@ -2251,7 +2226,7 @@ const BehaviorScript bhvStub1D0C[] = { const BehaviorScript bhvLllRotatingHexagonalPlatform[] = { BEGIN(OBJ_LIST_SURFACE), - OR_LONG(oFlags, (OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), + OR_LONG(oFlags, (OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_DONT_CALC_COLL_DIST | OBJ_FLAG_UCODE_LARGE)), LOAD_COLLISION_DATA(lll_seg7_collision_hexagonal_platform), SET_HOME(), BEGIN_LOOP(), @@ -2394,12 +2369,6 @@ const BehaviorScript bhvLllTiltingInvertedPyramid[] = { END_LOOP(), }; -const BehaviorScript bhvUnused1F30[] = { - BEGIN(OBJ_LIST_DEFAULT), - OR_INT(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)), - BREAK(), -}; - const BehaviorScript bhvKoopaShell[] = { BEGIN(OBJ_LIST_LEVEL), OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE), @@ -2647,7 +2616,7 @@ const BehaviorScript bhvRockSolid[] = { const BehaviorScript bhvBowserSubDoor[] = { BEGIN(OBJ_LIST_SURFACE), - OR_INT(oFlags, (OBJ_FLAG_ACTIVE_FROM_AFAR | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)), + OR_LONG(oFlags, (OBJ_FLAG_ACTIVE_FROM_AFAR | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), LOAD_COLLISION_DATA(ddd_seg7_collision_bowser_sub_door), SET_FLOAT(oDrawingDistance, 20000), SET_FLOAT(oCollisionDistance, 20000), @@ -2892,7 +2861,7 @@ const BehaviorScript bhvTweesterSandParticle[] = { const BehaviorScript bhvTweester[] = { BEGIN(OBJ_LIST_POLELIKE), - OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_ACTIVE_FROM_AFAR | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)), + OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_ACTIVE_FROM_AFAR | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), SET_OBJ_PHYSICS(/*Wall hitbox radius*/ 30, /*Gravity*/ -400, /*Bounciness*/ 0, /*Drag strength*/ 0, /*Friction*/ 0, /*Buoyancy*/ 200, /*Unused*/ 0, 0), DROP_TO_FLOOR(), SET_HOME(), @@ -3017,7 +2986,7 @@ const BehaviorScript bhvGhostHuntBoo[] = { const BehaviorScript bhvHiddenStaircaseStep[] = { BEGIN(OBJ_LIST_SURFACE), - OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE), + OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), LOAD_COLLISION_DATA(bbh_seg7_collision_staircase_step), SET_INT(oRoom, 1), SET_FLOAT(oCollisionDistance, 1000), @@ -3042,7 +3011,7 @@ const BehaviorScript bhvBooStaircase[] = { const BehaviorScript bhvBbhTiltingTrapPlatform[] = { BEGIN(OBJ_LIST_SURFACE), - OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)), + OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), LOAD_COLLISION_DATA(bbh_seg7_collision_tilt_floor_platform), SET_HOME(), SET_INT(oRoom, 2), @@ -3054,7 +3023,7 @@ const BehaviorScript bhvBbhTiltingTrapPlatform[] = { const BehaviorScript bhvHauntedBookshelf[] = { BEGIN(OBJ_LIST_SURFACE), - OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE), + OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), LOAD_COLLISION_DATA(bbh_seg7_collision_haunted_bookshelf), SET_HOME(), SET_INT(oRoom, 6), @@ -3066,7 +3035,7 @@ const BehaviorScript bhvHauntedBookshelf[] = { const BehaviorScript bhvMeshElevator[] = { BEGIN(OBJ_LIST_SURFACE), - OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE), + OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE), LOAD_COLLISION_DATA(bbh_seg7_collision_mesh_elevator), SET_HOME(), SET_INT(oRoom, 12), @@ -3080,7 +3049,7 @@ const BehaviorScript bhvMeshElevator[] = { const BehaviorScript bhvMerryGoRound[] = { BEGIN(OBJ_LIST_SURFACE), - OR_INT(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)), + OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), LOAD_COLLISION_DATA(bbh_seg7_collision_merry_go_round), SET_FLOAT(oCollisionDistance, 2000), SET_INT(oRoom, 10), @@ -3100,10 +3069,6 @@ const BehaviorScript bhvPlaysMusicTrackWhenTouched[] = { }; #endif -const BehaviorScript bhvInsideCannon[] = { - BREAK(), -}; - const BehaviorScript bhvBetaBowserAnchor[] = { BEGIN(OBJ_LIST_DESTRUCTIVE), OR_INT(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)), @@ -3128,13 +3093,6 @@ const BehaviorScript bhvStaticCheckeredPlatform[] = { END_LOOP(), }; -const BehaviorScript bhvUnused2A10[] = { - BEGIN(OBJ_LIST_DEFAULT), - BILLBOARD(), - OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE), - BREAK(), -}; - const BehaviorScript bhvUnusedFakeStar[] = { BEGIN(OBJ_LIST_DEFAULT), OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE), @@ -3144,25 +3102,12 @@ const BehaviorScript bhvUnusedFakeStar[] = { END_LOOP(), }; -// What is this? -UNUSED static const BehaviorScript unused_1[] = { - BREAK(), - BREAK(), - BREAK(), - BREAK(), -}; - const BehaviorScript bhvStaticObject[] = { BEGIN(OBJ_LIST_DEFAULT), OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), BREAK(), }; -const BehaviorScript bhvUnused2A54[] = { - BEGIN(OBJ_LIST_DEFAULT), - BREAK(), -}; - const BehaviorScript bhvCastleFloorTrap[] = { BEGIN(OBJ_LIST_DEFAULT), DISABLE_RENDERING(), @@ -3890,32 +3835,17 @@ const BehaviorScript bhvBetaHoldableObject[] = { END_LOOP(), }; -const BehaviorScript bhvCarrySomething1[] = { +const BehaviorScript bhvCarrySomethingHeld[] = { BEGIN(OBJ_LIST_DEFAULT), BREAK(), }; -const BehaviorScript bhvCarrySomething2[] = { +const BehaviorScript bhvCarrySomethingDropped[] = { BEGIN(OBJ_LIST_DEFAULT), BREAK(), }; -const BehaviorScript bhvCarrySomething3[] = { - BEGIN(OBJ_LIST_DEFAULT), - BREAK(), -}; - -const BehaviorScript bhvCarrySomething4[] = { - BEGIN(OBJ_LIST_DEFAULT), - BREAK(), -}; - -const BehaviorScript bhvCarrySomething5[] = { - BEGIN(OBJ_LIST_DEFAULT), - BREAK(), -}; - -const BehaviorScript bhvCarrySomething6[] = { +const BehaviorScript bhvCarrySomethingThrown[] = { BEGIN(OBJ_LIST_DEFAULT), BREAK(), }; @@ -4349,7 +4279,7 @@ const BehaviorScript bhvRrCruiserWing[] = { const BehaviorScript bhvSpindel[] = { BEGIN(OBJ_LIST_SURFACE), - OR_INT(oFlags, (OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)), + OR_LONG(oFlags, (OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), LOAD_COLLISION_DATA(ssl_seg7_collision_spindel), CALL_NATIVE(bhv_spindel_init), BEGIN_LOOP(), @@ -4360,7 +4290,7 @@ const BehaviorScript bhvSpindel[] = { const BehaviorScript bhvSslMovingPyramidWall[] = { BEGIN(OBJ_LIST_SURFACE), - OR_INT(oFlags, (OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)), + OR_LONG(oFlags, (OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), LOAD_COLLISION_DATA(ssl_seg7_collision_0702808C), CALL_NATIVE(bhv_ssl_moving_pyramid_wall_init), BEGIN_LOOP(), @@ -5342,7 +5272,7 @@ const BehaviorScript bhvMontyMoleRock[] = { const BehaviorScript bhvPlatformOnTrack[] = { BEGIN(OBJ_LIST_SURFACE), - OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)), + OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), SET_OBJ_PHYSICS(/*Wall hitbox radius*/ 50, /*Gravity*/ -100, /*Bounciness*/ -50, /*Drag strength*/ 100, /*Friction*/ 1000, /*Buoyancy*/ 200, /*Unused*/ 0, 0), CALL_NATIVE(bhv_init_room), CALL_NATIVE(bhv_platform_on_track_init), @@ -5386,7 +5316,7 @@ const BehaviorScript bhvFerrisWheelAxle[] = { const BehaviorScript bhvFerrisWheelPlatform[] = { BEGIN(OBJ_LIST_SURFACE), - OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE), + OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), BEGIN_LOOP(), CALL_NATIVE(bhv_ferris_wheel_platform_update), CALL_NATIVE(load_object_collision_model), @@ -5588,7 +5518,7 @@ const BehaviorScript bhvOctagonalPlatformRotating[] = { const BehaviorScript bhvAnimatesOnFloorSwitchPress[] = { BEGIN(OBJ_LIST_SURFACE), - OR_INT(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)), + OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), SET_FLOAT(oCollisionDistance, 8000), CALL_NATIVE(bhv_animates_on_floor_switch_press_init), BEGIN_LOOP(), diff --git a/include/behavior_data.h b/include/behavior_data.h index c0a69f6a..a93038c0 100644 --- a/include/behavior_data.h +++ b/include/behavior_data.h @@ -33,7 +33,6 @@ extern const BehaviorScript bhvCannonBarrel[]; extern const BehaviorScript bhvCannonBaseUnused[]; extern const BehaviorScript bhvChuckya[]; extern const BehaviorScript bhvChuckyaAnchorMario[]; -extern const BehaviorScript bhvUnused05A8[]; extern const BehaviorScript bhvRotatingPlatform[]; extern const BehaviorScript bhvTower[]; extern const BehaviorScript bhvBulletBillCannon[]; @@ -86,10 +85,8 @@ extern const BehaviorScript bhvWaterMist[]; extern const BehaviorScript bhvBreathParticleSpawner[]; extern const BehaviorScript bhvBreakBoxTriangle[]; extern const BehaviorScript bhvWaterMist2[]; -extern const BehaviorScript bhvUnused0DFC[]; extern const BehaviorScript bhvMistCircParticleSpawner[]; extern const BehaviorScript bhvDirtParticleSpawner[]; -extern const BehaviorScript bhvUnused0E40[]; extern const BehaviorScript bhvSnowParticleSpawner[]; extern const BehaviorScript bhvWind[]; extern const BehaviorScript bhvEndToad[]; @@ -153,7 +150,6 @@ extern const BehaviorScript bhvBetaBooKey[]; extern const BehaviorScript bhvAlphaBooKey[]; extern const BehaviorScript bhvBulletBill[]; extern const BehaviorScript bhvWhitePuffSmoke[]; -extern const BehaviorScript bhvUnused1820[]; extern const BehaviorScript bhvBowserTailAnchor[]; extern const BehaviorScript bhvBowser[]; extern const BehaviorScript bhvBowserBodyAnchor[]; @@ -195,7 +191,6 @@ extern const BehaviorScript bhvLllRotatingHexagonalRing[]; extern const BehaviorScript bhvLllSinkingRectangularPlatform[]; extern const BehaviorScript bhvLllSinkingSquarePlatforms[]; extern const BehaviorScript bhvLllTiltingInvertedPyramid[]; -extern const BehaviorScript bhvUnused1F30[]; extern const BehaviorScript bhvKoopaShell[]; extern const BehaviorScript bhvKoopaShellFlame[]; extern const BehaviorScript bhvToxBox[]; @@ -231,7 +226,6 @@ extern const BehaviorScript bhvJrbSlidingBox[]; extern const BehaviorScript bhvShipPart3[]; extern const BehaviorScript bhvInSunkenShip3[]; extern const BehaviorScript bhvSunkenShipPart[]; -extern const BehaviorScript bhvUnused243C[]; extern const BehaviorScript bhvSunkenShipPart2[]; extern const BehaviorScript bhvInSunkenShip[]; extern const BehaviorScript bhvInSunkenShip2[]; @@ -266,13 +260,10 @@ extern const BehaviorScript bhvBbhTiltingTrapPlatform[]; extern const BehaviorScript bhvHauntedBookshelf[]; extern const BehaviorScript bhvMeshElevator[]; extern const BehaviorScript bhvMerryGoRound[]; -extern const BehaviorScript bhvInsideCannon[]; extern const BehaviorScript bhvBetaBowserAnchor[]; extern const BehaviorScript bhvStaticCheckeredPlatform[]; -extern const BehaviorScript bhvUnused2A10[]; extern const BehaviorScript bhvStar[]; extern const BehaviorScript bhvStaticObject[]; -extern const BehaviorScript bhvUnused2A54[]; extern const BehaviorScript bhvCastleFloorTrap[]; extern const BehaviorScript bhvFloorTrapInCastle[]; extern const BehaviorScript bhvTree[]; @@ -342,12 +333,9 @@ extern const BehaviorScript bhvCirclingAmp[]; extern const BehaviorScript bhvButterfly[]; extern const BehaviorScript bhvHoot[]; extern const BehaviorScript bhvBetaHoldableObject[]; -extern const BehaviorScript bhvCarrySomething1[]; -extern const BehaviorScript bhvCarrySomething2[]; -extern const BehaviorScript bhvCarrySomething3[]; -extern const BehaviorScript bhvCarrySomething4[]; -extern const BehaviorScript bhvCarrySomething5[]; -extern const BehaviorScript bhvCarrySomething6[]; +extern const BehaviorScript bhvCarrySomethingHeld[]; +extern const BehaviorScript bhvCarrySomethingDropped[]; +extern const BehaviorScript bhvCarrySomethingThrown[]; extern const BehaviorScript bhvObjectBubble[]; extern const BehaviorScript bhvObjectWaterWave[]; extern const BehaviorScript bhvExplosion[]; diff --git a/include/macro_presets.h b/include/macro_presets.h index e96c7b75..698e3bdf 100644 --- a/include/macro_presets.h +++ b/include/macro_presets.h @@ -53,7 +53,7 @@ struct MacroPreset MacroObjectPresets[] = { {bhvGoomba, MODEL_GOOMBA, 0}, {bhvHomingAmp, MODEL_AMP, 0}, {bhvCirclingAmp, MODEL_AMP, 0}, - {bhvCarrySomething1, MODEL_UNKNOWN_7D, 0}, // unused + {bhvYellowCoin, MODEL_UNKNOWN_7D, 0}, // unused {bhvBetaTrampolineTop, MODEL_TRAMPOLINE, 0}, // unused {bhvFreeBowlingBall, MODEL_BOWLING_BALL, 0}, // unused {bhvSnufit, MODEL_SNUFIT, 0}, diff --git a/levels/jrb/script.c b/levels/jrb/script.c index 3af6c153..65181a9a 100644 --- a/levels/jrb/script.c +++ b/levels/jrb/script.c @@ -88,7 +88,6 @@ static const LevelScript script_func_local_2[] = { OBJECT(/*model*/ MODEL_JRB_FALLING_PILLAR_BASE, /*pos*/ 2078, -2966, -6232, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvPillarBase), OBJECT(/*model*/ MODEL_JRB_FALLING_PILLAR_BASE, /*pos*/ 4330, -2966, -5618, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvPillarBase), OBJECT(/*model*/ MODEL_JRB_FLOATING_PLATFORM, /*pos*/ -1059, 1025, 7072, /*angle*/ 0, 247, 0, /*behParam*/ 0x00000000, /*beh*/ bhvJrbFloatingPlatform), - OBJECT(/*model*/ MODEL_NONE, /*pos*/ -4236, 1044, 2136, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvInsideCannon), RETURN(), }; diff --git a/src/game/behaviors/mr_i.inc.c b/src/game/behaviors/mr_i.inc.c index 32eaa3be..507bf1f6 100644 --- a/src/game/behaviors/mr_i.inc.c +++ b/src/game/behaviors/mr_i.inc.c @@ -219,6 +219,7 @@ void mr_i_act_0(void) { o->oMoveAngleRoll = 0; #endif cur_obj_scale(o->oBehParams2ndByte + 1); + o->oGraphYOffset = 100.0f * o->header.gfx.scale[1]; if (o->oTimer == 0) cur_obj_set_pos_to_home(); if (o->oDistanceToMario < 1500.0f) diff --git a/src/game/interaction.c b/src/game/interaction.c index 72eeec15..eeddd68f 100644 --- a/src/game/interaction.c +++ b/src/game/interaction.c @@ -289,7 +289,7 @@ void mario_stop_riding_object(struct MarioState *m) { void mario_grab_used_object(struct MarioState *m) { if (m->heldObj == NULL) { m->heldObj = m->usedObj; - obj_set_held_state(m->heldObj, bhvCarrySomething3); + obj_set_held_state(m->heldObj, bhvCarrySomethingHeld); } } @@ -299,7 +299,7 @@ void mario_drop_held_object(struct MarioState *m) { stop_shell_music(); } - obj_set_held_state(m->heldObj, bhvCarrySomething4); + obj_set_held_state(m->heldObj, bhvCarrySomethingDropped); // ! When dropping an object instead of throwing it, it will be put at Mario's // y-positon instead of the HOLP's y-position. This fact is often exploited when @@ -320,7 +320,7 @@ void mario_throw_held_object(struct MarioState *m) { stop_shell_music(); } - obj_set_held_state(m->heldObj, bhvCarrySomething5); + obj_set_held_state(m->heldObj, bhvCarrySomethingThrown); m->heldObj->oPosX = m->marioBodyState->heldObjLastPosition[0] + 32.0f * sins(m->faceAngle[1]); m->heldObj->oPosY = m->marioBodyState->heldObjLastPosition[1]; diff --git a/src/game/object_helpers.c b/src/game/object_helpers.c index 956289d9..4bc808b9 100644 --- a/src/game/object_helpers.c +++ b/src/game/object_helpers.c @@ -263,15 +263,15 @@ void obj_set_held_state(struct Object *obj, const BehaviorScript *heldBehavior) obj->parentObj = o; if (obj->oFlags & OBJ_FLAG_HOLDABLE) { - if (heldBehavior == bhvCarrySomething3) { + if (heldBehavior == bhvCarrySomethingHeld) { obj->oHeldState = HELD_HELD; } - if (heldBehavior == bhvCarrySomething5) { + if (heldBehavior == bhvCarrySomethingThrown) { obj->oHeldState = HELD_THROWN; } - if (heldBehavior == bhvCarrySomething4) { + if (heldBehavior == bhvCarrySomethingDropped) { obj->oHeldState = HELD_DROPPED; } } else {