From f5c2794555301fe92d9f9ee097d51b28bd8f96f0 Mon Sep 17 00:00:00 2001 From: Arceveti <73617174+Arceveti@users.noreply.github.com> Date: Fri, 24 Sep 2021 14:47:53 -0700 Subject: [PATCH] Fix silhouette having gaps at higher resolutions --- src/game/rendering_graph_node.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/rendering_graph_node.c b/src/game/rendering_graph_node.c index 236d4dbd..5c00c0fe 100644 --- a/src/game/rendering_graph_node.c +++ b/src/game/rendering_graph_node.c @@ -208,7 +208,7 @@ LookAt lookAt; #if SILHOUETTE #define SIL_CVG_THRESHOLD 0x3F // 32..255, 63 seems to give best results -#define SCHWA (IM_RD | CLR_ON_CVG | CVG_DST_WRAP | CVG_X_ALPHA | FORCE_BL) +#define SCHWA (AA_EN | IM_RD | CLR_ON_CVG | CVG_DST_WRAP | CVG_X_ALPHA | FORCE_BL) #define SET_SILHOUETTE_F3D(gfx) { \ gDPSetRenderMode( (gfx)++, (SCHWA | GBL_c1(G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_1MA)), \ (SCHWA | GBL_c2(G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_1MA))); \