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HackerSM64 v2.0.0
* buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
This commit is contained in:
@@ -3742,7 +3742,7 @@ const Collision bbh_seg7_collision_level[] = {
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COL_TRI(12, 14, 15),
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COL_TRI_STOP(),
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COL_SPECIAL_INIT(26),
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SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_null_start, /*pos*/ 1434, -204, 4710, /*yaw*/ 128), // unused, probably an early way to set intial position
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SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_null_start, /*pos*/ 1434, -204, 4710, /*yaw*/ 128), // unused, probably an early way to set initial position
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SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_haunted_door, /*pos*/ 0, -2457, 2099, /*yaw*/ 128),
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SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_haunted_door, /*pos*/ -1996, -2457, 205, /*yaw*/ 192),
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SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_haunted_door, /*pos*/ 1587, -2457, 205, /*yaw*/ 64),
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File diff suppressed because it is too large
Load Diff
@@ -1324,7 +1324,7 @@ const Collision bitdw_seg7_collision_level[] = {
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COL_TRI(485, 486, 489),
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COL_TRI_STOP(),
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COL_SPECIAL_INIT(23),
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SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_null_start, /*pos*/ -7443, -3153, 3886, /*yaw*/ 64), // unused, probably an early way to set intial position
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SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_null_start, /*pos*/ -7443, -3153, 3886, /*yaw*/ 64), // unused, probably an early way to set initial position
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SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_level_geo_03, /*pos*/ -6368, -3972, 3883, /*yaw*/ 0),
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SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_level_geo_04, /*pos*/ -3245, -3358, 3893, /*yaw*/ 0),
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SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_level_geo_05, /*pos*/ -2405, -1228, 1740, /*yaw*/ 0),
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@@ -1,6 +1,6 @@
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// 0x0E000618
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const GeoLayout geo_bitdw_000618[] = {
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GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
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GEO_NODE_SCREEN_AREA(10, SCREEN_CENTER_X, SCREEN_CENTER_Y, SCREEN_CENTER_X, SCREEN_CENTER_Y),
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GEO_OPEN_NODE(),
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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@@ -13,11 +13,11 @@ const GeoLayout geo_bitdw_000618[] = {
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GEO_OPEN_NODE(),
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GEO_CAMERA_FRUSTUM_WITH_FUNC(45, 100, 20000, geo_camera_fov),
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GEO_OPEN_NODE(),
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GEO_CAMERA(14, 0, 2000, 6000, 0, 0, 0, geo_camera_main),
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GEO_CAMERA(CAMERA_MODE_8_DIRECTIONS, 0, 2000, 6000, 0, 0, 0, geo_camera_main),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, bitdw_seg7_dl_070020C8),
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GEO_RENDER_OBJ(),
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GEO_ASM(0, geo_envfx_main),
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GEO_ASM(ENVFX_MODE_NONE, geo_envfx_main),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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@@ -25,7 +25,7 @@ static const LevelScript script_func_local_1[] = {
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OBJECT(/*model*/ MODEL_BITDW_SQUARE_PLATFORM, /*pos*/ -1735, 1017, -621, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvSquarishPathMoving),
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OBJECT(/*model*/ MODEL_BITDW_SEESAW_PLATFORM, /*pos*/ 1491, 1273, 512, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSeesawPlatform),
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OBJECT(/*model*/ MODEL_BITDW_SEESAW_PLATFORM, /*pos*/ -147, 894, 512, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSeesawPlatform),
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OBJECT(/*model*/ MODEL_BITDW_SLIDING_PLATFORM, /*pos*/ -5728, 819, -2151, /*angle*/ 0, 0, 0, /*behParam*/ 0x03CE0000, /*beh*/ bhvSlidingPlatform2),
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OBJECT(/*model*/ MODEL_BITDW_SLIDING_PLATFORM, /*pos*/ -5728, 819, -2151, /*angle*/ 0, 0, 0, /*behParam*/ 0x074E0000, /*beh*/ bhvSlidingPlatform2),
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OBJECT(/*model*/ MODEL_BITDW_FERRIS_WHEEL_AXLE, /*pos*/ -204, -1924, 3381, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvFerrisWheelAxle),
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OBJECT(/*model*/ MODEL_BITDW_STAIRCASE, /*pos*/ 5279, 1740, -6, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvAnimatesOnFloorSwitchPress),
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OBJECT(/*model*/ MODEL_PURPLE_SWITCH, /*pos*/ 3922, 1740, -7, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFloorSwitchAnimatesObject),
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@@ -2053,7 +2053,7 @@ const Collision bitfs_seg7_collision_level[] = {
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COL_TRI(801, 802, 509),
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COL_TRI_STOP(),
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COL_SPECIAL_INIT(24),
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SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_null_start, /*pos*/ -7577, -2764, 0, /*yaw*/ 64), // unused, probably an early way to set intial position
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SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_null_start, /*pos*/ -7577, -2764, 0, /*yaw*/ 64), // unused, probably an early way to set initial position
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SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_level_geo_03, /*pos*/ -5938, -3071, 0, /*yaw*/ 0),
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SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_level_geo_04, /*pos*/ -5488, -1535, 41, /*yaw*/ 0),
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SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_level_geo_04, /*pos*/ 4342, 1741, 41, /*yaw*/ 0),
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@@ -1,6 +1,6 @@
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// 0x0E0007A0
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const GeoLayout bitfs_geo_0007A0[] = {
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GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
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GEO_NODE_SCREEN_AREA(10, SCREEN_CENTER_X, SCREEN_CENTER_Y, SCREEN_CENTER_X, SCREEN_CENTER_Y),
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GEO_OPEN_NODE(),
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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@@ -13,15 +13,15 @@ const GeoLayout bitfs_geo_0007A0[] = {
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GEO_OPEN_NODE(),
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GEO_CAMERA_FRUSTUM_WITH_FUNC(45, 100, 20000, geo_camera_fov),
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GEO_OPEN_NODE(),
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GEO_CAMERA(14, 0, 2000, 6000, 0, -4500, -8000, geo_camera_main),
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GEO_CAMERA(CAMERA_MODE_8_DIRECTIONS, 0, 2000, 6000, 0, -4500, -8000, geo_camera_main),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, bitfs_seg7_dl_07002118),
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GEO_ASM( 0, geo_movtex_pause_control),
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GEO_ASM(0x1901, geo_movtex_draw_nocolor),
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GEO_ASM(0x1902, geo_movtex_draw_nocolor),
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GEO_ASM(0x1903, geo_movtex_draw_nocolor),
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GEO_ASM(0, geo_movtex_pause_control),
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GEO_ASM(MOVTEX_BITFS_LAVA_FIRST, geo_movtex_draw_nocolor),
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GEO_ASM(MOVTEX_BITFS_LAVA_SECOND, geo_movtex_draw_nocolor),
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GEO_ASM(MOVTEX_BITFS_LAVA_FLOOR, geo_movtex_draw_nocolor),
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GEO_RENDER_OBJ(),
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GEO_ASM( 12, geo_envfx_main),
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GEO_ASM(ENVFX_LAVA_BUBBLES, geo_envfx_main),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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@@ -1,5 +1,5 @@
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// 0x07015124 - 0x070151B4
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const Collision bitfs_seg7_collision_07015124[] = {
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const Collision bitfs_seg7_collision_elevator[] = {
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COL_INIT(),
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COL_VERTEX_INIT(0x8),
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COL_VERTEX(-204, 154, -204),
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@@ -74,14 +74,14 @@ extern const Gfx bitfs_seg7_dl_07011D98[];
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extern const Gfx bitfs_seg7_dl_07011E28[];
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extern const Collision bitfs_seg7_collision_level[];
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extern const MacroObject bitfs_seg7_macro_objs[];
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extern const Collision bitfs_seg7_collision_07015124[];
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extern const Collision bitfs_seg7_collision_elevator[];
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extern const Collision bitfs_seg7_collision_sinking_cage_platform[];
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extern const Collision bitfs_seg7_collision_inverted_pyramid[];
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extern const Collision bitfs_seg7_collision_07015288[];
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extern const Collision bitfs_seg7_collision_squishable_platform[];
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extern const Collision bitfs_seg7_collision_07015714[];
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extern const Collision bitfs_seg7_collision_07015768[];
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extern const Collision bitfs_seg7_collision_070157E0[];
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extern const Collision bitfs_seg7_collision_platform_on_track[];
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extern const Collision bitfs_seg7_collision_sinking_platform[];
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extern const Collision bitfs_seg7_collision_07015928[];
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extern const Trajectory bitfs_seg7_trajectory_070159AC[];
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@@ -1,5 +1,5 @@
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// 0x070157E0 - 0x07015858
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const Collision bitfs_seg7_collision_070157E0[] = {
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const Collision bitfs_seg7_collision_platform_on_track[] = {
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COL_INIT(),
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COL_VERTEX_INIT(0x8),
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COL_VERTEX(307, 0, -306),
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@@ -30,9 +30,9 @@ static const LevelScript script_func_local_1[] = {
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OBJECT(/*model*/ MODEL_BITFS_STRETCHING_PLATFORMS, /*pos*/ -5836, 410, 300, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSquishablePlatform),
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OBJECT(/*model*/ MODEL_BITFS_SEESAW_PLATFORM, /*pos*/ 4454, -2226, 266, /*angle*/ 0, 0, 0, /*behParam*/ 0x00040000, /*beh*/ bhvSeesawPlatform),
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OBJECT(/*model*/ MODEL_BITFS_SEESAW_PLATFORM, /*pos*/ 5786, -2380, 266, /*angle*/ 0, 0, 0, /*behParam*/ 0x00040000, /*beh*/ bhvSeesawPlatform),
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OBJECT(/*model*/ MODEL_BITFS_MOVING_SQUARE_PLATFORM, /*pos*/ -3890, 102, 617, /*angle*/ 0, 90, 0, /*behParam*/ 0x010C0000, /*beh*/ bhvSlidingPlatform2),
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OBJECT(/*model*/ MODEL_BITFS_MOVING_SQUARE_PLATFORM, /*pos*/ -3276, 102, 2, /*angle*/ 0, 270, 0, /*behParam*/ 0x010C0000, /*beh*/ bhvSlidingPlatform2),
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OBJECT(/*model*/ MODEL_BITFS_SLIDING_PLATFORM, /*pos*/ 2103, 198, 312, /*angle*/ 0, 0, 0, /*behParam*/ 0x019F0000, /*beh*/ bhvSlidingPlatform2),
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OBJECT(/*model*/ MODEL_BITFS_MOVING_SQUARE_PLATFORM, /*pos*/ -3890, 102, 617, /*angle*/ 0, 90, 0, /*behParam*/ 0x020C0000, /*beh*/ bhvSlidingPlatform2),
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OBJECT(/*model*/ MODEL_BITFS_MOVING_SQUARE_PLATFORM, /*pos*/ -3276, 102, 2, /*angle*/ 0, 270, 0, /*behParam*/ 0x020C0000, /*beh*/ bhvSlidingPlatform2),
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OBJECT(/*model*/ MODEL_BITFS_SLIDING_PLATFORM, /*pos*/ 2103, 198, 312, /*angle*/ 0, 0, 0, /*behParam*/ 0x031F0000, /*beh*/ bhvSlidingPlatform2),
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OBJECT(/*model*/ MODEL_BITFS_TUMBLING_PLATFORM, /*pos*/ 4979, 4250, 96, /*angle*/ 0, 0, 0, /*behParam*/ 0x00030000, /*beh*/ bhvWfTumblingBridge),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3890, -2043, 266, /*angle*/ 0, 0, 0, /*behParam*/ 0x00520000, /*beh*/ bhvPoleGrabbing),
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RETURN(),
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@@ -1,5 +1,5 @@
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// 0x0701AD54 - 0x0701ADD8
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const Collision bits_seg7_collision_0701AD54[] = {
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const Collision bits_seg7_collision_arrow_platform[] = {
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COL_INIT(),
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COL_VERTEX_INIT(0x8),
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COL_VERTEX(-460, 0, -306),
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@@ -2400,7 +2400,7 @@ const Collision bits_seg7_collision_level[] = {
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COL_TRI(135, 216, 214),
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COL_TRI_STOP(),
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COL_SPECIAL_INIT(22),
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SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_null_start, /*pos*/ -7039, -4812, 4, /*yaw*/ 64), // unused, probably an early way to set intial position
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SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_null_start, /*pos*/ -7039, -4812, 4, /*yaw*/ 64), // unused, probably an early way to set initial position
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SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_level_geo_03, /*pos*/ -4505, -5119, 0, /*yaw*/ 0),
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SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_level_geo_04, /*pos*/ -2291, -2073, -762, /*yaw*/ 0),
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SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_level_geo_05, /*pos*/ 3891, -3276, -705, /*yaw*/ 0),
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@@ -1,6 +1,6 @@
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// 0x0E000718
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const GeoLayout bits_geo_000718[] = {
|
||||
GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
|
||||
GEO_NODE_SCREEN_AREA(10, SCREEN_CENTER_X, SCREEN_CENTER_Y, SCREEN_CENTER_X, SCREEN_CENTER_Y),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ZBUFFER(0),
|
||||
GEO_OPEN_NODE(),
|
||||
@@ -13,11 +13,11 @@ const GeoLayout bits_geo_000718[] = {
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_CAMERA_FRUSTUM_WITH_FUNC(45, 100, 20000, geo_camera_fov),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_CAMERA(14, 0, 2000, 6000, 0, -4500, -8000, geo_camera_main),
|
||||
GEO_CAMERA(CAMERA_MODE_8_DIRECTIONS, 0, 2000, 6000, 0, -4500, -8000, geo_camera_main),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_ALPHA, bits_seg7_dl_07002918),
|
||||
GEO_RENDER_OBJ(),
|
||||
GEO_ASM(0, geo_envfx_main),
|
||||
GEO_ASM(ENVFX_MODE_NONE, geo_envfx_main),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
|
||||
@@ -77,7 +77,7 @@ extern const Collision bits_seg7_collision_0701AA0C[];
|
||||
extern const Collision bits_seg7_collision_0701AA84[];
|
||||
extern const Collision bits_seg7_collision_0701AC28[];
|
||||
extern const Collision bits_seg7_collision_0701ACAC[];
|
||||
extern const Collision bits_seg7_collision_0701AD54[];
|
||||
extern const Collision bits_seg7_collision_arrow_platform[];
|
||||
extern const Collision bits_seg7_collision_0701ADD8[];
|
||||
extern const Collision bits_seg7_collision_0701AE5C[];
|
||||
extern const Collision bits_seg7_collision_0701B0D4[];
|
||||
|
||||
@@ -17,8 +17,8 @@
|
||||
|
||||
static const LevelScript script_func_local_1[] = {
|
||||
OBJECT(/*model*/ MODEL_BITS_SLIDING_PLATFORM, /*pos*/ -2370, -4525, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00100000, /*beh*/ bhvSlidingPlatform2),
|
||||
OBJECT(/*model*/ MODEL_BITS_TWIN_SLIDING_PLATFORMS, /*pos*/ -2611, 3544, -904, /*angle*/ 0, 0, 0, /*behParam*/ 0x00CF0000, /*beh*/ bhvSlidingPlatform2),
|
||||
OBJECT(/*model*/ MODEL_BITS_TWIN_SLIDING_PLATFORMS, /*pos*/ -4700, 3544, -904, /*angle*/ 0, 180, 0, /*behParam*/ 0x008F0000, /*beh*/ bhvSlidingPlatform2),
|
||||
OBJECT(/*model*/ MODEL_BITS_TWIN_SLIDING_PLATFORMS, /*pos*/ -2611, 3544, -904, /*angle*/ 0, 0, 0, /*behParam*/ 0x014F0000, /*beh*/ bhvSlidingPlatform2),
|
||||
OBJECT(/*model*/ MODEL_BITS_TWIN_SLIDING_PLATFORMS, /*pos*/ -4700, 3544, -904, /*angle*/ 0, 180, 0, /*behParam*/ 0x010F0000, /*beh*/ bhvSlidingPlatform2),
|
||||
OBJECT(/*model*/ MODEL_BITS_OCTAGONAL_PLATFORM, /*pos*/ 4139, -1740, -1831, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvOctagonalPlatformRotating),
|
||||
OBJECT(/*model*/ MODEL_BITS_OCTAGONAL_PLATFORM, /*pos*/ -6459, 1732, -904, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvOctagonalPlatformRotating),
|
||||
OBJECT(/*model*/ MODEL_BITS_OCTAGONAL_PLATFORM, /*pos*/ -4770, 1732, -904, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvOctagonalPlatformRotating),
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
// 0x0E000488
|
||||
const GeoLayout bob_geo_000488[] = {
|
||||
GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
|
||||
GEO_NODE_SCREEN_AREA(10, SCREEN_CENTER_X, SCREEN_CENTER_Y, SCREEN_CENTER_X, SCREEN_CENTER_Y),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ZBUFFER(0),
|
||||
GEO_OPEN_NODE(),
|
||||
@@ -13,7 +13,7 @@ const GeoLayout bob_geo_000488[] = {
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_CAMERA_FRUSTUM_WITH_FUNC(45, 100, 30000, geo_camera_fov),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_CAMERA(1, 0, 2000, 6000, 3072, 0, -4608, geo_camera_main),
|
||||
GEO_CAMERA(CAMERA_MODE_RADIAL, 0, 2000, 6000, 3072, 0, -4608, geo_camera_main),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, bob_seg7_dl_07004390),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, bob_seg7_dl_07009D80),
|
||||
@@ -22,7 +22,7 @@ const GeoLayout bob_geo_000488[] = {
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, bob_seg7_dl_0700DD18),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, bob_seg7_dl_0700E338),
|
||||
GEO_RENDER_OBJ(),
|
||||
GEO_ASM(0, geo_envfx_main),
|
||||
GEO_ASM(ENVFX_MODE_NONE, geo_envfx_main),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
|
||||
@@ -77,7 +77,7 @@ const Collision bowser_1_seg7_collision_level[] = {
|
||||
COL_TRI(25, 27, 28),
|
||||
COL_TRI_STOP(),
|
||||
COL_SPECIAL_INIT(22),
|
||||
SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_null_start, /*pos*/ 0, 1843, 0, /*yaw*/ 1423), // unused, probably an early way to set intial position
|
||||
SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_null_start, /*pos*/ 0, 1843, 0, /*yaw*/ 1423), // unused, probably an early way to set initial position
|
||||
SPECIAL_OBJECT(/*preset*/ special_mine, /*pos*/ 2949, 589, 0),
|
||||
SPECIAL_OBJECT(/*preset*/ special_mine, /*pos*/ 0, 589, -2949),
|
||||
SPECIAL_OBJECT(/*preset*/ special_mine, /*pos*/ 0, 589, 2949),
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
// 0x0E0000D0
|
||||
const GeoLayout bowser_1_geo_0000D0[] = {
|
||||
GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
|
||||
GEO_NODE_SCREEN_AREA(10, SCREEN_CENTER_X, SCREEN_CENTER_Y, SCREEN_CENTER_X, SCREEN_CENTER_Y),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ZBUFFER(0),
|
||||
GEO_OPEN_NODE(),
|
||||
@@ -13,11 +13,11 @@ const GeoLayout bowser_1_geo_0000D0[] = {
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_CAMERA_FRUSTUM_WITH_FUNC(45, 100, 12800, geo_camera_fov),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_CAMERA(11, 0, 2000, 6000, 0, 0, 0, geo_camera_main),
|
||||
GEO_CAMERA(CAMERA_MODE_BOSS_FIGHT, 0, 2000, 6000, 0, 0, 0, geo_camera_main),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, bowser_1_seg7_dl_07002768),
|
||||
GEO_RENDER_OBJ(),
|
||||
GEO_ASM(0, geo_envfx_main),
|
||||
GEO_ASM(ENVFX_MODE_NONE, geo_envfx_main),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
|
||||
@@ -19,7 +19,7 @@ const Collision bowser_2_seg7_collision_lava[] = {
|
||||
COL_TRI(0, 5, 7),
|
||||
COL_TRI_STOP(),
|
||||
COL_SPECIAL_INIT(2),
|
||||
SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_null_start, /*pos*/ 0, 1229, 0, /*yaw*/ 128), // unused, probably an early way to set intial position
|
||||
SPECIAL_OBJECT_WITH_YAW(/*preset*/ special_null_start, /*pos*/ 0, 1229, 0, /*yaw*/ 128), // unused, probably an early way to set initial position
|
||||
SPECIAL_OBJECT(/*preset*/ special_bowser, /*pos*/ -8, 1229, -1418),
|
||||
COL_END(),
|
||||
};
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user