diff --git a/src/audio/heap.c b/src/audio/heap.c index 10340752..37fa8496 100644 --- a/src/audio/heap.c +++ b/src/audio/heap.c @@ -1248,8 +1248,8 @@ void audio_reset_session(void) { if (gReverbDownsampleRate < (1 << (reverbConsole - 1))) gReverbDownsampleRate = (1 << (reverbConsole - 1)); reverbWindowSize /= gReverbDownsampleRate; - if (reverbWindowSize < DEFAULT_LEN_2CH) // This might not actually be necessary? - reverbWindowSize = DEFAULT_LEN_2CH; + // if (reverbWindowSize < DEFAULT_LEN_2CH) // This might not actually be necessary? + // reverbWindowSize = DEFAULT_LEN_2CH; #endif switch (gReverbDownsampleRate) { diff --git a/src/game/game_init.c b/src/game/game_init.c index 6cfa8f55..b1bccfac 100644 --- a/src/game/game_init.c +++ b/src/game/game_init.c @@ -44,7 +44,7 @@ struct GfxPool *gGfxPool; OSContStatus gControllerStatuses[4]; OSContPad gControllerPads[4]; u8 gControllerBits; -u8 gIsConsole; +u8 gIsConsole = TRUE; // Needs to be initialized before audio_reset_session is called u8 gBorderHeight; #ifdef EEP s8 gEepromProbe; @@ -76,11 +76,9 @@ UNUSED static s32 sUnusedGameInitValue = 0; // General timer that runs as the game starts u32 gGlobalTimer = 0; -u8 gIsConsole; #ifdef WIDE u8 gWidescreen; #endif -u8 gBorderHeight; // Framebuffer rendering values (max 3) u16 sRenderedFramebuffer = 0;