Add goddard as togglable and stop linking segments seperately

This commit is contained in:
CrashOveride95
2021-03-28 20:54:54 -04:00
parent 359ba19531
commit ea6c7d60e1
61 changed files with 28019 additions and 67 deletions

View File

@@ -9,7 +9,6 @@ default: all
DEFINES :=
SRC_DIRS :=
MAINSEG_SRC_DIRS :=
#==============================================================================#
# Build Options #
@@ -173,10 +172,9 @@ endif
# 0 - does not
UNF ?= 0
$(eval $(call validate-option,UNF,0 1))
ifeq ($(UNF),1)
DEFINES += UNF=1
MAINSEG_SRC_DIRS += src/usb
SRC_DIRS += src/usb
endif
# HVQM - whether to use HVQM fmv library
@@ -186,7 +184,16 @@ HVQM ?= 0
$(eval $(call validate-option,HVQM,0 1))
ifeq ($(HVQM),1)
DEFINES += HVQM=1
MAINSEG_SRC_DIRS += src/hvqm
SRC_DIRS += src/hvqm
endif
# GODDARD - whether to use libgoddard (Mario Head)
# 1 - includes code in ROM
# 0 - does not
GODDARD ?= 0
$(eval $(call validate-option,GODDARD,0 1))
ifeq ($(GODDARD),1)
DEFINES += GODDARD=1
endif
# Whether to hide commands or not
@@ -272,10 +279,9 @@ ACTOR_DIR := actors
LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
# Directories containing source files
SRC_DIRS += src src/audio src/menu src/buffers actors levels bin data assets asm lib sound
MAINSEG_SRC_DIRS += src/game
ENGINE_SRC_DIRS := src/engine
SRC_DIRS += src src/game src/engine src/audio src/menu src/buffers actors levels bin data assets asm lib sound
LIBZ_SRC_DIRS := src/libz
GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
BIN_DIRS := bin bin/$(VERSION)
# File dependencies and variables for specific files
@@ -284,10 +290,8 @@ include Makefile.split
# Source code files
LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c)
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES)
MAINSEG_C_FILES := $(foreach dir,$(MAINSEG_SRC_DIRS),$(wildcard $(dir)/*.c))
MAINSEG_S_FILES := $(foreach dir,$(MAINSEG_SRC_DIRS),$(wildcard $(dir)/*.s))
ENGINE_C_FILES := $(foreach dir,$(ENGINE_SRC_DIRS),$(wildcard $(dir)/*.c))
LIBZ_C_FILES := $(foreach dir,$(LIBZ_SRC_DIRS),$(wildcard $(dir)/*.c))
GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
S_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.s))
GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c
@@ -311,12 +315,11 @@ O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
$(foreach file,$(GENERATED_C_FILES),$(file:.c=.o)) \
lib/PR/hvqm/hvqm2sp1.o lib/PR/hvqm/hvqm2sp2.o
MAINSEG_O_FILES := $(foreach file,$(MAINSEG_C_FILES),$(BUILD_DIR)/$(file:.c=.o)) $(foreach file,$(MAINSEG_S_FILES),$(BUILD_DIR)/$(file:.s=.o))
ENGINE_O_FILES := $(foreach file,$(ENGINE_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
LIBZ_O_FILES := $(foreach file,$(LIBZ_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
# Automatic dependency files
DEP_FILES := $(O_FILES:.o=.d) $(MAINSEG_O_FILES:.o=.d) $(ENGINE_O_FILES:.o=.d) $(LIBZ_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
DEP_FILES := $(O_FILES:.o=.d) $(LIBZ_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
#==============================================================================#
# Compiler Options #
@@ -510,7 +513,7 @@ $(BUILD_DIR)/src/usb/usb.o: CFLAGS += -Wno-unused-variable -Wno-sign-compare -Wn
$(BUILD_DIR)/src/usb/debug.o: OPT_FLAGS := -O0
$(BUILD_DIR)/src/usb/debug.o: CFLAGS += -Wno-unused-parameter -Wno-maybe-uninitialized
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(MAINSEG_SRC_DIRS) $(GODDARD_SRC_DIRS) $(ENGINE_SRC_DIRS) $(LIBZ_SRC_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) rsp include) $(YAY0_DIR) $(addprefix $(YAY0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(GODDARD_SRC_DIRS) $(LIBZ_SRC_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) rsp include) $(YAY0_DIR) $(addprefix $(YAY0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
# Make sure build directory exists before compiling anything
DUMMY != mkdir -p $(ALL_DIRS)
@@ -704,15 +707,10 @@ $(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
$(call print,Preprocessing linker script:,$<,$@)
$(V)$(CPP) $(CPPFLAGS) -DBUILD_DIR=$(BUILD_DIR) -MMD -MP -MT $@ -MF $@.d -o $@ $<
# Link mainseg
$(BUILD_DIR)/mainseg.o: $(MAINSEG_O_FILES) $(BUILD_DIR)/libz.a
@$(PRINT) "$(GREEN)Linking main segment: $(BLUE)$@ $(NO_COL)\n"
$(V)$(LD) -o $@ -r $(MAINSEG_O_FILES) -L $(BUILD_DIR) -L$(LIBS_DIR) -Llib -lgcc -lnustd -lhvqm2 -lz
# Link engine
$(BUILD_DIR)/engineseg.o: $(ENGINE_O_FILES)
@$(PRINT) "$(GREEN)Linking engine segment: $(BLUE)$@ $(NO_COL)\n"
$(V)$(LD) -o $@ -r $(ENGINE_O_FILES)
# Link libgoddard
$(BUILD_DIR)/libgoddard.a: $(GODDARD_O_FILES)
@$(PRINT) "$(GREEN)Linking libgoddard: $(BLUE)$@ $(NO_COL)\n"
$(V)$(AR) rcs -o $@ $(GODDARD_O_FILES)
# Link libz
$(BUILD_DIR)/libz.a: $(LIBZ_O_FILES)
@@ -720,9 +718,9 @@ $(BUILD_DIR)/libz.a: $(LIBZ_O_FILES)
$(V)$(AR) rcs -o $@ $(LIBZ_O_FILES)
# Link SM64 ELF file
$(ELF): $(BUILD_DIR)/mainseg.o $(BUILD_DIR)/engineseg.o $(O_FILES) $(YAY0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) undefined_syms.txt
$(ELF): $(O_FILES) $(YAY0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) undefined_syms.txt $(BUILD_DIR)/libz.a $(BUILD_DIR)/libgoddard.a
@$(PRINT) "$(GREEN)Linking ELF file: $(BLUE)$@ $(NO_COL)\n"
$(V)$(LD) -L $(BUILD_DIR) -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -L$(BUILD_DIR)/src/audio -L$(LIBS_DIR) -lultra_rom
$(V)$(LD) -L $(BUILD_DIR) -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -L$(LIBS_DIR) -lultra_rom -Llib -lgcc -lnustd -lhvqm2 -lz -lgoddard -u sprintf -u osMapTLB
# Build ROM
$(ROM): $(ELF)