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Some more cleanup
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@@ -1281,9 +1281,6 @@ static u8 get_sound_reverb(UNUSED u8 bank, UNUSED u8 soundIndex, u8 channelIndex
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return reverb;
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}
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static void noop_8031EEC8(void) {
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}
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/**
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* Called from the game loop thread to inform the audio thread that a new game
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* frame has started.
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@@ -1295,7 +1292,6 @@ void audio_signal_game_loop_tick(void) {
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#if defined(VERSION_EU) || defined(VERSION_SH)
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maybe_tick_game_sound();
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#endif
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noop_8031EEC8();
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}
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/**
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