diff --git a/src/audio/synthesis.c b/src/audio/synthesis.c index 47578b41..c88237c6 100644 --- a/src/audio/synthesis.c +++ b/src/audio/synthesis.c @@ -74,13 +74,13 @@ s8 betterReverbDownsampleEmulator = 2; // This value represents the number of filters to use with the reverb. This can be decreased to improve performance, but at the cost of a lesser presence of reverb in the final audio. // Filter count should always be a multiple of 3. Never ever set this value to be greater than NUM_ALLPASS. -// Setting this to 3 will only generate reverb in one channel (using mono is recommended here), and setting it to anything less 0 will disable reverb outright. +// Setting it to anything less 3 will disable reverb outright. // This can be changed at any time, but is best set when calling audio_reset_session. u32 reverbFilterCountConsole = NUM_ALLPASS - 3; // This value represents the number of filters to use with the reverb. This can be decreased to improve performance, but at the cost of a lesser presence of reverb in the final audio. // Filter count should always be a multiple of 3. Never ever set this value to be greater than NUM_ALLPASS. -// Ssetting it to anything less 3 will disable reverb outright. +// Setting it to anything less 3 will disable reverb outright. // This can be changed at any time, but is best set when calling audio_reset_session. u32 reverbFilterCountEmulator = NUM_ALLPASS;