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Updated readme
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@@ -31,6 +31,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
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- 16 bit model IDs by someone2639. This means you can have up to 65536 models (lol)
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- 16 bit model IDs by someone2639. This means you can have up to 65536 models (lol)
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- s2dex engine by someone2639! To use it, compile with `make TEXT_ENGINE=s2dex_text_engine` or just set `TEXT_ENGINE` to `s2dex_text_engine` in the makefile.
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- s2dex engine by someone2639! To use it, compile with `make TEXT_ENGINE=s2dex_text_engine` or just set `TEXT_ENGINE` to `s2dex_text_engine` in the makefile.
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- haveyourcake, also known as cake screen fix. Made by Wiseguy and ported/PR'd by Cheezepin
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- haveyourcake, also known as cake screen fix. Made by Wiseguy and ported/PR'd by Cheezepin
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- Tree particle fix (Whether a tree uses snow particles or not is decided via the model IDs instead of the course number)
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- Coordinate overflow fix by falcobuster. Your levels will render correctly on console and LLE emulators even when using 2x or 4x bounds, while not hurting anything on HLE plugins. **This is automatic now, you don't have to set WORLD_SCALE manually.**
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- Coordinate overflow fix by falcobuster. Your levels will render correctly on console and LLE emulators even when using 2x or 4x bounds, while not hurting anything on HLE plugins. **This is automatic now, you don't have to set WORLD_SCALE manually.**
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It also uncringes the way that apply_patch.sh works, and removes the black border.
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It also uncringes the way that apply_patch.sh works, and removes the black border.
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