Updated readme

This commit is contained in:
Reonu
2021-06-27 22:04:30 +01:00
parent 15acfce39d
commit e97aafe1f9

View File

@@ -31,6 +31,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
- 16 bit model IDs by someone2639. This means you can have up to 65536 models (lol) - 16 bit model IDs by someone2639. This means you can have up to 65536 models (lol)
- s2dex engine by someone2639! To use it, compile with `make TEXT_ENGINE=s2dex_text_engine` or just set `TEXT_ENGINE` to `s2dex_text_engine` in the makefile. - s2dex engine by someone2639! To use it, compile with `make TEXT_ENGINE=s2dex_text_engine` or just set `TEXT_ENGINE` to `s2dex_text_engine` in the makefile.
- haveyourcake, also known as cake screen fix. Made by Wiseguy and ported/PR'd by Cheezepin - haveyourcake, also known as cake screen fix. Made by Wiseguy and ported/PR'd by Cheezepin
- Tree particle fix (Whether a tree uses snow particles or not is decided via the model IDs instead of the course number)
- Coordinate overflow fix by falcobuster. Your levels will render correctly on console and LLE emulators even when using 2x or 4x bounds, while not hurting anything on HLE plugins. **This is automatic now, you don't have to set WORLD_SCALE manually.** - Coordinate overflow fix by falcobuster. Your levels will render correctly on console and LLE emulators even when using 2x or 4x bounds, while not hurting anything on HLE plugins. **This is automatic now, you don't have to set WORLD_SCALE manually.**
It also uncringes the way that apply_patch.sh works, and removes the black border. It also uncringes the way that apply_patch.sh works, and removes the black border.