diff --git a/src/game/rendering_graph_node.c b/src/game/rendering_graph_node.c index af79914c..174c069f 100644 --- a/src/game/rendering_graph_node.c +++ b/src/game/rendering_graph_node.c @@ -267,31 +267,26 @@ static struct RenderPhase sRenderPhases[] = { [RENDER_PHASE_ZEX_BEFORE_SILHOUETTE] = { .startLayer = LAYER_FIRST, .endLayer = LAYER_LAST_BEFORE_SILHOUETTE, - .ucode = GRAPH_NODE_UCODE_DEFAULT, }, [RENDER_PHASE_ZEX_SILHOUETTE] = { .startLayer = LAYER_SILHOUETTE_FIRST, .endLayer = LAYER_SILHOUETTE_LAST, - .ucode = GRAPH_NODE_UCODE_DEFAULT, }, [RENDER_PHASE_ZEX_NON_SILHOUETTE] = { .startLayer = LAYER_SILHOUETTE_FIRST, .endLayer = LAYER_SILHOUETTE_LAST, - .ucode = GRAPH_NODE_UCODE_DEFAULT, }, [RENDER_PHASE_ZEX_OCCLUDE_SILHOUETTE] = { .startLayer = LAYER_OCCLUDE_SILHOUETTE_FIRST, .endLayer = LAYER_OCCLUDE_SILHOUETTE_LAST, - .ucode = GRAPH_NODE_UCODE_DEFAULT, }, [RENDER_PHASE_ZEX_AFTER_SILHOUETTE] = { .startLayer = LAYER_OCCLUDE_SILHOUETTE_FIRST, .endLayer = LAYER_LAST, - .ucode = GRAPH_NODE_UCODE_DEFAULT, }, #else