From e383b5945f974d42b4d6412fcc06b7dbe59d2c04 Mon Sep 17 00:00:00 2001 From: Reonu Date: Wed, 26 May 2021 23:14:31 +0100 Subject: [PATCH] Update README.md 16 bit model IDs info --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 94232252..ba57b3b2 100644 --- a/README.md +++ b/README.md @@ -18,6 +18,7 @@ Fork of the ultrasm64 repo by CrashOveride which includes the following commonly - bparam4 fix (the game no longer uses bparam4 to check if an object is mario and therefore you can safely use it) - Global star IDs (disabled by default, toggleable in config.h). This allows you to create an open world (MVC-style) hack. - Included `actors/group0.c` in `behavior_data.c` +- 16 bit model IDs by someone2639. This means you can have up to 65536 models (lol) - coordinate overflow fix by falcobuster - If you're planning on making maps bigger than 2x bounds, change the value of `WORLD_SCALE` in `config.h` to a bigger value. `3.5f` should be enough for 4x boundaries but you can go up to `4.0f` if you somehow still get rendering glitches on your map.