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Add BETTER_HANGING
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@@ -58,10 +58,6 @@
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#endif // DISABLE_EXIT_COURSE
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// -- MOVEMENT SETTINGS --
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// Change the movement speed when hanging from a ceiling (the vanilla value is 4.f)
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#define HANGING_SPEED 12.f
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// Makes Mario face the direction of the analog stick directly while hanging from a ceiling, without doing "semicircles"
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#define TIGHTER_HANGING_CONTROLS
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// Fixes Mario's turn radius by making it dependent on forward speed.
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// Modes:
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// 0 is vanilla behavior.
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@@ -69,6 +65,14 @@
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// 2 is similar to mode 1, but a bit further from vanilla, and allows instant turnaround if Mario is moving slower than a certain threshold.
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// 3 is instant turning to the intended direction regardless of speed and angle.
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#define GROUND_TURN_MODE 0
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// Improved hanging:
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// - Doesn't require holding down the A button
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// - Percise turning control ()
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// - Preventis falling from the edges
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// (Arceveti)
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#define BETTER_HANGING
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// Change the movement speed when hanging from a ceiling (the vanilla value is 4.0f, has no effect if BETTER_HANGING is enabled)
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#define HANGING_SPEED 12.0f
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// Disables fall damage
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#define NO_FALL_DAMAGE
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// Disables the scream that mario makes when falling off a great height (this is separate from actual fall damage)
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@@ -180,7 +184,7 @@
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// Uncomment this define and set a test level in order to boot straight into said level.
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// This allows you to quickly test the level you're working on.
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// If you want the game to boot normally, just comment out the define again.
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//#define TEST_LEVEL LEVEL_BOB
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// #define TEST_LEVEL LEVEL_BOB
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// Custom debug mode. Press DPAD left to show the debug UI. Press DPAD right to enter the noclip mode.
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//#define CUSTOM_DEBUG
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// Include Puppyprint, a display library for text and large images. Also includes a custom, enhanced performance profiler.
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@@ -83,7 +83,7 @@
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#define INPUT_OFF_FLOOR /* 0x0004 */ (1 << 2)
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#define INPUT_ABOVE_SLIDE /* 0x0008 */ (1 << 3)
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#define INPUT_FIRST_PERSON /* 0x0010 */ (1 << 4)
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#define INPUT_UNKNOWN_5 /* 0x0020 */ (1 << 5)
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#define INPUT_IDLE /* 0x0020 */ (1 << 5)
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#define INPUT_SQUISHED /* 0x0040 */ (1 << 6)
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#define INPUT_A_DOWN /* 0x0080 */ (1 << 7)
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#define INPUT_IN_POISON_GAS /* 0x0100 */ (1 << 8)
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