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Bugfix: Change instant warps to use ints instead of shorts (#500)
Additionally clean up some inconsistencies surrounding instant warps
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@@ -540,12 +540,12 @@ static void level_cmd_create_instant_warp(void) {
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warp = gAreas[sCurrAreaIndex].instantWarps + CMD_GET(u8, 2);
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warp[0].id = 1;
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warp[0].id = SURFACE_INSTANT_WARP_1B + CMD_GET(u8, 2);
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warp[0].area = CMD_GET(u8, 3);
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vec3s_set(warp[0].displacement, CMD_GET(s16, 4),
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CMD_GET(s16, 6),
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CMD_GET(s16, 8));
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warp[0].displacement[0] = CMD_GET(s32, 4);
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warp[0].displacement[1] = CMD_GET(s32, 8);
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warp[0].displacement[2] = CMD_GET(s32, 12);
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}
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sCurrentCmd = CMD_NEXT;
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