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@@ -72,10 +72,18 @@ const LevelScript level_main_menu_entry_2[] = {
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/*25*/ FREE_LEVEL_POOL(),
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/*26*/ LOAD_AREA(/*area*/ 2),
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#ifdef NO_SEGMENTED_MEMORY
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// sVisibleStars is set to 0 during FIXED_LOAD above on N64, but not when NO_SEGMENTED_MEMORY is used.
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// lvl_init_act_selector_values_and_stars must be called here otherwise the previous
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// value is retained and causes incorrect drawing during the 16 transition frames.
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CALL(/*arg*/ 0, /*func*/ lvl_init_act_selector_values_and_stars),
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#endif
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/*27*/ TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
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/*29*/ SLEEP(/*frames*/ 16),
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/*30*/ SET_MENU_MUSIC(/*seq*/ 0x000D),
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#ifndef NO_SEGMENTED_MEMORY
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/*31*/ CALL(/*arg*/ 0, /*func*/ lvl_init_act_selector_values_and_stars),
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#endif
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/*33*/ CALL_LOOP(/*arg*/ 0, /*func*/ lvl_update_obj_and_load_act_button_actions),
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/*35*/ GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_ACT_NUM),
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/*36*/ STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
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