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@@ -3396,7 +3396,7 @@ const BehaviorScript bhvShallowWaterWave[] = {
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OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
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DISABLE_RENDERING(),
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BEGIN_REPEAT(5),
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SPAWN_WATER_DROPLET(&sShallowWaterWaveDropletParams),
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SPAWN_WATER_DROPLET(&gShallowWaterWaveDropletParams),
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END_REPEAT_CONTINUE(),
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DELAY(1),
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PARENT_BIT_CLEAR(oActiveParticleFlags, ACTIVE_PARTICLE_SHALLOW_WATER_WAVE),
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@@ -3411,7 +3411,7 @@ const BehaviorScript bhvShallowWaterSplash[] = {
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OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
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DISABLE_RENDERING(),
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BEGIN_REPEAT(18),
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SPAWN_WATER_DROPLET(&sShallowWaterSplashDropletParams),
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SPAWN_WATER_DROPLET(&gShallowWaterSplashDropletParams),
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END_REPEAT_CONTINUE(),
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CALL_NATIVE(bhv_shallow_water_splash_init),
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DELAY(1),
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@@ -3539,19 +3539,19 @@ const BehaviorScript bhvUnlockDoorStar[] = {
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END_LOOP(),
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};
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const BehaviorScript bhvWarps60[] = {
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const BehaviorScript bhvInstantActiveWarp[] = {
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BREAK(),
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};
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const BehaviorScript bhvWarps64[] = {
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const BehaviorScript bhvAirborneWarp[] = {
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BREAK(),
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};
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const BehaviorScript bhvWarps68[] = {
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const BehaviorScript bhvHardAirKnockBackWarp[] = {
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BREAK(),
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};
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const BehaviorScript bhvWarps6C[] = {
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const BehaviorScript bhvSpinAirborneCircleWarp[] = {
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BREAK(),
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};
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@@ -3559,15 +3559,15 @@ const BehaviorScript bhvDeathWarp[] = {
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BREAK(),
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};
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const BehaviorScript bhvWarps74[] = {
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const BehaviorScript bhvSpinAirborneWarp[] = {
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BREAK(),
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};
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const BehaviorScript bhvWarps78[] = {
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const BehaviorScript bhvFlyingWarp[] = {
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BREAK(),
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};
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const BehaviorScript bhvWarps7C[] = {
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const BehaviorScript bhvPaintingStarCollectWarp[] = {
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BREAK(),
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};
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@@ -3575,23 +3575,23 @@ const BehaviorScript bhvPaintingDeathWarp[] = {
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BREAK(),
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};
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const BehaviorScript bhvWarps84[] = {
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const BehaviorScript bhvAirborneDeathWarp[] = {
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BREAK(),
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};
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const BehaviorScript bhvWarps88[] = {
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const BehaviorScript bhvAirborneStarCollectWarp[] = {
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BREAK(),
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};
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const BehaviorScript bhvWarps8C[] = {
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const BehaviorScript bhvLaunchStarCollectWarp[] = {
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BREAK(),
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};
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const BehaviorScript bhvWarps90[] = {
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const BehaviorScript bhvLaunchDeathWarp[] = {
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BREAK(),
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};
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const BehaviorScript bhvWarps94[] = {
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const BehaviorScript bhvSwimmingWarp[] = {
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BREAK(),
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};
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@@ -5563,7 +5563,7 @@ const BehaviorScript bhvMrBlizzard[] = {
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SET_HOME(),
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SET_OBJ_PHYSICS(/*Wall hitbox radius*/ 30, /*Gravity*/ -400, /*Bounciness*/ 0, /*Drag strength*/ 1000, /*Friction*/ 1000, /*Buoyancy*/ 200, /*Unused*/ 0, 0),
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CALL_NATIVE(bhv_mr_blizzard_init),
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SET_FLOAT(oMrBlizzardUnkF4, 1),
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SET_FLOAT(oMrBlizzardScale, 1),
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BEGIN_LOOP(),
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CALL_NATIVE(bhv_mr_blizzard_update),
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END_LOOP(),
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