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https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
fix merge conf
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77
sm64.ld
77
sm64.ld
@@ -1,8 +1,8 @@
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OUTPUT_ARCH (mips)
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/* include/segments.h defines SEG_POOL_START, SEG_POOL_END, SEG_BUFFERS,
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* SEG_GODDARD, SEG_MAIN, SEG_ENGINE, SEG_FRAMEBUFFERS */
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#define LINKER /* Removes externs from preprocessed script */
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#include "segments.h"
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#undef LINKER
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#define BEGIN_SEG(name, addr) \
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_##name##SegmentStart = ADDR(.name); \
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@@ -79,7 +79,31 @@ SECTIONS
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BEGIN_NOLOAD(zbuffer) {
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BUILD_DIR/src/buffers/zbuffer.o(.bss*);
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}
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END_NOLOAD(zbuffer)
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. = _zbufferSegmentNoloadEnd;
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BEGIN_NOLOAD(buffers)
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{
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BUILD_DIR/src/buffers/buffers.o(.bss*);
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BUILD_DIR/src/audio/globals_start.o(.bss*);
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BUILD_DIR/src/audio/synthesis.o(.bss*);
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BUILD_DIR/src/audio/heap.o(.bss*);
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BUILD_DIR/src/audio/load.o(.bss*);
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BUILD_DIR/src/audio/data.o(.bss*);
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BUILD_DIR/src/audio*.o(.bss*);
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#ifdef VERSION_EU
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. = ALIGN(0x200);
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#else
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. = ALIGN(0x1000);
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#endif
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BUILD_DIR/src/buffers/gfx_output_buffer.o(.bss*);
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}
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END_NOLOAD(buffers)
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/*ASSERT((. <= SEG_MAIN), "Error: buffers segment extended into main")*/
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. = _buffersSegmentNoloadEnd;
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/* lib/src/__osDevMgrMain.c and lib/src/osCreateViManager.c contain infinite
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* loops compiled without -g, which cause the return statements and the .o
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* files themselves to be aligned to 32-byte boundaries. But the linker
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@@ -87,7 +111,7 @@ SECTIONS
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* only to 16 bytes, in some cases misaligning them. We force the same to
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* happen using the SUBALIGN directive. This is harmless; the alignment is
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* just an optimization. */
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BEGIN_SEG(main, SEG_MAIN) SUBALIGN(16)
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BEGIN_SEG(main, .) SUBALIGN(16)
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{
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BUILD_DIR/asm/entry.o(.text);
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BUILD_DIR/src/game/crash_screen.o(.text);
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@@ -743,9 +767,11 @@ SECTIONS
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_mainSegmentNoloadSizeLo = SIZEOF (.main.noload) & 0xffff;
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_mainSegmentNoloadSizeHi = SIZEOF (.main.noload) >> 16;
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ASSERT((. <= SEG_ENGINE), "Error: main segment extended into engine.")
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/*ASSERT((. <= SEG_ENGINE), "Error: main segment extended into engine.")*/
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BEGIN_SEG(engine, SEG_ENGINE)
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. = _mainSegmentNoloadEnd;
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BEGIN_SEG(engine, .)
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{
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BUILD_DIR/src/engine/math_util.o(.text);
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BUILD_DIR/src/engine/graph_node.o(.text);
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@@ -801,18 +827,22 @@ SECTIONS
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BUILD_DIR/src/game/object_helpers.o(.bss*);
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#endif
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BUILD_DIR/src/engine*.o(.bss*);
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. = ALIGN(0x40);
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}
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END_NOLOAD(engine)
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ASSERT((. <= SEG_FRAMEBUFFERS), "Error: engine segment extended into framebuffers.")
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/*ASSERT((. <= SEG_FRAMEBUFFERS), "Error: engine segment extended into framebuffers.")*/
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. = SEG_FRAMEBUFFERS;
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. = _engineSegmentNoloadEnd;
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BEGIN_NOLOAD(framebuffers)
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{
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BUILD_DIR/src/buffers/framebuffers.o(.bss*);
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}
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END_NOLOAD(framebuffers)
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__mainPoolStart = .;
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__mainPoolSize = RAM_END - .;
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__expansionRamStart = 0x80400000;
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ASSERT((. <= __expansionRamStart), "Error: RDRAM expanded into Expansion RAM, despite Expansion RAM not being defined.")
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@@ -949,40 +979,9 @@ SECTIONS
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}
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END_NOLOAD(goddard)
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ASSERT((. <= SEG_POOL_END), "Error: extended past pool end.")
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ASSERT((. <= (SEG_POOL_START + POOL_SIZE)), "Error: extended past pool end.")
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. = SEG_BUFFERS;
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BEGIN_NOLOAD(buffers)
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{
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BUILD_DIR/src/buffers/buffers.o(.bss*);
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BUILD_DIR/src/audio/globals_start.o(.bss*);
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#ifndef VERSION_SH
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BUILD_DIR/src/audio/synthesis.o(.bss*);
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BUILD_DIR/src/audio/heap.o(.bss*);
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#endif
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BUILD_DIR/src/audio/load.o(.bss*);
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#ifdef VERSION_SH
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BUILD_DIR/src/audio/unk_shindou_audio_file.o(.bss*);
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#else
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BUILD_DIR/src/audio/data.o(.bss*);
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#endif
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BUILD_DIR/src/audio*.o(.bss*);
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#ifdef VERSION_EU
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. = ALIGN(0x200);
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#else
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. = ALIGN(0x1000);
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#endif
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#ifdef VERSION_SH
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. = . + 0xB000;
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#endif
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BUILD_DIR/src/buffers/gfx_output_buffer.o(.bss*);
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}
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END_NOLOAD(buffers)
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#ifndef VERSION_SH
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ASSERT((. <= SEG_MAIN), "Error: buffers segment extended into main")
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#endif
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/* 0x268020 0x268020-0 [0] */
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BEGIN_SEG(intro, 0x14000000)
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{
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