diff --git a/src/game/behaviors/spawn_star.inc.c b/src/game/behaviors/spawn_star.inc.c index 7a7c2fd9..fe28db89 100644 --- a/src/game/behaviors/spawn_star.inc.c +++ b/src/game/behaviors/spawn_star.inc.c @@ -79,7 +79,7 @@ void bhv_star_spawn_loop(void) { o->oFaceAngleYaw += 0x1000; spawn_object(o, MODEL_NONE, bhvSparkleSpawn); cur_obj_play_sound_1(SOUND_ENV_STAR); - if (o->oTimer == 30) { + if (o->oTimer == 29) { o->oAction = SPAWN_STAR_ARC_CUTSCENE_ACT_BOUNCE; o->oForwardVel = 0; // Set to exact home coordinates