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S2DEX Text Engine integration
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@@ -403,6 +403,13 @@ void render_game(void) {
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gWarpTransDelay--;
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}
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}
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if (gMarioObject &&gMarioState) {
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#include "s2d_engine/init.h"
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#include "s2d_engine/s2d_print.h"
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s2d_init();
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s2d_print_alloc(50, 50, ALIGN_LEFT, SCALE "25" "BRUH MOMentum i guess");
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s2d_stop();
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}
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} else {
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render_text_labels();
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if (D_8032CE78 != NULL) {
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@@ -1,6 +1,8 @@
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# Makefile for s2d_engine.a
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TARGET = s2d_engine.a
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TARGET = libs2d_engine.a
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default: all
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BUILD_DIR ?= build
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DUMMY != mkdir -p $(BUILD_DIR)
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@@ -18,14 +20,22 @@ FULL_I_DIRS = $(addprefix $(INCLUDE_BASE),$(I_DIRS))
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I_FLAGS = $(foreach i,$(FULL_I_DIRS),-I$(i))
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TARGET_CFLAGS = -nostdinc -I include/libc -DTARGET_N64 -DF3DEX_GBI_2 -DNON_MATCHING -DAVOID_UB
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CFLAGS := -Wall $(TARGET_CFLAGS) $(I_FLAGS) -march=vr4300 -mtune=vr4300 -mfix4300 -mabi=32 -mno-shared -G 0 -fno-PIC -mno-abicalls -fno-zero-initialized-in-bss -fno-toplevel-reorder -Wno-missing-braces
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CFLAGS := -Wall $(TARGET_CFLAGS) $(I_FLAGS) -fno-stack-protector -march=vr4300 -mtune=vr4300 -mfix4300 -mabi=32 -mno-shared -G 0 -fno-PIC -mno-abicalls -fno-zero-initialized-in-bss -fno-toplevel-reorder -Wno-missing-braces
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default: all
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all: $(BUILD_DIR)/$(TARGET)
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clean:
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rm -r build/
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COPY_DIR := none
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ifeq ($(COPY_DIR),none)
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$(error S2DEX Text Engine: No COPY_DIR defined!)
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endif
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$(BUILD_DIR)/$(TARGET): $(O_FILES)
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$(AR) rcs -o $@ $(O_FILES)
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cp $@ $(COPY_DIR)
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$(BUILD_DIR)/%.o: %.c
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$(CC) -c $(CFLAGS) -o $@ $<
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