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applied falcobuster's long render distance fix
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@@ -5,6 +5,14 @@
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#include "types.h"
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/* Scales the world down by this factor, increasing how far you can render on
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* console in exchange for a slight loss in precision.
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*
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* For double extended boundary hacks, a value of 1.5f or 2.0f is good.
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* For quadruple extended bounds, use 3.f or 4.f
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*/
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#define WORLD_SCALE 2.f
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/*
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* The sine and cosine tables overlap, but "#define gCosineTable (gSineTable +
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* 0x400)" doesn't give expected codegen; gSineTable and gCosineTable need to
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