allow map debug to be turned off

This commit is contained in:
someone2639
2021-09-19 00:33:39 -04:00
parent d045f95b5c
commit cb7357531a

30
sm64.ld
View File

@@ -144,6 +144,15 @@ SECTIONS
. = _hvqbufSegmentBssEnd;
#endif
/* hardcoded symbols to satisfy preliminary link for map parser */
#ifndef DEBUG_MAP_STACKTRACE
parse_map = 0x80345678;
_mapDataSegmentRomStart = 0;
gMapEntries = 0;
gMapEntrySize = 0;
gMapStrings = 0;
#endif
BEGIN_SEG(main, .) SUBALIGN(16)
{
KEEP(BUILD_DIR/asm/entry.o(.text));
@@ -202,29 +211,10 @@ SECTIONS
BUILD_DIR/lib/rsp.o(.rodata*);
lib/PR/hvqm/hvqm2sp1.o(.rodata*);
#ifndef PRELIMINARY
BUILD_DIR/src/game/crash_screen.o(.text*);
BUILD_DIR/src/game/crash_screen.o(.data*);
BUILD_DIR/src/game/crash_screen.o(.rodata*);
BUILD_DIR/src/game/map_parser.o(.text*);
BUILD_DIR/src/game/map_parser.o(.data*);
BUILD_DIR/src/game/map_parser.o(.rodata*);
#else
parse_map = 0x80345678;
#endif
}
END_SEG(main)
BEGIN_NOLOAD(main)
{
// pad out the space this would've taken
#ifdef PRELIMINARY
BUILD_DIR/src/game/crash_screen.o(.text*);
BUILD_DIR/src/game/crash_screen.o(.data*);
BUILD_DIR/src/game/crash_screen.o(.rodata*);
BUILD_DIR/src/game/map_parser.o(.text*);
BUILD_DIR/src/game/map_parser.o(.data*);
BUILD_DIR/src/game/map_parser.o(.rodata*);
#endif
BUILD_DIR/src/boot*.o(.*bss*);
BUILD_DIR/src/hvqm*.o(.*bss*);
BUILD_DIR/src/usb*.o(.*bss*);
@@ -514,7 +504,7 @@ SECTIONS
END_SEG(capcom)
#endif
#ifndef PRELIMINARY
#ifdef DEBUG_MAP_STACKTRACE
BEGIN_SEG(mapData, 0x80700000) {
KEEP(BUILD_DIR/asm/debug/map.o(.data*));
}