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Add OBJ_FLAG_OPACITY_FROM_CAMERA_DIST
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@@ -156,6 +156,8 @@
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// NOTE: The overlap between Mario's model parts is visible on certain HLE plugins.
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// Also, this also disables anti-aliasing on Mario.
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#define SILHOUETTE 127
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// Makes certain objects (mainly trees) transparent when the camera gets close
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#define OBJ_OPACITY_BY_CAM_DIST
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// Fixes the game reading the ia8 burn smoke texture as an rgba16
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#define BURN_SMOKE_FIX
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// Disable the fix to Koopa's unshelled model
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@@ -46,6 +46,7 @@
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#define OBJ_FLAG_EMIT_LIGHT (1 << 17) // 0x00020000
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#define OBJ_FLAG_UCODE_LARGE (1 << 18) // 0x00040000
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#define OBJ_FLAG_SILHOUETTE (1 << 19) // 0x00080000
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#define OBJ_FLAG_OPACITY_FROM_CAMERA_DIST (1 << 20) // 0x00100000
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#define OBJ_FLAG_HITBOX_WAS_SET (1 << 30) // 0x40000000
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/* oHeldState */
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