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Add OBJ_FLAG_OPACITY_FROM_CAMERA_DIST
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@@ -3127,7 +3127,7 @@ const BehaviorScript bhvFloorTrapInCastle[] = {
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const BehaviorScript bhvTree[] = {
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BEGIN(OBJ_LIST_POLELIKE),
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BILLBOARD(),
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OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
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OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_OPACITY_FROM_CAMERA_DIST)),
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SET_INT(oInteractType, INTERACT_POLE),
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SET_HITBOX(/*Radius*/ 80, /*Height*/ 500),
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SET_INT(oIntangibleTimer, 0),
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