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@@ -107,7 +107,7 @@
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#define /*0x14C*/ oAction OBJECT_FIELD_S32(0x31)
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#define /*0x150*/ oSubAction OBJECT_FIELD_S32(0x32)
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#define /*0x154*/ oTimer OBJECT_FIELD_S32(0x33)
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#define /*0x158*/ oBounce OBJECT_FIELD_F32(0x34)
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#define /*0x158*/ oBounciness OBJECT_FIELD_F32(0x34)
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#define /*0x15C*/ oDistanceToMario OBJECT_FIELD_F32(0x35)
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#define /*0x160*/ oAngleToMario OBJECT_FIELD_S32(0x36)
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#define /*0x164*/ oHomeX OBJECT_FIELD_F32(0x37)
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@@ -129,7 +129,7 @@
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// 0x1A4 is unused, possibly related to 0x1A8 in removed macro purposes.
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#define /*0x1A8*/ oUnk1A8 OBJECT_FIELD_U32(0x48)
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// 0x1AC-0x1B2 (0x48-0x4A) are object specific and defined below the common fields.
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#define /*0x1B4*/ oWallAngle OBJECT_FIELD_U32(0x4B)
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#define /*0x1B4*/ oWallAngle OBJECT_FIELD_S32(0x4B)
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#define /*0x1B8*/ oFloorType OBJECT_FIELD_S16(0x4C, 0)
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#define /*0x1BA*/ oFloorRoom OBJECT_FIELD_S16(0x4C, 1)
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#define /*0x1BC*/ oAngleToHome OBJECT_FIELD_S32(0x4D)
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