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This commit is contained in:
n64
2020-04-03 14:57:26 -04:00
parent 06ec56df7f
commit c45aa301bb
279 changed files with 6522 additions and 7273 deletions

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@@ -1,8 +1,8 @@
diff --git a/src/game/game.c b/src/game/game.c
index ad800839..4a37549b 100644
--- a/src/game/game.c
+++ b/src/game/game.c
@@ -52,6 +52,47 @@ struct DemoInput *gCurrDemoInput = NULL; // demo input sequence
diff --git a/src/game/game_init.c b/src/game/game_init.c
index 0852a141..18c5e8fe 100644
--- a/src/game/game_init.c
+++ b/src/game/game_init.c
@@ -56,6 +56,47 @@ struct DemoInput *gCurrDemoInput = NULL; // demo input sequence
u16 gDemoInputListID = 0;
struct DemoInput gRecordedDemoInput = { 0 }; // possibly removed in EU. TODO: Check
@@ -47,10 +47,10 @@ index ad800839..4a37549b 100644
+ }
+}
+
// this function records distinct inputs over a 255-frame interval to RAM locations and was likely
// used to record the demo sequences seen in the final game. This function is unused.
static void record_demo(void) {
@@ -334,5 +375,7 @@ void thread5_game_loop(UNUSED void *arg) {
/**
* Initializes the Reality Display Processor (RDP).
* This function initializes settings such as texture filtering mode,
@@ -614,5 +655,7 @@ void thread5_game_loop(UNUSED void *arg) {
// amount of free space remaining.
print_text_fmt_int(180, 20, "BUF %d", gGfxPoolEnd - (u8 *) gDisplayListHead);
}