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@@ -1,8 +1,8 @@
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diff --git a/src/game/game.c b/src/game/game.c
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index ad800839..4a37549b 100644
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--- a/src/game/game.c
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+++ b/src/game/game.c
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@@ -52,6 +52,47 @@ struct DemoInput *gCurrDemoInput = NULL; // demo input sequence
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diff --git a/src/game/game_init.c b/src/game/game_init.c
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index 0852a141..18c5e8fe 100644
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--- a/src/game/game_init.c
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+++ b/src/game/game_init.c
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@@ -56,6 +56,47 @@ struct DemoInput *gCurrDemoInput = NULL; // demo input sequence
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u16 gDemoInputListID = 0;
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struct DemoInput gRecordedDemoInput = { 0 }; // possibly removed in EU. TODO: Check
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@@ -47,10 +47,10 @@ index ad800839..4a37549b 100644
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+ }
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+}
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+
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// this function records distinct inputs over a 255-frame interval to RAM locations and was likely
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// used to record the demo sequences seen in the final game. This function is unused.
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static void record_demo(void) {
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@@ -334,5 +375,7 @@ void thread5_game_loop(UNUSED void *arg) {
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/**
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* Initializes the Reality Display Processor (RDP).
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* This function initializes settings such as texture filtering mode,
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@@ -614,5 +655,7 @@ void thread5_game_loop(UNUSED void *arg) {
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// amount of free space remaining.
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print_text_fmt_int(180, 20, "BUF %d", gGfxPoolEnd - (u8 *) gDisplayListHead);
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}
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