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reverted geo bone (#474)
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@@ -58,7 +58,6 @@ enum GeoLayoutCommands {
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/*0x1E*/ GEO_CMD_NOP_1E,
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/*0x1F*/ GEO_CMD_NOP_1F,
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/*0x20*/ GEO_CMD_NODE_CULLING_RADIUS,
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/*0x21*/ GEO_CMD_BONE,
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};
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// geo layout macros
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@@ -468,20 +467,4 @@ enum GeoLayoutCommands {
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#define GEO_CULLING_RADIUS(cullingRadius) \
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CMD_BBH(GEO_CMD_NODE_CULLING_RADIUS, 0x00, cullingRadius)
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/**
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* 0x21: Create a scene graph node that is rotated by the object's animation + an initial rotation.
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* u8 drawingLayer
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* s16 xTranslation
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* s16 yTranslation
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* s16 zTranslation
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* s16 xRotation
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* s16 yRotation
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* s16 zRotation
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* u32 displayList: dislay list segmented address
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*/
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#define GEO_BONE(layer, tx, ty, tz, rx, ry, rz, displayList) \
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CMD_BBH(GEO_CMD_BONE, layer, 0x0000), \
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CMD_HHHHHH(tx, ty, tz, rx, ry, rz), \
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CMD_PTR(displayList)
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#endif // GEO_COMMANDS_H
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