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Added a define for slope fix (#749)
* implemented a form of slope fix * fixed the slope fix to not allow for hyper cheese * implemented gheskett's suggestions * Added space between comment and define Co-authored-by: Gregory Heskett <gheskett@gmail.com> --------- Co-authored-by: dnvic <business@dnvic.com> Co-authored-by: Gregory Heskett <gheskett@gmail.com>
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@@ -113,6 +113,11 @@
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*/
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*/
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#define DONT_LEDGE_GRAB_STEEP_SLOPES
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#define DONT_LEDGE_GRAB_STEEP_SLOPES
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/**
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* Buffers an A input if you jump off a slope during the landing lag
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*/
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// #define SLOPE_BUFFER
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/**
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/**
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* Disables BLJs and crushes SimpleFlips's dreams.
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* Disables BLJs and crushes SimpleFlips's dreams.
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*/
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*/
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@@ -1402,6 +1402,20 @@ void common_slide_action(struct MarioState *m, u32 endAction, u32 airAction, s32
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s32 common_slide_action_with_jump(struct MarioState *m, u32 stopAction, u32 jumpAction, u32 airAction,
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s32 common_slide_action_with_jump(struct MarioState *m, u32 stopAction, u32 jumpAction, u32 airAction,
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s32 animation) {
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s32 animation) {
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#ifdef SLOPE_BUFFER
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if (m->input & INPUT_A_PRESSED) {
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m->actionState = 1;
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} else if (!(m->input & INPUT_A_DOWN)) {
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m->actionState = 0;
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}
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if (m->actionTimer == 5) {
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if (m->actionState == 1) {
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return set_jumping_action(m, jumpAction, 0);
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}
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} else {
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m->actionTimer++;
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}
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#else
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if (m->actionTimer == 5) {
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if (m->actionTimer == 5) {
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if (m->input & INPUT_A_PRESSED) {
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if (m->input & INPUT_A_PRESSED) {
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return set_jumping_action(m, jumpAction, 0);
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return set_jumping_action(m, jumpAction, 0);
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@@ -1409,6 +1423,7 @@ s32 common_slide_action_with_jump(struct MarioState *m, u32 stopAction, u32 jump
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} else {
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} else {
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m->actionTimer++;
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m->actionTimer++;
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}
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}
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#endif
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if (update_sliding(m, 4.0f)) {
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if (update_sliding(m, 4.0f)) {
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return set_mario_action(m, stopAction, 0);
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return set_mario_action(m, stopAction, 0);
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