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Small improvements to object loading within rooms (#580)
* Small improvements to object loading within rooms * Only check if Mario is in the same room as the object once * Implement object render distance within rooms (from thecozies) * Remove sLevelsWithRooms (also from thecozies) Honestly surprised this wasn't already in Hacker * Remove comment for sLevelsWithRooms in config_game * Make compatible with the painting objects PR Move room detection to get_room_at_pos (from Arceveti) * address enum comment
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@@ -6,7 +6,6 @@
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/**
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* Enables some mechanics that change behavior depending on hardcoded level numbers.
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* You may also need to change sLevelsWithRooms in object_helpers.c.
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* TODO: separate this into separate defines, behavior params, or make these mechanics otherwise dynamic.
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*/
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// #define ENABLE_VANILLA_LEVEL_SPECIFIC_CHECKS
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