From b8945d5cde0ff653b02f4190db364279e178efa6 Mon Sep 17 00:00:00 2001 From: Arceveti <73617174+Arceveti@users.noreply.github.com> Date: Sat, 7 Aug 2021 21:53:16 -0700 Subject: [PATCH] Fix a couple hardcoded render layers that were missed --- src/game/rendering_graph_node.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/game/rendering_graph_node.c b/src/game/rendering_graph_node.c index 1a42958f..b1e00dbf 100644 --- a/src/game/rendering_graph_node.c +++ b/src/game/rendering_graph_node.c @@ -594,7 +594,7 @@ static void geo_process_background(struct GraphNodeBackground *node) { gDPSetCycleType(gfx++, G_CYC_1CYCLE); gSPEndDisplayList(gfx++); - geo_append_display_list((void *) VIRTUAL_TO_PHYSICAL(gfxStart), 0); + geo_append_display_list((void *) VIRTUAL_TO_PHYSICAL(gfxStart), LAYER_FORCE); } if (node->fnNode.node.children != NULL) { geo_process_node_and_siblings(node->fnNode.node.children); @@ -762,11 +762,11 @@ static void geo_process_shadow(struct GraphNodeShadow *node) { mtxf_to_mtx(mtx, gMatStack[gMatStackIndex]); gMatStackFixed[gMatStackIndex] = mtx; if (gShadowAboveWaterOrLava == TRUE) { - geo_append_display_list((void *) VIRTUAL_TO_PHYSICAL(shadowList), 4); + geo_append_display_list((void *) VIRTUAL_TO_PHYSICAL(shadowList), LAYER_ALPHA); } else if (gMarioOnIceOrCarpet == 1 || gShadowAboveCustomWater == 1) { - geo_append_display_list((void *) VIRTUAL_TO_PHYSICAL(shadowList), 5); + geo_append_display_list((void *) VIRTUAL_TO_PHYSICAL(shadowList), LAYER_TRANSPARENT); } else { - geo_append_display_list((void *) VIRTUAL_TO_PHYSICAL(shadowList), 6); + geo_append_display_list((void *) VIRTUAL_TO_PHYSICAL(shadowList), LAYER_TRANSPARENT_DECAL); } gMatStackIndex--; }