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12
Makefile
12
Makefile
@@ -112,20 +112,14 @@ TARGET := sm64.$(VERSION)
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# GRUCODE - selects which RSP microcode to use.
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# f3d_old - default for JP and US versions
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# f3d_new - default for EU and Shindou versions
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# f3dex -
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# f3dex2 -
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# l3dex2 - F3DEX2 version that only renders in wireframe
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# f3dzex - newer, experimental microcode used in Animal Crossing
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# super3d - extremely experimental version of Fast3D lacking many features for speed
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$(eval $(call validate-option,GRUCODE,f3d_old f3dex f3dex2 f3dex2pl f3d_new f3dzex super3d l3dex2))
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$(eval $(call validate-option,GRUCODE,f3dex f3dex2 f3dex2pl f3dzex super3d l3dex2))
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ifeq ($(GRUCODE),f3d_old)
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DEFINES += F3D_OLD=1
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else ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H
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DEFINES += F3D_NEW=1
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else ifeq ($(GRUCODE),f3dex) # Fast3DEX
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ifeq ($(GRUCODE),f3dex) # Fast3DEX
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DEFINES += F3DEX_GBI=1 F3DEX_GBI_SHARED=1
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else ifeq ($(GRUCODE),f3dex2) # Fast3DEX2
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DEFINES += F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
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@@ -538,7 +532,7 @@ libultra: $(BUILD_DIR)/libultra.a
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$(BUILD_DIR)/asm/boot.o: $(IPL3_RAW_FILES)
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$(BUILD_DIR)/src/game/crash_screen.o: $(CRASH_TEXTURE_C_FILES)
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$(BUILD_DIR)/src/game/version.o: $(BUILD_DIR)/src/game/version_data.h
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$(BUILD_DIR)/lib/rsp.o: $(BUILD_DIR)/rsp/rspboot.bin $(BUILD_DIR)/rsp/fast3d.bin $(BUILD_DIR)/rsp/audio.bin
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$(BUILD_DIR)/lib/rsp.o: $(BUILD_DIR)/rsp/rspboot.bin $(BUILD_DIR)/rsp/audio.bin
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$(SOUND_BIN_DIR)/sound_data.o: $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(SOUND_BIN_DIR)/sequences.bin $(SOUND_BIN_DIR)/bank_sets
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$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
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