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Fix silhouette occlusion layers rendering twice (#748)
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@@ -286,7 +286,7 @@ static struct RenderPhase sRenderPhases[] = {
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},
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[RENDER_PHASE_ZEX_AFTER_SILHOUETTE] = {
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.startLayer = LAYER_OCCLUDE_SILHOUETTE_FIRST,
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.startLayer = LAYER_NON_ZB_FIRST,
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.endLayer = LAYER_LAST,
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},
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