Fix silhouette occlusion layers rendering twice (#748)

This commit is contained in:
Arceveti
2024-01-01 15:44:41 -08:00
committed by GitHub
parent 08f0e3efa4
commit b2707990f2

View File

@@ -286,7 +286,7 @@ static struct RenderPhase sRenderPhases[] = {
},
[RENDER_PHASE_ZEX_AFTER_SILHOUETTE] = {
.startLayer = LAYER_OCCLUDE_SILHOUETTE_FIRST,
.startLayer = LAYER_NON_ZB_FIRST,
.endLayer = LAYER_LAST,
},