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Rotate envmaps to be consistent with vanilla (#636)
* Start work on envmap rotation stuff * n64graphic envmap rotation working * Add comment to rotation function * Fix DLs of non 32x32 env maps, fix envmap rotation * fix metal flying vanish cap * fix metal mario's medium poly butt * new asset version for flipped env maps * added missing env textures to extract script * restore asset_needs_update * Skip asset_needs_update calls if local version matches new version * removed the goddard textures from envmap rotation --------- Co-authored-by: mineqwerty <mineqwerty25@gmail.com> Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
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@@ -116,13 +116,6 @@
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*/
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// #define PUPPYLIGHTS
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/**
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* Uses the correct "up" vector for the guLookAtReflect call in geo_process_master_list_sub.
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* It is sideways in vanilla, and since vanilla's environment map textures are sideways too, those will appear as sideways in-game if this is enabled.
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* Make sure your custom environment map textures are the correct orientation.
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*/
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// #define FIX_REFLECT_MTX
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/**
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* Disables all object shadows. You'll probably only want this either as a last resort for performance or if you're making a super stylized hack.
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*/
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