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122
levels/intro/geo.c
Normal file
122
levels/intro/geo.c
Normal file
@@ -0,0 +1,122 @@
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#include <ultra64.h>
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#include "sm64.h"
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#include "geo_commands.h"
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#include "game/level_geo.h"
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#include "game/geo_misc.h"
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#include "game/camera.h"
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#include "game/moving_texture.h"
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#include "game/screen_transition.h"
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#include "game/paintings.h"
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#include "menu/debug_level_select.h"
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#include "menu/intro_geo.h"
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#include "levels/intro/header.h"
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// 0x0E0002D0
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const GeoLayout intro_geo_0002D0[] = {
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GEO_NODE_SCREEN_AREA(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
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GEO_OPEN_NODE(),
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_NODE_ORTHO(100),
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GEO_OPEN_NODE(),
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GEO_BACKGROUND_COLOR(0x0001),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ZBUFFER(1),
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GEO_OPEN_NODE(),
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GEO_CAMERA_FRUSTUM(45, 128, 16384),
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GEO_OPEN_NODE(),
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GEO_CAMERA(0, 0, 0, 3200, 0, 0, 0, 0x00000000),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo18_title_screen),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo18_fade_transition),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x0E00035C
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const GeoLayout intro_geo_00035C[] = {
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GEO_NODE_SCREEN_AREA(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
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GEO_OPEN_NODE(),
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_NODE_ORTHO(100),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo18_intro_backdrop),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ZBUFFER(1),
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GEO_OPEN_NODE(),
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GEO_CAMERA_FRUSTUM(45, 128, 16384),
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GEO_OPEN_NODE(),
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GEO_ASM(2, Geo18_802764B0),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x0E0003B8
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const GeoLayout intro_geo_0003B8[] = {
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GEO_NODE_SCREEN_AREA(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
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GEO_OPEN_NODE(),
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_NODE_ORTHO(100),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo18_game_over_tile),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ZBUFFER(1),
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GEO_OPEN_NODE(),
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GEO_CAMERA_FRUSTUM(45, 128, 16384),
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GEO_OPEN_NODE(),
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GEO_ASM(3, Geo18_802764B0),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x0E000414
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const GeoLayout intro_geo_000414[] = {
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GEO_NODE_SCREEN_AREA(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
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GEO_OPEN_NODE(),
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_NODE_ORTHO(100),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo18_intro_backdrop),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ZBUFFER(1),
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GEO_OPEN_NODE(),
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GEO_CAMERA_FRUSTUM(45, 128, 16384),
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GEO_OPEN_NODE(),
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GEO_CAMERA(0, 0, 0, 1200, 0, 0, 0, 0x00000000),
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GEO_OPEN_NODE(),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -230, 300, 0, debug_level_select_dl_07000858),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -120, 300, 0, debug_level_select_dl_07001100),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -20, 300, 0, debug_level_select_dl_07001BA0),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 100, 300, 0, debug_level_select_dl_070025F0),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 250, 300, 0, debug_level_select_dl_07003258),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -310, 100, 0, debug_level_select_dl_07003DB8),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -90, 100, 0, debug_level_select_dl_070048C8),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 60, 100, 0, debug_level_select_dl_07005558),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 180, 100, 0, debug_level_select_dl_070059F8),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 300, 100, 0, debug_level_select_dl_070063B0),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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@@ -1,100 +0,0 @@
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glabel intro_geo_0002D0 # 0x0E0002D0
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geo_node_screen_area 0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2
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geo_open_node
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geo_zbuffer 0
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geo_open_node
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geo_node_ortho 100
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geo_open_node
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geo_background 0x0001
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geo_close_node
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geo_close_node
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geo_zbuffer 1
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geo_open_node
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geo_camera_frustum 45, 128, 16384
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geo_open_node
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geo_camera 0, 0, 0, 3200, 0, 0, 0, 0x00000000
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geo_open_node
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geo_asm 0, geo18_title_screen
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geo_close_node
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geo_close_node
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geo_close_node
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geo_zbuffer 0
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geo_open_node
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geo_asm 0, geo18_fade_transition
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geo_close_node
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geo_close_node
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geo_end
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glabel intro_geo_00035C # 0x0E00035C
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geo_node_screen_area 0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2
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geo_open_node
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geo_zbuffer 0
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geo_open_node
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geo_node_ortho 100
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geo_open_node
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geo_asm 0, geo18_intro_backdrop
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geo_close_node
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geo_close_node
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geo_zbuffer 1
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geo_open_node
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geo_camera_frustum 45, 128, 16384
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geo_open_node
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geo_asm 2, Geo18_802764B0
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geo_close_node
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geo_close_node
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geo_close_node
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geo_end
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glabel intro_geo_0003B8 # 0x0E0003B8
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geo_node_screen_area 0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2
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geo_open_node
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geo_zbuffer 0
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geo_open_node
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geo_node_ortho 100
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geo_open_node
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geo_asm 0, geo18_game_over_tile
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geo_close_node
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geo_close_node
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geo_zbuffer 1
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geo_open_node
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geo_camera_frustum 45, 128, 16384
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geo_open_node
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geo_asm 3, Geo18_802764B0
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geo_close_node
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geo_close_node
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geo_close_node
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geo_end
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glabel intro_geo_000414 # 0x0E000414
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geo_node_screen_area 0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2
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geo_open_node
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geo_zbuffer 0
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geo_open_node
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geo_node_ortho 100
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geo_open_node
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geo_asm 0, geo18_intro_backdrop
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geo_close_node
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geo_close_node
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geo_zbuffer 1
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geo_open_node
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geo_camera_frustum 45, 128, 16384
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geo_open_node
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geo_camera 0, 0, 0, 1200, 0, 0, 0, 0x00000000
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geo_open_node
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geo_translate_node LAYER_OPAQUE, -230, 300, 0, debug_level_select_dl_07000858
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geo_translate_node LAYER_OPAQUE, -120, 300, 0, debug_level_select_dl_07001100
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geo_translate_node LAYER_OPAQUE, -20, 300, 0, debug_level_select_dl_07001BA0
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geo_translate_node LAYER_OPAQUE, 100, 300, 0, debug_level_select_dl_070025F0
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geo_translate_node LAYER_OPAQUE, 250, 300, 0, debug_level_select_dl_07003258
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geo_translate_node LAYER_OPAQUE, -310, 100, 0, debug_level_select_dl_07003DB8
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geo_translate_node LAYER_OPAQUE, -90, 100, 0, debug_level_select_dl_070048C8
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geo_translate_node LAYER_OPAQUE, 60, 100, 0, debug_level_select_dl_07005558
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geo_translate_node LAYER_OPAQUE, 180, 100, 0, debug_level_select_dl_070059F8
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geo_translate_node LAYER_OPAQUE, 300, 100, 0, debug_level_select_dl_070063B0
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geo_close_node
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geo_close_node
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geo_close_node
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geo_close_node
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geo_end
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.balign 16
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29
levels/intro/header.h
Normal file
29
levels/intro/header.h
Normal file
@@ -0,0 +1,29 @@
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#ifndef INTRO_HEADER_H
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#define INTRO_HEADER_H
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#include "types.h"
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// geo
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extern const GeoLayout intro_geo_0002D0[];
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extern const GeoLayout intro_geo_00035C[];
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extern const GeoLayout intro_geo_0003B8[];
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extern const GeoLayout intro_geo_000414[];
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// leveldata
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extern const Gfx intro_seg7_dl_0700B3A0[];
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extern const Gfx intro_seg7_dl_0700C6A0[];
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extern const f32 intro_seg7_table_0700C790[];
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extern const f32 intro_seg7_table_0700C880[];
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// script
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extern const LevelScript level_intro_entry_1[];
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extern const LevelScript level_intro_entry_2[];
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extern const LevelScript level_intro_entry_3[];
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extern const LevelScript level_intro_entry_4[];
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extern const LevelScript script_intro_L1[];
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extern const LevelScript script_intro_L2[];
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extern const LevelScript script_intro_L3[];
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extern const LevelScript script_intro_L4[];
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extern const LevelScript script_intro_L5[];
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#endif
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@@ -1,7 +0,0 @@
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.include "macros.inc"
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.include "level_commands.inc"
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.include "geo_commands.inc"
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leveldata intro
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levelscript intro
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levelgeo intro
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3418
levels/intro/leveldata.c
Normal file
3418
levels/intro/leveldata.c
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
157
levels/intro/script.c
Normal file
157
levels/intro/script.c
Normal file
@@ -0,0 +1,157 @@
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#include <ultra64.h>
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#include "sm64.h"
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#include "behavior_data.h"
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#include "model_ids.h"
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#include "seq_ids.h"
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#include "segment_symbols.h"
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#include "level_commands.h"
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#include "game/level_update.h"
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#include "menu/level_select_menu.h"
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#include "levels/scripts.h"
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#include "levels/menu/header.h"
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#include "actors/common1.h"
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#include "make_const_nonconst.h"
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#include "levels/intro/header.h"
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const LevelScript level_intro_entry_1[] = {
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INIT_LEVEL(),
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FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
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LOAD_RAW(/*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd),
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LOAD_MIO0(/*seg*/ 0x07, _intro_segment_7SegmentRomStart, _intro_segment_7SegmentRomEnd),
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ALLOC_LEVEL_POOL(),
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AREA(/*index*/ 1, intro_geo_0002D0),
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END_AREA(),
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FREE_LEVEL_POOL(),
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LOAD_AREA(/*area*/ 1),
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CALL(/*arg*/ 0, /*func*/ LevelProc_8016F508),
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SLEEP(/*frames*/ 75),
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TRANSITION(/*transType*/ 1, /*time*/ 16, /*color*/ 0, 0, 0),
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SLEEP(/*frames*/ 16),
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CMD2A(/*unk2*/ 1),
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CLEAR_LEVEL(),
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SLEEP(/*frames*/ 2),
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EXIT_AND_EXECUTE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_entry_2),
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};
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const LevelScript level_intro_entry_2[] = {
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INIT_LEVEL(),
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BLACKOUT(/*active*/ TRUE),
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FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
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LOAD_MARIO_HEAD(/*loadHeadID*/ REGULAR_FACE),
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LOAD_RAW(/*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd),
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LOAD_MIO0_TEXTURE(/*seg*/ 0x0A, _title_screen_bg_mio0SegmentRomStart, _title_screen_bg_mio0SegmentRomEnd),
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ALLOC_LEVEL_POOL(),
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AREA(/*index*/ 1, intro_geo_00035C),
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END_AREA(),
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FREE_LEVEL_POOL(),
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SLEEP(/*frames*/ 2),
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BLACKOUT(/*active*/ FALSE),
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LOAD_AREA(/*area*/ 1),
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SET_MENU_MUSIC(/*seq*/ 0x0002),
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TRANSITION(/*transType*/ 8, /*time*/ 20, /*color*/ 0, 0, 0),
|
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SLEEP(/*frames*/ 20),
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CALL_LOOP(/*arg*/ 1, /*func*/ LevelProc_8016F508),
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JUMP_IF(/*op*/ OP_EQ, /*arg*/ 100, script_intro_L1),
|
||||
JUMP_IF(/*op*/ OP_EQ, /*arg*/ 101, script_intro_L2),
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||||
JUMP(script_intro_L4),
|
||||
};
|
||||
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||||
const LevelScript level_intro_entry_3[] = {
|
||||
INIT_LEVEL(),
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||||
BLACKOUT(/*active*/ TRUE),
|
||||
FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
|
||||
LOAD_MARIO_HEAD(/*loadHeadID*/ DIZZY_FACE),
|
||||
LOAD_RAW(/*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd),
|
||||
LOAD_MIO0_TEXTURE(/*seg*/ 0x0A, _title_screen_bg_mio0SegmentRomStart, _title_screen_bg_mio0SegmentRomEnd),
|
||||
ALLOC_LEVEL_POOL(),
|
||||
|
||||
AREA(/*index*/ 1, intro_geo_0003B8),
|
||||
END_AREA(),
|
||||
|
||||
FREE_LEVEL_POOL(),
|
||||
SLEEP(/*frames*/ 2),
|
||||
BLACKOUT(/*active*/ FALSE),
|
||||
LOAD_AREA(/*area*/ 1),
|
||||
SET_MENU_MUSIC(/*seq*/ 0x0082),
|
||||
TRANSITION(/*transType*/ 8, /*time*/ 20, /*color*/ 0, 0, 0),
|
||||
SLEEP(/*frames*/ 20),
|
||||
CALL_LOOP(/*arg*/ 2, /*func*/ LevelProc_8016F508),
|
||||
JUMP_IF(/*op*/ OP_EQ, /*arg*/ 100, script_intro_L1),
|
||||
JUMP_IF(/*op*/ OP_EQ, /*arg*/ 101, script_intro_L2),
|
||||
JUMP(script_intro_L4),
|
||||
};
|
||||
|
||||
const LevelScript level_intro_entry_4[] = {
|
||||
INIT_LEVEL(),
|
||||
LOAD_RAW(/*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd),
|
||||
LOAD_MIO0_TEXTURE(/*seg*/ 0x0A, _title_screen_bg_mio0SegmentRomStart, _title_screen_bg_mio0SegmentRomEnd),
|
||||
LOAD_MIO0(/*seg*/ 0x07, _debug_level_select_mio0SegmentRomStart, _debug_level_select_mio0SegmentRomEnd),
|
||||
FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
|
||||
ALLOC_LEVEL_POOL(),
|
||||
|
||||
AREA(/*index*/ 1, intro_geo_000414),
|
||||
END_AREA(),
|
||||
|
||||
FREE_LEVEL_POOL(),
|
||||
LOAD_AREA(/*area*/ 1),
|
||||
SET_MENU_MUSIC(/*seq*/ 0x0002),
|
||||
TRANSITION(/*transType*/ 0, /*time*/ 16, /*color*/ -1, -1, -1),
|
||||
SLEEP(/*frames*/ 16),
|
||||
CALL_LOOP(/*arg*/ 3, /*func*/ LevelProc_8016F508),
|
||||
JUMP_IF(/*op*/ OP_EQ, /*arg*/ -1, script_intro_L5),
|
||||
JUMP(script_intro_L3),
|
||||
};
|
||||
|
||||
// These should be static, but C doesn't allow non-sized forward declarations of static arrays
|
||||
|
||||
const LevelScript script_intro_L1[] = {
|
||||
STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
|
||||
TRANSITION(/*transType*/ 1, /*time*/ 16, /*color*/ -1, -1, -1),
|
||||
SLEEP(/*frames*/ 16),
|
||||
CLEAR_LEVEL(),
|
||||
SLEEP(/*frames*/ 2),
|
||||
SET_REG(/*value*/ 16),
|
||||
EXIT_AND_EXECUTE(/*seg*/ 0x14, _menuSegmentRomStart, _menuSegmentRomEnd, level_main_menu_entry_1),
|
||||
};
|
||||
|
||||
const LevelScript script_intro_L2[] = {
|
||||
TRANSITION(/*transType*/ 1, /*time*/ 16, /*color*/ -1, -1, -1),
|
||||
SLEEP(/*frames*/ 16),
|
||||
CLEAR_LEVEL(),
|
||||
SLEEP(/*frames*/ 2),
|
||||
EXIT_AND_EXECUTE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_entry_4),
|
||||
};
|
||||
|
||||
const LevelScript script_intro_L3[] = {
|
||||
STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
|
||||
TRANSITION(/*transType*/ 1, /*time*/ 16, /*color*/ -1, -1, -1),
|
||||
SLEEP(/*frames*/ 16),
|
||||
CLEAR_LEVEL(),
|
||||
SLEEP(/*frames*/ 2),
|
||||
EXIT_AND_EXECUTE(/*seg*/ 0x15, _scriptsSegmentRomStart, _scriptsSegmentRomEnd, level_main_scripts_entry),
|
||||
};
|
||||
|
||||
const LevelScript script_intro_L4[] = {
|
||||
TRANSITION(/*transType*/ 1, /*time*/ 16, /*color*/ -1, -1, -1),
|
||||
SLEEP(/*frames*/ 16),
|
||||
CLEAR_LEVEL(),
|
||||
SLEEP(/*frames*/ 2),
|
||||
EXIT_AND_EXECUTE(/*seg*/ 0x15, _scriptsSegmentRomStart, _scriptsSegmentRomEnd, level_main_scripts_entry),
|
||||
};
|
||||
|
||||
const LevelScript script_intro_L5[] = {
|
||||
STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
|
||||
TRANSITION(/*transType*/ 1, /*time*/ 16, /*color*/ 0, 0, 0),
|
||||
SLEEP(/*frames*/ 16),
|
||||
CLEAR_LEVEL(),
|
||||
SLEEP(/*frames*/ 2),
|
||||
EXIT_AND_EXECUTE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_entry_1),
|
||||
};
|
||||
@@ -1,126 +0,0 @@
|
||||
glabel level_intro_entry_1
|
||||
init_level
|
||||
fixed_load /*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd
|
||||
load_raw /*seg*/ 0x13, /*romStart*/ _behaviorSegmentRomStart, /*romEnd*/ _behaviorSegmentRomEnd
|
||||
load_mio0 /*seg*/ 0x07, /*romStart*/ _intro_segment_7SegmentRomStart, /*romEnd*/ _intro_segment_7SegmentRomEnd
|
||||
alloc_level_pool
|
||||
|
||||
area /*index*/ 1, /*geo*/ intro_geo_0002D0
|
||||
end_area
|
||||
|
||||
free_level_pool
|
||||
load_area /*area*/ 1
|
||||
call /*arg*/ 0, /*func*/ LevelProc_8016F508
|
||||
sleep /*frames*/ 75
|
||||
transition /*unk2*/ 1, /*unk3*/ 16, /*color*/ 0, 0, 0
|
||||
sleep /*frames*/ 16
|
||||
cmd2A /*unk2*/ 1
|
||||
clear_level
|
||||
sleep /*frames*/ 2
|
||||
exit_and_execute /*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_intro_entry_2
|
||||
|
||||
glabel level_intro_entry_2
|
||||
init_level
|
||||
blackout /*active*/ TRUE
|
||||
fixed_load /*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd
|
||||
load_mario_head /*loadHeadID*/ REGULAR_FACE
|
||||
load_raw /*seg*/ 0x13, /*romStart*/ _behaviorSegmentRomStart, /*romEnd*/ _behaviorSegmentRomEnd
|
||||
load_mio0_texture /*seg*/ 0x0A, /*romStart*/ _title_screen_bg_mio0SegmentRomStart, /*romEnd*/ _title_screen_bg_mio0SegmentRomEnd
|
||||
alloc_level_pool
|
||||
|
||||
area /*index*/ 1, /*geo*/ intro_geo_00035C
|
||||
end_area
|
||||
|
||||
free_level_pool
|
||||
sleep /*frames*/ 2
|
||||
blackout /*active*/ FALSE
|
||||
load_area /*area*/ 1
|
||||
set_menu_music /*seq*/ 0x0002
|
||||
transition /*unk2*/ 8, /*unk3*/ 20, /*color*/ 0, 0, 0
|
||||
sleep /*frames*/ 20
|
||||
call_loop /*arg*/ 1, /*func*/ LevelProc_8016F508
|
||||
jump_if /*op*/ OP_EQ, /*arg*/ 100, /*target*/ L1
|
||||
jump_if /*op*/ OP_EQ, /*arg*/ 101, /*target*/ L2
|
||||
jump /*target*/ L4
|
||||
|
||||
glabel level_intro_entry_3
|
||||
init_level
|
||||
blackout /*active*/ TRUE
|
||||
fixed_load /*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd
|
||||
load_mario_head /*loadHeadID*/ DIZZY_FACE
|
||||
load_raw /*seg*/ 0x13, /*romStart*/ _behaviorSegmentRomStart, /*romEnd*/ _behaviorSegmentRomEnd
|
||||
load_mio0_texture /*seg*/ 0x0A, /*romStart*/ _title_screen_bg_mio0SegmentRomStart, /*romEnd*/ _title_screen_bg_mio0SegmentRomEnd
|
||||
alloc_level_pool
|
||||
|
||||
area /*index*/ 1, /*geo*/ intro_geo_0003B8
|
||||
end_area
|
||||
|
||||
free_level_pool
|
||||
sleep /*frames*/ 2
|
||||
blackout /*active*/ FALSE
|
||||
load_area /*area*/ 1
|
||||
set_menu_music /*seq*/ 0x0082
|
||||
transition /*unk2*/ 8, /*unk3*/ 20, /*color*/ 0, 0, 0
|
||||
sleep /*frames*/ 20
|
||||
call_loop /*arg*/ 2, /*func*/ LevelProc_8016F508
|
||||
jump_if /*op*/ OP_EQ, /*arg*/ 100, /*target*/ L1
|
||||
jump_if /*op*/ OP_EQ, /*arg*/ 101, /*target*/ L2
|
||||
jump /*target*/ L4
|
||||
|
||||
glabel level_intro_entry_4
|
||||
init_level
|
||||
load_raw /*seg*/ 0x13, /*romStart*/ _behaviorSegmentRomStart, /*romEnd*/ _behaviorSegmentRomEnd
|
||||
load_mio0_texture /*seg*/ 0x0A, /*romStart*/ _title_screen_bg_mio0SegmentRomStart, /*romEnd*/ _title_screen_bg_mio0SegmentRomEnd
|
||||
load_mio0 /*seg*/ 0x07, /*romStart*/ _debug_level_select_mio0SegmentRomStart, /*romEnd*/ _debug_level_select_mio0SegmentRomEnd
|
||||
fixed_load /*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd
|
||||
alloc_level_pool
|
||||
|
||||
area /*index*/ 1, /*geo*/ intro_geo_000414
|
||||
end_area
|
||||
|
||||
free_level_pool
|
||||
load_area /*area*/ 1
|
||||
set_menu_music /*seq*/ 0x0002
|
||||
transition /*unk2*/ 0, /*unk3*/ 16, /*color*/ -1, -1, -1
|
||||
sleep /*frames*/ 16
|
||||
call_loop /*arg*/ 3, /*func*/ LevelProc_8016F508
|
||||
jump_if /*op*/ OP_EQ, /*arg*/ -1, /*target*/ L5
|
||||
jump /*target*/ L3
|
||||
L1:
|
||||
cmd38 /*unk2*/ 0x00BE
|
||||
transition /*unk2*/ 1, /*unk3*/ 16, /*color*/ -1, -1, -1
|
||||
sleep /*frames*/ 16
|
||||
clear_level
|
||||
sleep /*frames*/ 2
|
||||
set_reg /*value*/ 16
|
||||
exit_and_execute /*seg*/ 0x14, /*script*/ _menuSegmentRomStart, /*scriptEnd*/ _menuSegmentRomEnd, /*entry*/ level_main_menu_entry_1
|
||||
|
||||
L2:
|
||||
transition /*unk2*/ 1, /*unk3*/ 16, /*color*/ -1, -1, -1
|
||||
sleep /*frames*/ 16
|
||||
clear_level
|
||||
sleep /*frames*/ 2
|
||||
exit_and_execute /*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_intro_entry_4
|
||||
|
||||
L3:
|
||||
cmd38 /*unk2*/ 0x00BE
|
||||
transition /*unk2*/ 1, /*unk3*/ 16, /*color*/ -1, -1, -1
|
||||
sleep /*frames*/ 16
|
||||
clear_level
|
||||
sleep /*frames*/ 2
|
||||
exit_and_execute /*seg*/ 0x15, /*script*/ _scriptsSegmentRomStart, /*scriptEnd*/ _scriptsSegmentRomEnd, /*entry*/ level_main_scripts_entry
|
||||
|
||||
L4:
|
||||
transition /*unk2*/ 1, /*unk3*/ 16, /*color*/ -1, -1, -1
|
||||
sleep /*frames*/ 16
|
||||
clear_level
|
||||
sleep /*frames*/ 2
|
||||
exit_and_execute /*seg*/ 0x15, /*script*/ _scriptsSegmentRomStart, /*scriptEnd*/ _scriptsSegmentRomEnd, /*entry*/ level_main_scripts_entry
|
||||
|
||||
L5:
|
||||
cmd38 /*unk2*/ 0x00BE
|
||||
transition /*unk2*/ 1, /*unk3*/ 16, /*color*/ 0, 0, 0
|
||||
sleep /*frames*/ 16
|
||||
clear_level
|
||||
sleep /*frames*/ 2
|
||||
exit_and_execute /*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_intro_entry_1
|
||||
Reference in New Issue
Block a user