Refresh 3

This commit is contained in:
n64
2019-11-03 14:36:27 -05:00
parent 6b8bc9b9ec
commit a7c423cb43
4603 changed files with 475500 additions and 437701 deletions

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# Flame

46
actors/flame/geo.inc.c Normal file
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// 0x16000B10
const GeoLayout red_flame_shadow_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x50, 20),
GEO_OPEN_NODE(),
GEO_BRANCH_AND_LINK(red_flame_geo),
GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x16000B2C
const GeoLayout red_flame_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(8, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg3_dl_0301B3B0),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg3_dl_0301B3C8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg3_dl_0301B3E0),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg3_dl_0301B3F8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg3_dl_0301B410),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg3_dl_0301B428),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg3_dl_0301B440),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg3_dl_0301B458),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x16000B8C
const GeoLayout blue_flame_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(8, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg3_dl_0301B500),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg3_dl_0301B518),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg3_dl_0301B530),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg3_dl_0301B548),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg3_dl_0301B560),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg3_dl_0301B578),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg3_dl_0301B590),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, flame_seg3_dl_0301B5A8),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};

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glabel red_flame_shadow_geo # 0x16000B10
geo_shadow SHADOW_CIRCLE_4_VERTS, 0x50, 20
geo_open_node
geo_branch_and_link red_flame_geo
geo_close_node
geo_end
glabel red_flame_geo # 0x16000B2C
geo_node_start
geo_open_node
geo_switch_case 8, geo_switch_anim_state
geo_open_node
geo_display_list LAYER_TRANSPARENT, flame_seg3_dl_0301B3B0
geo_display_list LAYER_TRANSPARENT, flame_seg3_dl_0301B3C8
geo_display_list LAYER_TRANSPARENT, flame_seg3_dl_0301B3E0
geo_display_list LAYER_TRANSPARENT, flame_seg3_dl_0301B3F8
geo_display_list LAYER_TRANSPARENT, flame_seg3_dl_0301B410
geo_display_list LAYER_TRANSPARENT, flame_seg3_dl_0301B428
geo_display_list LAYER_TRANSPARENT, flame_seg3_dl_0301B440
geo_display_list LAYER_TRANSPARENT, flame_seg3_dl_0301B458
geo_close_node
geo_close_node
geo_end
glabel blue_flame_geo # 0x16000B8C
geo_node_start
geo_open_node
geo_switch_case 8, geo_switch_anim_state
geo_open_node
geo_display_list LAYER_TRANSPARENT, flame_seg3_dl_0301B500
geo_display_list LAYER_TRANSPARENT, flame_seg3_dl_0301B518
geo_display_list LAYER_TRANSPARENT, flame_seg3_dl_0301B530
geo_display_list LAYER_TRANSPARENT, flame_seg3_dl_0301B548
geo_display_list LAYER_TRANSPARENT, flame_seg3_dl_0301B560
geo_display_list LAYER_TRANSPARENT, flame_seg3_dl_0301B578
geo_display_list LAYER_TRANSPARENT, flame_seg3_dl_0301B590
geo_display_list LAYER_TRANSPARENT, flame_seg3_dl_0301B5A8
geo_close_node
geo_close_node
geo_end

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actors/flame/model.inc.c Normal file
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// Flame
// 0x030172E0
static const Vtx flame_seg3_vertex_030172E0[] = {
{{{ -25, -25, 0}, 0, { 0, 992}, {0x00, 0x00, 0x00, 0x00}}},
{{{ 25, -25, 0}, 0, { 992, 992}, {0x00, 0x00, 0x00, 0x00}}},
{{{ 25, 25, 0}, 0, { 992, 0}, {0x00, 0x00, 0x00, 0x00}}},
{{{ -25, 25, 0}, 0, { 0, 0}, {0x00, 0x00, 0x00, 0x00}}},
};
// 0x03017320
ALIGNED8 static const u8 flame_seg3_texture_03017320[] = {
#include "actors/flame/flame_0.ia16.inc.c"
};
// 0x03017B20
ALIGNED8 static const u8 flame_seg3_texture_03017B20[] = {
#include "actors/flame/flame_1.ia16.inc.c"
};
// 0x03018320
ALIGNED8 static const u8 flame_seg3_texture_03018320[] = {
#include "actors/flame/flame_2.ia16.inc.c"
};
// 0x03018B20
ALIGNED8 static const u8 flame_seg3_texture_03018B20[] = {
#include "actors/flame/flame_3.ia16.inc.c"
};
// 0x03019320
ALIGNED8 static const u8 flame_seg3_texture_03019320[] = {
#include "actors/flame/flame_4.ia16.inc.c"
};
// 0x03019B20
ALIGNED8 static const u8 flame_seg3_texture_03019B20[] = {
#include "actors/flame/flame_5.ia16.inc.c"
};
// 0x0301A320
ALIGNED8 static const u8 flame_seg3_texture_0301A320[] = {
#include "actors/flame/flame_6.ia16.inc.c"
};
// 0x0301AB20
ALIGNED8 static const u8 flame_seg3_texture_0301AB20[] = {
#include "actors/flame/flame_7.ia16.inc.c"
};
// 0x0301B320 - 0x0301B3B0
const Gfx flame_seg3_dl_0301B320[] = {
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsDPSetEnvColor(255, 50, 0, 200),
gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(flame_seg3_vertex_030172E0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0301B3B0 - 0x0301B3C8
const Gfx flame_seg3_dl_0301B3B0[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03017320),
gsSPBranchList(flame_seg3_dl_0301B320),
};
// 0x0301B3C8 - 0x0301B3E0
const Gfx flame_seg3_dl_0301B3C8[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03017B20),
gsSPBranchList(flame_seg3_dl_0301B320),
};
// 0x0301B3E0 - 0x0301B3F8
const Gfx flame_seg3_dl_0301B3E0[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03018320),
gsSPBranchList(flame_seg3_dl_0301B320),
};
// 0x0301B3F8 - 0x0301B410
const Gfx flame_seg3_dl_0301B3F8[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03018B20),
gsSPBranchList(flame_seg3_dl_0301B320),
};
// 0x0301B410 - 0x0301B428
const Gfx flame_seg3_dl_0301B410[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03019320),
gsSPBranchList(flame_seg3_dl_0301B320),
};
// 0x0301B428 - 0x0301B440
const Gfx flame_seg3_dl_0301B428[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03019B20),
gsSPBranchList(flame_seg3_dl_0301B320),
};
// 0x0301B440 - 0x0301B458
const Gfx flame_seg3_dl_0301B440[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_0301A320),
gsSPBranchList(flame_seg3_dl_0301B320),
};
// 0x0301B458 - 0x0301B470
const Gfx flame_seg3_dl_0301B458[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_0301AB20),
gsSPBranchList(flame_seg3_dl_0301B320),
};
// 0x0301B470 - 0x0301B500
const Gfx flame_seg3_dl_0301B470[] = {
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsDPSetEnvColor(100, 100, 255, 255),
gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(flame_seg3_vertex_030172E0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0301B500 - 0x0301B518
const Gfx flame_seg3_dl_0301B500[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03017320),
gsSPBranchList(flame_seg3_dl_0301B470),
};
// 0x0301B518 - 0x0301B530
const Gfx flame_seg3_dl_0301B518[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03017B20),
gsSPBranchList(flame_seg3_dl_0301B470),
};
// 0x0301B530 - 0x0301B548
const Gfx flame_seg3_dl_0301B530[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03018320),
gsSPBranchList(flame_seg3_dl_0301B470),
};
// 0x0301B548 - 0x0301B560
const Gfx flame_seg3_dl_0301B548[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03018B20),
gsSPBranchList(flame_seg3_dl_0301B470),
};
// 0x0301B560 - 0x0301B578
const Gfx flame_seg3_dl_0301B560[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03019320),
gsSPBranchList(flame_seg3_dl_0301B470),
};
// 0x0301B578 - 0x0301B590
const Gfx flame_seg3_dl_0301B578[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03019B20),
gsSPBranchList(flame_seg3_dl_0301B470),
};
// 0x0301B590 - 0x0301B5A8
const Gfx flame_seg3_dl_0301B590[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_0301A320),
gsSPBranchList(flame_seg3_dl_0301B470),
};
// 0x0301B5A8 - 0x0301B5C0
const Gfx flame_seg3_dl_0301B5A8[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_0301AB20),
gsSPBranchList(flame_seg3_dl_0301B470),
};

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# Flame
flame_seg3_vertex_030172E0: # 0x030172E0
vertex -25, -25, 0, 0, 992, 0x00, 0x00, 0x00, 0x00
vertex 25, -25, 0, 992, 992, 0x00, 0x00, 0x00, 0x00
vertex 25, 25, 0, 992, 0, 0x00, 0x00, 0x00, 0x00
vertex -25, 25, 0, 0, 0, 0x00, 0x00, 0x00, 0x00
flame_seg3_texture_03017320: # 0x03017320
.incbin "actors/flame/flame_0.ia16"
flame_seg3_texture_03017B20: # 0x03017B20
.incbin "actors/flame/flame_1.ia16"
flame_seg3_texture_03018320: # 0x03018320
.incbin "actors/flame/flame_2.ia16"
flame_seg3_texture_03018B20: # 0x03018B20
.incbin "actors/flame/flame_3.ia16"
flame_seg3_texture_03019320: # 0x03019320
.incbin "actors/flame/flame_4.ia16"
flame_seg3_texture_03019B20: # 0x03019B20
.incbin "actors/flame/flame_5.ia16"
flame_seg3_texture_0301A320: # 0x0301A320
.incbin "actors/flame/flame_6.ia16"
flame_seg3_texture_0301AB20: # 0x0301AB20
.incbin "actors/flame/flame_7.ia16"
glabel flame_seg3_dl_0301B320 # 0x0301B320 - 0x0301B3B0
gsSPClearGeometryMode G_LIGHTING | G_SHADING_SMOOTH
gsDPSetEnvColor 255, 50, 0, 200
gsDPSetCombineModeLERP1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_ENVIRONMENT, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_ENVIRONMENT, G_ACMUX_0
gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
gsDPLoadSync
gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
gsDPSetTileSize 0, 0, 0, 124, 124
gsSPTexture -1, -1, 0, 0, 1
gsSPVertex flame_seg3_vertex_030172E0, 4, 0
gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
gsSPTexture -1, -1, 0, 0, 0
gsDPPipeSync
gsSPSetGeometryMode G_LIGHTING | G_SHADING_SMOOTH
gsDPSetEnvColor 255, 255, 255, 255
gsDPSetCombineModeLERP1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
gsSPEndDisplayList
glabel flame_seg3_dl_0301B3B0 # 0x0301B3B0 - 0x0301B3C8
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03017320
gsSPBranchList flame_seg3_dl_0301B320
glabel flame_seg3_dl_0301B3C8 # 0x0301B3C8 - 0x0301B3E0
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03017B20
gsSPBranchList flame_seg3_dl_0301B320
glabel flame_seg3_dl_0301B3E0 # 0x0301B3E0 - 0x0301B3F8
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03018320
gsSPBranchList flame_seg3_dl_0301B320
glabel flame_seg3_dl_0301B3F8 # 0x0301B3F8 - 0x0301B410
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03018B20
gsSPBranchList flame_seg3_dl_0301B320
glabel flame_seg3_dl_0301B410 # 0x0301B410 - 0x0301B428
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03019320
gsSPBranchList flame_seg3_dl_0301B320
glabel flame_seg3_dl_0301B428 # 0x0301B428 - 0x0301B440
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03019B20
gsSPBranchList flame_seg3_dl_0301B320
glabel flame_seg3_dl_0301B440 # 0x0301B440 - 0x0301B458
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_0301A320
gsSPBranchList flame_seg3_dl_0301B320
glabel flame_seg3_dl_0301B458 # 0x0301B458 - 0x0301B470
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_0301AB20
gsSPBranchList flame_seg3_dl_0301B320
glabel flame_seg3_dl_0301B470 # 0x0301B470 - 0x0301B500
gsSPClearGeometryMode G_LIGHTING | G_SHADING_SMOOTH
gsDPSetEnvColor 100, 100, 255, 255
gsDPSetCombineModeLERP1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_ENVIRONMENT, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_ENVIRONMENT, G_ACMUX_0
gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
gsDPLoadSync
gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
gsDPSetTileSize 0, 0, 0, 124, 124
gsSPTexture -1, -1, 0, 0, 1
gsSPVertex flame_seg3_vertex_030172E0, 4, 0
gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
gsSPTexture -1, -1, 0, 0, 0
gsDPPipeSync
gsSPSetGeometryMode G_LIGHTING | G_SHADING_SMOOTH
gsDPSetEnvColor 255, 255, 255, 255
gsDPSetCombineModeLERP1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
gsSPEndDisplayList
glabel flame_seg3_dl_0301B500 # 0x0301B500 - 0x0301B518
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03017320
gsSPBranchList flame_seg3_dl_0301B470
glabel flame_seg3_dl_0301B518 # 0x0301B518 - 0x0301B530
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03017B20
gsSPBranchList flame_seg3_dl_0301B470
glabel flame_seg3_dl_0301B530 # 0x0301B530 - 0x0301B548
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03018320
gsSPBranchList flame_seg3_dl_0301B470
glabel flame_seg3_dl_0301B548 # 0x0301B548 - 0x0301B560
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03018B20
gsSPBranchList flame_seg3_dl_0301B470
glabel flame_seg3_dl_0301B560 # 0x0301B560 - 0x0301B578
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03019320
gsSPBranchList flame_seg3_dl_0301B470
glabel flame_seg3_dl_0301B578 # 0x0301B578 - 0x0301B590
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03019B20
gsSPBranchList flame_seg3_dl_0301B470
glabel flame_seg3_dl_0301B590 # 0x0301B590 - 0x0301B5A8
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_0301A320
gsSPBranchList flame_seg3_dl_0301B470
glabel flame_seg3_dl_0301B5A8 # 0x0301B5A8 - 0x0301B5C0
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_0301AB20
gsSPBranchList flame_seg3_dl_0301B470