Refresh 3

This commit is contained in:
n64
2019-11-03 14:36:27 -05:00
parent 6b8bc9b9ec
commit a7c423cb43
4603 changed files with 475500 additions and 437701 deletions

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# Explosion

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// 0x16000040
const GeoLayout explosion_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(9, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, explosion_seg3_dl_03004298),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, explosion_seg3_dl_03004298),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, explosion_seg3_dl_030042B0),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, explosion_seg3_dl_030042B0),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, explosion_seg3_dl_030042C8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, explosion_seg3_dl_030042E0),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, explosion_seg3_dl_030042F8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, explosion_seg3_dl_03004310),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, explosion_seg3_dl_03004328),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};

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glabel explosion_geo # 0x16000040
geo_node_start
geo_open_node
geo_switch_case 9, geo_switch_anim_state
geo_open_node
geo_display_list LAYER_TRANSPARENT, explosion_seg3_dl_03004298
geo_display_list LAYER_TRANSPARENT, explosion_seg3_dl_03004298
geo_display_list LAYER_TRANSPARENT, explosion_seg3_dl_030042B0
geo_display_list LAYER_TRANSPARENT, explosion_seg3_dl_030042B0
geo_display_list LAYER_TRANSPARENT, explosion_seg3_dl_030042C8
geo_display_list LAYER_TRANSPARENT, explosion_seg3_dl_030042E0
geo_display_list LAYER_TRANSPARENT, explosion_seg3_dl_030042F8
geo_display_list LAYER_TRANSPARENT, explosion_seg3_dl_03004310
geo_display_list LAYER_TRANSPARENT, explosion_seg3_dl_03004328
geo_close_node
geo_close_node
geo_end

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// Explosion
// 0x030009C8
static const Vtx explosion_seg3_vertex_030009C8[] = {
{{{ -128, -128, 0}, 0, { 0, 992}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 128, -128, 0}, 0, { 992, 992}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 128, 128, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -128, 128, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x03000A08
ALIGNED8 static const u8 explosion_seg3_texture_03000A08[] = {
#include "actors/explosion/explosion_0.rgba16.inc.c"
};
// 0x03001208
ALIGNED8 static const u8 explosion_seg3_texture_03001208[] = {
#include "actors/explosion/explosion_1.rgba16.inc.c"
};
// 0x03001A08
ALIGNED8 static const u8 explosion_seg3_texture_03001A08[] = {
#include "actors/explosion/explosion_2.rgba16.inc.c"
};
// 0x03002208
ALIGNED8 static const u8 explosion_seg3_texture_03002208[] = {
#include "actors/explosion/explosion_3.rgba16.inc.c"
};
// 0x03002A08
ALIGNED8 static const u8 explosion_seg3_texture_03002A08[] = {
#include "actors/explosion/explosion_4.rgba16.inc.c"
};
// 0x03003208
ALIGNED8 static const u8 explosion_seg3_texture_03003208[] = {
#include "actors/explosion/explosion_5.rgba16.inc.c"
};
// 0x03003A08
ALIGNED8 static const u8 explosion_seg3_texture_03003A08[] = {
#include "actors/explosion/explosion_6.rgba16.inc.c"
};
// 0x03004208 - 0x03004298
const Gfx explosion_seg3_dl_03004208[] = {
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
gsDPSetEnvColor(255, 255, 255, 150),
gsSPClearGeometryMode(G_LIGHTING),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPVertex(explosion_seg3_vertex_030009C8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x03004298 - 0x030042B0
const Gfx explosion_seg3_dl_03004298[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03000A08),
gsSPBranchList(explosion_seg3_dl_03004208),
};
// 0x030042B0 - 0x030042C8
const Gfx explosion_seg3_dl_030042B0[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03001208),
gsSPBranchList(explosion_seg3_dl_03004208),
};
// 0x030042C8 - 0x030042E0
const Gfx explosion_seg3_dl_030042C8[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03001A08),
gsSPBranchList(explosion_seg3_dl_03004208),
};
// 0x030042E0 - 0x030042F8
const Gfx explosion_seg3_dl_030042E0[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03002208),
gsSPBranchList(explosion_seg3_dl_03004208),
};
// 0x030042F8 - 0x03004310
const Gfx explosion_seg3_dl_030042F8[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03002A08),
gsSPBranchList(explosion_seg3_dl_03004208),
};
// 0x03004310 - 0x03004328
const Gfx explosion_seg3_dl_03004310[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03003208),
gsSPBranchList(explosion_seg3_dl_03004208),
};
// 0x03004328 - 0x03004340
const Gfx explosion_seg3_dl_03004328[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03003A08),
gsSPBranchList(explosion_seg3_dl_03004208),
};

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# Explosion
explosion_seg3_vertex_030009C8: # 0x030009C8
vertex -128, -128, 0, 0, 992, 0xFF, 0xFF, 0xFF, 0xFF
vertex 128, -128, 0, 992, 992, 0xFF, 0xFF, 0xFF, 0xFF
vertex 128, 128, 0, 992, 0, 0xFF, 0xFF, 0xFF, 0xFF
vertex -128, 128, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
explosion_seg3_texture_03000A08: # 0x03000A08
.incbin "actors/explosion/explosion_0.rgba16"
explosion_seg3_texture_03001208: # 0x03001208
.incbin "actors/explosion/explosion_1.rgba16"
explosion_seg3_texture_03001A08: # 0x03001A08
.incbin "actors/explosion/explosion_2.rgba16"
explosion_seg3_texture_03002208: # 0x03002208
.incbin "actors/explosion/explosion_3.rgba16"
explosion_seg3_texture_03002A08: # 0x03002A08
.incbin "actors/explosion/explosion_4.rgba16"
explosion_seg3_texture_03003208: # 0x03003208
.incbin "actors/explosion/explosion_5.rgba16"
explosion_seg3_texture_03003A08: # 0x03003A08
.incbin "actors/explosion/explosion_6.rgba16"
glabel explosion_seg3_dl_03004208 # 0x03004208 - 0x03004298
gsDPSetCombineModeLERP1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_TEXEL0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_ENVIRONMENT, G_ACMUX_0
gsDPSetEnvColor 255, 255, 255, 150
gsSPClearGeometryMode G_LIGHTING
gsSPTexture -1, -1, 0, 0, 1
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
gsDPLoadSync
gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
gsDPSetTileSize 0, 0, 0, 124, 124
gsSPVertex explosion_seg3_vertex_030009C8, 4, 0
gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
gsSPTexture -1, -1, 0, 0, 0
gsDPPipeSync
gsSPSetGeometryMode G_LIGHTING
gsDPSetEnvColor 255, 255, 255, 255
gsDPSetCombineModeLERP1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
gsSPEndDisplayList
glabel explosion_seg3_dl_03004298 # 0x03004298 - 0x030042B0
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03000A08
gsSPBranchList explosion_seg3_dl_03004208
glabel explosion_seg3_dl_030042B0 # 0x030042B0 - 0x030042C8
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03001208
gsSPBranchList explosion_seg3_dl_03004208
glabel explosion_seg3_dl_030042C8 # 0x030042C8 - 0x030042E0
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03001A08
gsSPBranchList explosion_seg3_dl_03004208
glabel explosion_seg3_dl_030042E0 # 0x030042E0 - 0x030042F8
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03002208
gsSPBranchList explosion_seg3_dl_03004208
glabel explosion_seg3_dl_030042F8 # 0x030042F8 - 0x03004310
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03002A08
gsSPBranchList explosion_seg3_dl_03004208
glabel explosion_seg3_dl_03004310 # 0x03004310 - 0x03004328
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03003208
gsSPBranchList explosion_seg3_dl_03004208
glabel explosion_seg3_dl_03004328 # 0x03004328 - 0x03004340
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03003A08
gsSPBranchList explosion_seg3_dl_03004208