init: update readme and default builds

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2025-11-23 07:07:34 -07:00
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# Microtransactions64 💸
> **"It's-a me, Monopoly!"**
Microtransactions64 is a fork of the **Super Mario 64 Decompilation** that introduces real-world financial consequences to the Mushroom Kingdom.
## 🚨 How it Works
This project connects your Nintendo 64 to a physical Coin Acceptor via the Everdrive USB port (FTDI Serial).
* **0 Credits:** Mario cannot jump.
* **1 Credit ($0.25):** Grants 50 jumps.
* **Bankruptcy:** If you run out of credits mid-air, physics is disabled.
## 🛠️ Hardware Requirements
* N64 Console + Everdrive X7 (or similar with USB/FTDI support).
* Coin Acceptor (DG600F or similar).
* PC running the **[Microtransactions64-server](link_to_other_repo)** bridge.
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## 🏗️ Build Instructions (The Extra Stuff)
Unlike other USB mods, this version uses a lightweight, native Serial implementation. You do **not** need `unfloader` or complex host-side debugging tools to compile.
**To compile, simply use the standard N64 decomp toolchain:**
1. Follow the standard installation below (gcc-mips, etc.).
2. Run `make VERSION=us` to build the ROM.
3. The USB Serial logic is enabled by default in this fork.
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<details>
<summary>⬇️ Click to expand original SM64 Decompilation README (Build Tools, Credits, etc.) ⬇️</summary>
# ![](https://i.imgur.com/CeOukzk.gif) HackerSM64 ![](https://i.imgur.com/s0LUbTo.gif)
**AFTER CLONING THE REPO, CHECK OUT THE `include/config` FOLDER BEFORE ANYTHING ELSE! THERE'S A LOT OF STUFF IN THIS REPO THAT CAN BE TOGGLED THERE.**
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## Installation help
Go read the original SM64 repo README.md
</details>