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@@ -574,7 +574,7 @@ Gfx *geo_switch_mario_hand_grab_pos(s32 callContext, struct GraphNode *b, Mat4 *
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// This is why it won't update during a pause buffered hitstun or when the camera is very far
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// away.
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get_pos_from_transform_mtx(marioState->marioBodyState->heldObjLastPosition, *curTransform,
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gCurGraphNodeCamera->matrixPtr);
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*gCurGraphNodeCamera->matrixPtr);
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}
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return NULL;
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}
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