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@@ -116,7 +116,7 @@ struct GraphNodePerspective
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*/
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struct DisplayListNode
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{
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void *transform;
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Mtx *transform;
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void *displayList;
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struct DisplayListNode *next;
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};
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@@ -184,7 +184,7 @@ struct GraphNodeCamera
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} config;
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/*0x1C*/ Vec3f pos;
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/*0x28*/ Vec3f focus;
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/*0x34*/ void *matrixPtr; // pointer to look-at matrix of this camera as a Mat4
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/*0x34*/ Mat4 *matrixPtr; // pointer to look-at matrix of this camera as a Mat4
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/*0x38*/ s16 roll; // roll in look at matrix. Doesn't account for light direction unlike rollScreen.
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/*0x3A*/ s16 rollScreen; // rolls screen while keeping the light direction consistent
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};
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