This commit is contained in:
n64
2019-08-25 00:46:40 -04:00
commit 89e8690857
2846 changed files with 625030 additions and 0 deletions

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# level names (EU, Deutsch)
.balign 4
level_name_01: # 0x19009F68
.byte _(" 1 BOB-OMBS BOMBENBERG")
.balign 4
level_name_02: # 0x19009F80
.byte _(" 2 WUMMPS WUCHTWALL")
.balign 4
level_name_03: # 0x19009F94
.byte _(" 3 PIRATENBUCHT PANIK")
.balign 4
level_name_04: # 0x19009FAC
.byte _(" 4 BIBBERBERG BOB")
.balign 4
level_name_05: # 0x19009FC0
.byte _(" 5 BIG BOOS BURG")
.balign 4
level_name_06: # 0x19009FD4
.byte _(" 6 GRÜNE GIFTGROTTE")
.balign 4
level_name_07: # 0x19009FE8
.byte _(" 7 LAVA LAGUNE")
.balign 4
level_name_08: # 0x19009FF8
.byte _(" 8 WOBIWABA WÜSTE")
.balign 4
level_name_09: # 0x1900A00C
.byte _(" 9 WILDE WASSERWERFT")
.balign 4
level_name_10: # 0x1900A024
.byte _("10 FROSTBEULEN FRUST")
.balign 4
level_name_11: # 0x1900A03C
.byte _("11 ATLANTIS AQUARIA")
.balign 4
level_name_12: # 0x1900A050
.byte _("12 FLIEGENPILZ FIASKO")
.balign 4
level_name_13: # 0x1900A068
.byte _("13 GULLIVER GUMBA")
.balign 4
level_name_14: # 0x1900A07C
.byte _("14 TICK TACK TRAUMA")
.balign 4
level_name_15: # 0x1900A090
.byte _("15 REGENBOGEN RASEREI")
.balign 4
level_name_16: # 0x1900A0A8
.byte _(" BOWSERS SCHATTENWELT")
.balign 4
level_name_17: # 0x1900A0C0
.byte _(" BOWSERS LAVASEE")
.balign 4
level_name_18: # 0x1900A0D4
.byte _(" BOWSERS LUFTSCHLOSS")
.balign 4
level_name_19: # 0x1900A0EC
.byte _(" TOADSTOOLS RUTSCHBAHN")
.balign 4
level_name_20: # 0x1900A108
.byte _(" GRÜNER SCHALTERPALAST")
.balign 4
level_name_21: # 0x1900A124
.byte _(" ROTER SCHALTERPALAST")
.balign 4
level_name_22: # 0x1900A13C
.byte _(" BLAUER SCHALTERPALAST")
.balign 4
level_name_23: # 0x1900A158
.byte _(" REGENBOGEN FEUERWERK")
.balign 4
level_name_24: # 0x1900A170
.byte _(" VERSTECKTES AQUARIUM")
.balign 4
level_name_25: # 0x1900A188
.byte _("")
.balign 4
level_name_castle_secret_stars: # 0x1900A18C
.byte _(" GEHEIME STERNE")
# level name table
.balign 4
glabel level_name_table_eu_de # 0x1900A1A0
.word level_name_01, level_name_02, level_name_03, level_name_04
.word level_name_05, level_name_06, level_name_07, level_name_08
.word level_name_09, level_name_10, level_name_11, level_name_12
.word level_name_13, level_name_14, level_name_15, level_name_16
.word level_name_17, level_name_18, level_name_19, level_name_20
.word level_name_21, level_name_22, level_name_23, level_name_24
.word level_name_25, level_name_castle_secret_stars, 0x0

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# act names (EU, Deutsch)
.balign 4
act_name_00: # 0x1900A20C
.byte _("BESIEGE KÖNIG BOB-OMB!")
.balign 4
act_name_01: # 0x1900A224
.byte _("BESIEGE DEN SCHNELLEN KOOPA!")
.balign 4
act_name_02: # 0x1900A244
.byte _("FLIEGE ZUR SCHWEBENDEN INSEL!")
.balign 4
act_name_03: # 0x1900A264
.byte _("FINDE DIE 8 ROTEN MÜNZEN!")
.balign 4
act_name_04: # 0x1900A280
.byte _("DURCHFLIEGE ALLE MÜNZENRINGE!")
.balign 4
act_name_05: # 0x1900A2A0
.byte _("BEFREIE DEN KETTENHUND!")
.balign 4
act_name_06: # 0x1900A2B8
.byte _("BESIEGE KÖNIG WUMMP!")
.balign 4
act_name_07: # 0x1900A2D0
.byte _("STEIGE AUF DIE BERGFESTUNG!")
.balign 4
act_name_08: # 0x1900A2EC
.byte _("FLIEG INS BLAUE!")
.balign 4
act_name_09: # 0x1900A300
.byte _("FINDE DIE 8 ROTEN MÜNZEN!")
.balign 4
act_name_10: # 0x1900A31C
.byte _("WECKE DIE EULE!")
.balign 4
act_name_11: # 0x1900A32C
.byte _("ZERSTÖRE DIE FELSWAND!")
.balign 4
act_name_12: # 0x1900A344
.byte _("TAUCHE IN DAS SCHIFFSWRACK!")
.balign 4
act_name_13: # 0x1900A360
.byte _("LOCKE DEN AAL KANO HERAUS!")
.balign 4
act_name_14: # 0x1900A37C
.byte _("TAUCHE ZUR SCHATZHÖHLE!")
.balign 4
act_name_15: # 0x1900A394
.byte _("FINDE DIE 8 ROTEN MÜNZEN!")
.balign 4
act_name_16: # 0x1900A3B0
.byte _("FLIEGE ZU DEN STEINSÄULEN!")
.balign 4
act_name_17: # 0x1900A3CC
.byte _("LAUFE DURCH DEN STRUDEL!")
.balign 4
act_name_18: # 0x1900A3E8
.byte _("RUTSCHE AUF DER EISBAHN!")
.balign 4
act_name_19: # 0x1900A404
.byte _("FINDE DAS PINGUINBABY!")
.balign 4
act_name_20: # 0x1900A41C
.byte _("BESIEGE DEN SCHNELLEN PINGUIN!")
.balign 4
act_name_21: # 0x1900A43C
.byte _("FINDE DIE 8 ROTEN MÜNZEN!")
.balign 4
act_name_22: # 0x1900A458
.byte _("BAUE EINEN SCHNEEMANN!")
.balign 4
act_name_23: # 0x1900A470
.byte _("DENKE AN DEN WANDSPRUNG!")
.balign 4
act_name_24: # 0x1900A48C
.byte _("GEHE AUF GEISTERJAGD!")
.balign 4
act_name_25: # 0x1900A4A4
.byte _("BESUCHE BIG BOOS KARUSSEL!")
.balign 4
act_name_26: # 0x1900A4C0
.byte _("LÖSE DAS BÜCHEREI-RÄTSEL!")
.balign 4
act_name_27: # 0x1900A4DC
.byte _("FINDE DIE 8 ROTEN MÜNZEN!")
.balign 4
act_name_28: # 0x1900A4F8
.byte _("KLETTERE AUF BIG BOOS BALKON!")
.balign 4
act_name_29: # 0x1900A518
.byte _("FINDE DAS AUGE IM GEHEIMRAUM!")
.balign 4
act_name_30: # 0x1900A538
.byte _("KLETTERE AUF NESSIS RÜCKEN!")
.balign 4
act_name_31: # 0x1900A554
.byte _("FINDE DIE 8 ROTEN MÜNZEN!")
.balign 4
act_name_32: # 0x1900A570
.byte _("LAUFE AUF DEM GRUND DES SEES!")
.balign 4
act_name_33: # 0x1900A590
.byte _("DURCHSUCHE DAS NEBELLABYRINTH!")
.balign 4
act_name_34: # 0x1900A5B0
.byte _("SUCHE IM NEBEL DEN NOTAUSGANG!")
.balign 4
act_name_35: # 0x1900A5D0
.byte _("ACHTE AUF ROLLENDE FELSEN!")
.balign 4
act_name_36: # 0x1900A5EC
.byte _("WERFE BIG BULLY IN DIE LAVA!")
.balign 4
act_name_37: # 0x1900A60C
.byte _("WERFE DIE BULLIES IN DIE LAVA!")
.balign 4
act_name_38: # 0x1900A62C
.byte _("FINDE DIE 8 ROTEN MÜNZEN!")
.balign 4
act_name_39: # 0x1900A648
.byte _("TANZE AUF DEM BAUMSTAMM!")
.balign 4
act_name_40: # 0x1900A664
.byte _("ERKUNDE DEN VULKAN!")
.balign 4
act_name_41: # 0x1900A678
.byte _("GEWINNE IM VULKAN AN HÖHE!")
.balign 4
act_name_42: # 0x1900A694
.byte _("FOLGE DEM RIESENGEIER!")
.balign 4
act_name_43: # 0x1900A6AC
.byte _("BRINGE LICHT IN DIE PYRAMIDE!")
.balign 4
act_name_44: # 0x1900A6CC
.byte _("BEGEBE DICH IN DIE PYRAMIDE!")
.balign 4
act_name_45: # 0x1900A6EC
.byte _("LANDE AUF ALLEN VIER SÄULEN!")
.balign 4
act_name_46: # 0x1900A70C
.byte _("FINDE DIE 8 ROTEN MÜNZEN!")
.balign 4
act_name_47: # 0x1900A728
.byte _("LÖSE DAS PYRAMIDENPUZZLE!")
.balign 4
act_name_48: # 0x1900A744
.byte _("ENTERE BOWSERS U-BOOT!")
.balign 4
act_name_49: # 0x1900A75C
.byte _("ÖFFNE DIE TRUHEN!")
.balign 4
act_name_50: # 0x1900A770
.byte _("SPRINGE ZU DEN ROTEN MÜNZEN!")
.balign 4
act_name_51: # 0x1900A790
.byte _("SCHWIMME DURCH DIE RINGE!")
.balign 4
act_name_52: # 0x1900A7AC
.byte _("FOLGE DEM FISCH!")
.balign 4
act_name_53: # 0x1900A7C0
.byte _("VEREINE DIE MÜTZEN!")
.balign 4
act_name_54: # 0x1900A7D4
.byte _("ERKLIMME DEN KOPF!")
.balign 4
act_name_55: # 0x1900A7E8
.byte _("SPIELE MIT BAD BULLY!")
.balign 4
act_name_56: # 0x1900A800
.byte _("WAGE DICH INS EIS!")
.balign 4
act_name_57: # 0x1900A814
.byte _("GEHE ZUM EISSEE!")
.balign 4
act_name_58: # 0x1900A828
.byte _("FINDE DIE 8 ROTEN MÜNZEN!")
.balign 4
act_name_59: # 0x1900A844
.byte _("SCHAU IM IGLU NACH!")
.balign 4
act_name_60: # 0x1900A858
.byte _("FOLGE DEN BLAUEN PFEILEN!")
.balign 4
act_name_61: # 0x1900A874
.byte _("SUCHE NACH DER SPITZE DER STADT!")
.balign 4
act_name_62: # 0x1900A898
.byte _("ERFORSCHE DIE HÖHEN UND TIEFEN!")
.balign 4
act_name_63: # 0x1900A8B8
.byte _("BEEILE DICH - EXPRESSAUFZUG!")
.balign 4
act_name_64: # 0x1900A8D8
.byte _("FINDE DIE 8 ROTEN MÜNZEN!")
.balign 4
act_name_65: # 0x1900A8F4
.byte _("BEACHTE DAS ZEITLIMIT!")
.balign 4
act_name_66: # 0x1900A90C
.byte _("ERKLIMME DEN BERG!")
.balign 4
act_name_67: # 0x1900A920
.byte _("ERKUNDE DEN AFFENKÄFIG!")
.balign 4
act_name_68: # 0x1900A938
.byte _("FINDE DIE 8 ROTEN MÜNZEN!")
.balign 4
act_name_69: # 0x1900A954
.byte _("ERFORSCHE DIE STEILWAND!")
.balign 4
act_name_70: # 0x1900A970
.byte _("HALTE AUSSCHAU AUF DER BRÜCKE!")
.balign 4
act_name_71: # 0x1900A990
.byte _("SUCHE DEN EINSAMEN PILZ!")
.balign 4
act_name_72: # 0x1900A9AC
.byte _("PFLÜCKE DIE SCHNAPP-PIRANHA!")
.balign 4
act_name_73: # 0x1900A9CC
.byte _("BEGIB DICH ZUR SPITZE DER INSEL!")
.balign 4
act_name_74: # 0x1900A9F0
.byte _("TRETE NOCH EINMAL GEGEN KOOPA AN!")
.balign 4
act_name_75: # 0x1900AA14
.byte _("LÖSE DIE 5 ITTY BITTY-RÄTSEL!")
.balign 4
act_name_76: # 0x1900AA34
.byte _("FINDE DIE 8 ROTEN MÜNZEN!")
.balign 4
act_name_77: # 0x1900AA50
.byte _("DREHE WIGGLER IM KREIS!")
.balign 4
act_name_78: # 0x1900AA68
.byte _("ROLLE DEN KÄFIG!")
.balign 4
act_name_79: # 0x1900AA7C
.byte _("ACHTE AUF DAS PENDEL!")
.balign 4
act_name_80: # 0x1900AA94
.byte _("LASS DIR DEN WEG ZEIGEN!")
.balign 4
act_name_81: # 0x1900AAB0
.byte _("STAMPFE MÄCHTIG AUF!")
.balign 4
act_name_82: # 0x1900AAC8
.byte _("SPRINGE AUF DEN SCHWEBEBALKEN!")
.balign 4
act_name_83: # 0x1900AAE8
.byte _("FINDE DIE 8 ROTEN MÜNZEN!")
.balign 4
act_name_84: # 0x1900AB04
.byte _("REISE AUF DEN REGENBÖGEN!")
.balign 4
act_name_85: # 0x1900AB20
.byte _("SUCHE DAS HAUS AM HIMMEL!")
.balign 4
act_name_86: # 0x1900AB3C
.byte _("FINDE DIE 8 ROTEN MÜNZEN!")
.balign 4
act_name_87: # 0x1900AB58
.byte _("LASS DICH VON DER BRISE TRAGEN!")
.balign 4
act_name_88: # 0x1900AB78
.byte _("ÜBERWINDE DIE MACHT DER DREIECKE!")
.balign 4
act_name_89: # 0x1900AB9C
.byte _("SCHAU DIR DEN REGENBOGEN AN!")
.balign 4
act_name_90: # 0x1900ABBC
.byte _("EIN GEHEIMER STERN DES SCHLOSSES!")
.balign 4
act_name_91: # 0x1900ABE0
.byte _("")
.balign 4
act_name_92: # 0x1900ABE4
.byte _("")
.balign 4
act_name_93: # 0x1900ABE8
.byte _("")
.balign 4
act_name_94: # 0x1900ABEC
.byte _("")
.balign 4
act_name_95: # 0x1900ABF0
.byte _("")
.balign 4
act_name_96: # 0x1900ABF4
.byte _("")
# act names table
.balign 4
glabel act_name_table_eu_de # 0x1900ABF8
.word act_name_00, act_name_01, act_name_02, act_name_03
.word act_name_04, act_name_05, act_name_06, act_name_07
.word act_name_08, act_name_09, act_name_10, act_name_11
.word act_name_12, act_name_13, act_name_14, act_name_15
.word act_name_16, act_name_17, act_name_18, act_name_19
.word act_name_20, act_name_21, act_name_22, act_name_23
.word act_name_24, act_name_25, act_name_26, act_name_27
.word act_name_28, act_name_29, act_name_30, act_name_31
.word act_name_32, act_name_33, act_name_34, act_name_35
.word act_name_36, act_name_37, act_name_38, act_name_39
.word act_name_40, act_name_41, act_name_42, act_name_43
.word act_name_44, act_name_45, act_name_46, act_name_47
.word act_name_48, act_name_49, act_name_50, act_name_51
.word act_name_52, act_name_53, act_name_54, act_name_55
.word act_name_56, act_name_57, act_name_58, act_name_59
.word act_name_60, act_name_61, act_name_62, act_name_63
.word act_name_64, act_name_65, act_name_66, act_name_67
.word act_name_68, act_name_69, act_name_70, act_name_71
.word act_name_72, act_name_73, act_name_74, act_name_75
.word act_name_76, act_name_77, act_name_78, act_name_79
.word act_name_80, act_name_81, act_name_82, act_name_83
.word act_name_84, act_name_85, act_name_86, act_name_87
.word act_name_88, act_name_89, act_name_90, act_name_91
.word act_name_92, act_name_93, act_name_94, act_name_95
.word act_name_96, 0x0

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# level names (EU, English)
.balign 4
level_name_01: # 0x19008F84
.byte _(" 1 BOB-OMB BATTLEFIELD")
.balign 4
level_name_02: # 0x19008F9C
.byte _(" 2 WHOMP'S FORTRESS")
.balign 4
level_name_03: # 0x19008FB0
.byte _(" 3 JOLLY ROGER BAY")
.balign 4
level_name_04: # 0x19008FC4
.byte _(" 4 COOL, COOL MOUNTAIN")
.balign 4
level_name_05: # 0x19008FDC
.byte _(" 5 BIG BOO'S HAUNT")
.balign 4
level_name_06: # 0x19008FF0
.byte _(" 6 HAZY MAZE CAVE")
.balign 4
level_name_07: # 0x19009004
.byte _(" 7 LETHAL LAVA LAND")
.balign 4
level_name_08: # 0x19009018
.byte _(" 8 SHIFTING SAND LAND")
.balign 4
level_name_09: # 0x19009030
.byte _(" 9 DIRE, DIRE DOCKS")
.balign 4
level_name_10: # 0x19009044
.byte _("10 SNOWMAN'S LAND")
.balign 4
level_name_11: # 0x19009058
.byte _("11 WET-DRY WORLD")
.balign 4
level_name_12: # 0x1900906C
.byte _("12 TALL, TALL MOUNTAIN")
.balign 4
level_name_13: # 0x19009084
.byte _("13 TINY-HUGE ISLAND")
.balign 4
level_name_14: # 0x19009098
.byte _("14 TICK TOCK CLOCK")
.balign 4
level_name_15: # 0x190090AC
.byte _("15 RAINBOW RIDE")
.balign 4
level_name_16: # 0x190090BC
.byte _(" BOWSER IN THE DARK WORLD")
.balign 4
level_name_17: # 0x190090D8
.byte _(" BOWSER IN THE FIRE SEA")
.balign 4
level_name_18: # 0x190090F4
.byte _(" BOWSER IN THE SKY")
.balign 4
level_name_19: # 0x1900910C
.byte _(" THE PRINCESS'S SECRET SLIDE")
.balign 4
level_name_20: # 0x1900912C
.byte _(" CAVERN OF THE METAL CAP")
.balign 4
level_name_21: # 0x19009148
.byte _(" TOWER OF THE WING CAP")
.balign 4
level_name_22: # 0x19009164
.byte _(" VANISH CAP UNDER THE MOAT")
.balign 4
level_name_23: # 0x19009184
.byte _(" WING MARIO OVER THE RAINBOW")
.balign 4
level_name_24: # 0x190091A4
.byte _(" THE SECRET AQUARIUM")
.balign 4
level_name_25: # 0x190091BC
.byte _("")
.balign 4
level_name_castle_secret_stars: # 0x190091C0
.byte _(" CASTLE SECRET STARS")
# level name table
.balign 4
glabel level_name_table_eu_en # 0x190091D8
.word level_name_01, level_name_02, level_name_03, level_name_04
.word level_name_05, level_name_06, level_name_07, level_name_08
.word level_name_09, level_name_10, level_name_11, level_name_12
.word level_name_13, level_name_14, level_name_15, level_name_16
.word level_name_17, level_name_18, level_name_19, level_name_20
.word level_name_21, level_name_22, level_name_23, level_name_24
.word level_name_25, level_name_castle_secret_stars, 0x0

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# act names (EU, English)
.balign 4
act_name_00: # 0x19009244
.byte _("BIG BOB-OMB ON THE SUMMIT")
.balign 4
act_name_01: # 0x19009260
.byte _("FOOTRACE WITH KOOPA THE QUICK")
.balign 4
act_name_02: # 0x19009280
.byte _("SHOOT TO THE ISLAND IN THE SKY")
.balign 4
act_name_03: # 0x190092A0
.byte _("FIND THE 8 RED COINS")
.balign 4
act_name_04: # 0x190092B8
.byte _("MARIO WINGS TO THE SKY")
.balign 4
act_name_05: # 0x190092D0
.byte _("BEHIND CHAIN CHOMP'S GATE")
.balign 4
act_name_06: # 0x190092EC
.byte _("CHIP OFF WHOMP'S BLOCK")
.balign 4
act_name_07: # 0x19009304
.byte _("TO THE TOP OF THE FORTRESS")
.balign 4
act_name_08: # 0x19009320
.byte _("SHOOT INTO THE WILD BLUE")
.balign 4
act_name_09: # 0x1900933C
.byte _("RED COINS ON THE FLOATING ISLE")
.balign 4
act_name_10: # 0x1900935C
.byte _("FALL ONTO THE CAGED ISLAND")
.balign 4
act_name_11: # 0x19009378
.byte _("BLAST AWAY THE WALL")
.balign 4
act_name_12: # 0x1900938C
.byte _("PLUNDER IN THE SUNKEN SHIP")
.balign 4
act_name_13: # 0x190093A8
.byte _("CAN THE EEL COME OUT TO PLAY?")
.balign 4
act_name_14: # 0x190093C8
.byte _("TREASURE OF THE OCEAN CAVE")
.balign 4
act_name_15: # 0x190093E4
.byte _("RED COINS ON THE SHIP AFLOAT")
.balign 4
act_name_16: # 0x19009404
.byte _("BLAST TO THE STONE PILLAR")
.balign 4
act_name_17: # 0x19009420
.byte _("THROUGH THE JET STREAM")
.balign 4
act_name_18: # 0x19009438
.byte _("SLIP SLIDIN' AWAY")
.balign 4
act_name_19: # 0x1900944C
.byte _("LI'L PENGUIN LOST")
.balign 4
act_name_20: # 0x19009460
.byte _("BIG PENGUIN RACE")
.balign 4
act_name_21: # 0x19009474
.byte _("FROSTY SLIDE FOR 8 RED COINS")
.balign 4
act_name_22: # 0x19009494
.byte _("SNOWMAN'S LOST HIS HEAD")
.balign 4
act_name_23: # 0x190094AC
.byte _("WALL KICKS WILL WORK")
.balign 4
act_name_24: # 0x190094C4
.byte _("GO ON A GHOST HUNT")
.balign 4
act_name_25: # 0x190094D8
.byte _("RIDE BIG BOO'S MERRY-GO-ROUND")
.balign 4
act_name_26: # 0x190094F8
.byte _("SECRET OF THE HAUNTED BOOKS")
.balign 4
act_name_27: # 0x19009514
.byte _("SEEK THE 8 RED COINS")
.balign 4
act_name_28: # 0x1900952C
.byte _("BIG BOO'S BALCONY")
.balign 4
act_name_29: # 0x19009540
.byte _("EYE TO EYE IN THE SECRET ROOM")
.balign 4
act_name_30: # 0x19009560
.byte _("SWIMMING BEAST IN THE CAVERN")
.balign 4
act_name_31: # 0x19009580
.byte _("ELEVATE FOR 8 RED COINS")
.balign 4
act_name_32: # 0x19009598
.byte _("METAL-HEAD MARIO CAN MOVE!")
.balign 4
act_name_33: # 0x190095B4
.byte _("NAVIGATING THE TOXIC MAZE")
.balign 4
act_name_34: # 0x190095D0
.byte _("A-MAZE-ING EMERGENCY EXIT")
.balign 4
act_name_35: # 0x190095EC
.byte _("WATCH FOR ROLLING ROCKS")
.balign 4
act_name_36: # 0x19009604
.byte _("BOIL THE BIG BULLY")
.balign 4
act_name_37: # 0x19009618
.byte _("BULLY THE BULLIES")
.balign 4
act_name_38: # 0x1900962C
.byte _("8-COIN PUZZLE WITH 15 PIECES")
.balign 4
act_name_39: # 0x1900964C
.byte _("RED-HOT LOG ROLLING")
.balign 4
act_name_40: # 0x19009660
.byte _("HOT-FOOT-IT INTO THE VOLCANO")
.balign 4
act_name_41: # 0x19009680
.byte _("ELEVATOR TOUR IN THE VOLCANO")
.balign 4
act_name_42: # 0x190096A0
.byte _("IN THE TALONS OF THE BIG BIRD")
.balign 4
act_name_43: # 0x190096C0
.byte _("SHINING ATOP THE PYRAMID")
.balign 4
act_name_44: # 0x190096DC
.byte _("INSIDE THE ANCIENT PYRAMID")
.balign 4
act_name_45: # 0x190096F8
.byte _("STAND TALL ON THE FOUR PILLARS")
.balign 4
act_name_46: # 0x19009718
.byte _("FREE FLYING FOR 8 RED COINS")
.balign 4
act_name_47: # 0x19009734
.byte _("PYRAMID PUZZLE")
.balign 4
act_name_48: # 0x19009744
.byte _("BOARD BOWSER'S SUB")
.balign 4
act_name_49: # 0x19009758
.byte _("CHESTS IN THE CURRENT")
.balign 4
act_name_50: # 0x19009770
.byte _("POLE-JUMPING FOR RED COINS")
.balign 4
act_name_51: # 0x1900978C
.byte _("THROUGH THE JET STREAM")
.balign 4
act_name_52: # 0x190097A4
.byte _("THE MANTA RAY'S REWARD")
.balign 4
act_name_53: # 0x190097BC
.byte _("COLLECT THE CAPS...")
.balign 4
act_name_54: # 0x190097D0
.byte _("SNOWMAN'S BIG HEAD")
.balign 4
act_name_55: # 0x190097E4
.byte _("CHILL WITH THE BULLY")
.balign 4
act_name_56: # 0x190097FC
.byte _("IN THE DEEP FREEZE")
.balign 4
act_name_57: # 0x19009810
.byte _("WHIRL FROM THE FREEZING POND")
.balign 4
act_name_58: # 0x19009830
.byte _("SHELL SHREDDIN' FOR RED COINS")
.balign 4
act_name_59: # 0x19009850
.byte _("INTO THE IGLOO")
.balign 4
act_name_60: # 0x19009860
.byte _("SHOCKING ARROW LIFTS!")
.balign 4
act_name_61: # 0x19009878
.byte _("TOP O' THE TOWN")
.balign 4
act_name_62: # 0x19009888
.byte _("SECRETS IN THE SHALLOWS & SKY")
.balign 4
act_name_63: # 0x190098A8
.byte _("EXPRESS ELEVATOR--HURRY UP!")
.balign 4
act_name_64: # 0x190098C4
.byte _("GO TO TOWN FOR RED COINS")
.balign 4
act_name_65: # 0x190098E0
.byte _("QUICK RACE THROUGH DOWNTOWN!")
.balign 4
act_name_66: # 0x19009900
.byte _("SCALE THE MOUNTAIN")
.balign 4
act_name_67: # 0x19009914
.byte _("MYSTERY OF THE MONKEY CAGE")
.balign 4
act_name_68: # 0x19009930
.byte _("SCARY 'SHROOMS, RED COINS")
.balign 4
act_name_69: # 0x1900994C
.byte _("MYSTERIOUS MOUNTAINSIDE")
.balign 4
act_name_70: # 0x19009964
.byte _("BREATHTAKING VIEW FROM BRIDGE")
.balign 4
act_name_71: # 0x19009984
.byte _("BLAST TO THE LONELY MUSHROOM")
.balign 4
act_name_72: # 0x190099A4
.byte _("PLUCK THE PIRANHA FLOWER")
.balign 4
act_name_73: # 0x190099C0
.byte _("THE TIP TOP OF THE HUGE ISLAND")
.balign 4
act_name_74: # 0x190099E0
.byte _("REMATCH WITH KOOPA THE QUICK")
.balign 4
act_name_75: # 0x19009A00
.byte _("FIVE ITTY BITTY SECRETS")
.balign 4
act_name_76: # 0x19009A18
.byte _("WIGGLER'S RED COINS")
.balign 4
act_name_77: # 0x19009A2C
.byte _("MAKE WIGGLER SQUIRM")
.balign 4
act_name_78: # 0x19009A40
.byte _("ROLL INTO THE CAGE")
.balign 4
act_name_79: # 0x19009A54
.byte _("THE PIT AND THE PENDULUMS")
.balign 4
act_name_80: # 0x19009A70
.byte _("GET A HAND")
.balign 4
act_name_81: # 0x19009A7C
.byte _("STOMP ON THE THWOMP")
.balign 4
act_name_82: # 0x19009A90
.byte _("TIMED JUMPS ON MOVING BARS")
.balign 4
act_name_83: # 0x19009AAC
.byte _("STOP TIME FOR RED COINS")
.balign 4
act_name_84: # 0x19009AC4
.byte _("CRUISER CROSSING THE RAINBOW")
.balign 4
act_name_85: # 0x19009AE4
.byte _("THE BIG HOUSE IN THE SKY")
.balign 4
act_name_86: # 0x19009B00
.byte _("COINS AMASSED IN A MAZE")
.balign 4
act_name_87: # 0x19009B18
.byte _("SWINGIN' IN THE BREEZE")
.balign 4
act_name_88: # 0x19009B30
.byte _("TRICKY TRIANGLES!")
.balign 4
act_name_89: # 0x19009B44
.byte _("SOMEWHERE OVER THE RAINBOW")
.balign 4
act_name_90: # 0x19009B60
.byte _("ONE OF THE CASTLE'S SECRET STARS!")
.balign 4
act_name_91: # 0x19009B84
.byte _("")
.balign 4
act_name_92: # 0x19009B88
.byte _("")
.balign 4
act_name_93: # 0x19009B8C
.byte _("")
.balign 4
act_name_94: # 0x19009B90
.byte _("")
.balign 4
act_name_95: # 0x19009B94
.byte _("")
.balign 4
act_name_96: # 0x19009B98
.byte _("")
# act name table
.balign 4
glabel act_name_table_eu_en # 0x19009B9C
.word act_name_00, act_name_01, act_name_02, act_name_03
.word act_name_04, act_name_05, act_name_06, act_name_07
.word act_name_08, act_name_09, act_name_10, act_name_11
.word act_name_12, act_name_13, act_name_14, act_name_15
.word act_name_16, act_name_17, act_name_18, act_name_19
.word act_name_20, act_name_21, act_name_22, act_name_23
.word act_name_24, act_name_25, act_name_26, act_name_27
.word act_name_28, act_name_29, act_name_30, act_name_31
.word act_name_32, act_name_33, act_name_34, act_name_35
.word act_name_36, act_name_37, act_name_38, act_name_39
.word act_name_40, act_name_41, act_name_42, act_name_43
.word act_name_44, act_name_45, act_name_46, act_name_47
.word act_name_48, act_name_49, act_name_50, act_name_51
.word act_name_52, act_name_53, act_name_54, act_name_55
.word act_name_56, act_name_57, act_name_58, act_name_59
.word act_name_60, act_name_61, act_name_62, act_name_63
.word act_name_64, act_name_65, act_name_66, act_name_67
.word act_name_68, act_name_69, act_name_70, act_name_71
.word act_name_72, act_name_73, act_name_74, act_name_75
.word act_name_76, act_name_77, act_name_78, act_name_79
.word act_name_80, act_name_81, act_name_82, act_name_83
.word act_name_84, act_name_85, act_name_86, act_name_87
.word act_name_88, act_name_89, act_name_90, act_name_91
.word act_name_92, act_name_93, act_name_94, act_name_95
.word act_name_96, 0x0

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# level names (EU, Français)
.balign 4
level_name_01: # 0x1900A3CC
.byte _(" 1 BATAILLE DE BOB-OMB")
.balign 4
level_name_02: # 0x1900A3E4
.byte _(" 2 FORTERESSE DE WHOMP")
.balign 4
level_name_03: # 0x1900A3FC
.byte _(" 3 BAIE DES PIRATES")
.balign 4
level_name_04: # 0x1900A410
.byte _(" 4 MONTAGNE GLA-GLA")
.balign 4
level_name_05: # 0x1900A424
.byte _(" 5 MANOIR DE BIG BOO")
.balign 4
level_name_06: # 0x1900A43C
.byte _(" 6 CAVERNE BRUMEUSE")
.balign 4
level_name_07: # 0x1900A450
.byte _(" 7 LAVES FATALES")
.balign 4
level_name_08: # 0x1900A464
.byte _(" 8 SABLES TROP MOUVANTS")
.balign 4
level_name_09: # 0x1900A47C
.byte _(" 9 AFFREUX BASSIN")
.balign 4
level_name_10: # 0x1900A490
.byte _("10 CHEZ LE ROI DES NEIGES")
.balign 4
level_name_11: # 0x1900A4AC
.byte _("11 MONDE TREMPE-SECHE")
.balign 4
level_name_12: # 0x1900A4C4
.byte _("12 TROP HAUTE MONTAGNE")
.balign 4
level_name_13: # 0x1900A4DC
.byte _("13 ILE GRANDS-PETITS")
.balign 4
level_name_14: # 0x1900A4F4
.byte _("14 HORLOGE TIC-TAC")
.balign 4
level_name_15: # 0x1900A508
.byte _("15 COURSE ARC-EN-CIEL")
.balign 4
level_name_16: # 0x1900A520
.byte _(" BOWSER DES TENEBRES")
.balign 4
level_name_17: # 0x1900A538
.byte _(" BOWSER DES LAVES")
.balign 4
level_name_18: # 0x1900A54C
.byte _(" BOWSER DES CIEUX")
.balign 4
level_name_19: # 0x1900A560
.byte _(" GLISSADE DE LA PRINCESSE")
.balign 4
level_name_20: # 0x1900A57C
.byte _(" MINE DES CASQUETTES-METAL")
.balign 4
level_name_21: # 0x1900A59C
.byte _(" INTERRUPTEUR DE LA TOUR AILEE")
.balign 4
level_name_22: # 0x1900A5C0
.byte _(" INVISIBLE SOUS LES DOUVES")
.balign 4
level_name_23: # 0x1900A5E0
.byte _(" AU-DELA DE L'ARC-EN-CIEL")
.balign 4
level_name_24: # 0x1900A5FC
.byte _(" AQUARIUM SECRET")
.balign 4
level_name_25: # 0x1900A610
.byte _("")
.balign 4
level_name_castle_secret_stars: # 0x1900A614
.byte _(" ETOILES SECRETES")
# level name table
.balign 4
glabel level_name_table_eu_fr # 0x1900A628
.word level_name_01, level_name_02, level_name_03, level_name_04
.word level_name_05, level_name_06, level_name_07, level_name_08
.word level_name_09, level_name_10, level_name_11, level_name_12
.word level_name_13, level_name_14, level_name_15, level_name_16
.word level_name_17, level_name_18, level_name_19, level_name_20
.word level_name_21, level_name_22, level_name_23, level_name_24
.word level_name_25, level_name_castle_secret_stars, 0x0

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# act names (EU, Français)
.balign 4
act_name_00: # 0x1900A694
.byte _("ROI BOB-OMB DU SOMMET")
.balign 4
act_name_01: # 0x1900A6AC
.byte _("COURSE CONTRE KOOPA-RAPIDO")
.balign 4
act_name_02: # 0x1900A6C8
.byte _("CANON VERS L'ILE PERCHEE")
.balign 4
act_name_03: # 0x1900A6E4
.byte _("LES 8 PIECES ROUGES")
.balign 4
act_name_04: # 0x1900A6F8
.byte _("VOL DU MARIO AILE")
.balign 4
act_name_05: # 0x1900A70C
.byte _("DERRIERE LA CAGE DE CHOMP")
.balign 4
act_name_06: # 0x1900A728
.byte _("DESTRUCTION DU GROS WHOMP")
.balign 4
act_name_07: # 0x1900A744
.byte _("EN HAUT DE LA FORTERESSE")
.balign 4
act_name_08: # 0x1900A760
.byte _("CANON VERS LES CIEUX")
.balign 4
act_name_09: # 0x1900A778
.byte _("PIECES ROUGES DANS LES AIRS")
.balign 4
act_name_10: # 0x1900A794
.byte _("TOMBEZ DANS LA CAGE PERCHEE")
.balign 4
act_name_11: # 0x1900A7B0
.byte _("CANON VERS UN MUR...")
.balign 4
act_name_12: # 0x1900A7C8
.byte _("PILLEZ LE BATEAU COULE")
.balign 4
act_name_13: # 0x1900A7E0
.byte _("L'ANGUILLE VEUT FAIRE JOUJOU?")
.balign 4
act_name_14: # 0x1900A800
.byte _("TRESOR DANS LA CAVERNE")
.balign 4
act_name_15: # 0x1900A818
.byte _("PIECES ROUGES A BORD!")
.balign 4
act_name_16: # 0x1900A830
.byte _("CANON VERS LES PILIERS")
.balign 4
act_name_17: # 0x1900A848
.byte _("DANS LE GEYSER")
.balign 4
act_name_18: # 0x1900A858
.byte _("GLISSADE SUR GLACE")
.balign 4
act_name_19: # 0x1900A86C
.byte _("PETIT PINGOUIN PERDU")
.balign 4
act_name_20: # 0x1900A884
.byte _("COURSE DU PINGOUIN")
.balign 4
act_name_21: # 0x1900A898
.byte _("8 PIECES ROUGES GIVREES")
.balign 4
act_name_22: # 0x1900A8B0
.byte _("BONHOMME DE NEIGE SANS TETE")
.balign 4
act_name_23: # 0x1900A8CC
.byte _("MURS POUR REBONDIR")
.balign 4
act_name_24: # 0x1900A8E0
.byte _("CHERCHEZ LE BIG BOO")
.balign 4
act_name_25: # 0x1900A8F4
.byte _("MANEGE DES BOOS PAS BEAUX")
.balign 4
act_name_26: # 0x1900A910
.byte _("SECRET DES LIVRES HANTES")
.balign 4
act_name_27: # 0x1900A92C
.byte _("TROUVEZ LES 8 PIECES ROUGES")
.balign 4
act_name_28: # 0x1900A948
.byte _("BALCON DE BIG BOO")
.balign 4
act_name_29: # 0x1900A95C
.byte _("UN OEIL SUR LES SALLES SECRETES")
.balign 4
act_name_30: # 0x1900A97C
.byte _("GROS BIBI DE LA CAVERNE")
.balign 4
act_name_31: # 0x1900A994
.byte _("CHARIOT POUR PIECES ROUGES")
.balign 4
act_name_32: # 0x1900A9B0
.byte _("COURSE DE METAL MARIO")
.balign 4
act_name_33: # 0x1900A9C8
.byte _("DANS LE LABYRINTHE TOXIQUE")
.balign 4
act_name_34: # 0x1900A9E4
.byte _("AU-DESSUS DES GAZ...")
.balign 4
act_name_35: # 0x1900A9FC
.byte _("ATTENTION AUX BOULETS")
.balign 4
act_name_36: # 0x1900AA14
.byte _("CRAMEZ LE GROS MOCHE")
.balign 4
act_name_37: # 0x1900AA2C
.byte _("POUSSEZ LES PETITS MOCHES")
.balign 4
act_name_38: # 0x1900AA48
.byte _("PUZZLE DE 8 PIECES ROUGES")
.balign 4
act_name_39: # 0x1900AA64
.byte _("BALADE SUR LA BUCHE")
.balign 4
act_name_40: # 0x1900AA78
.byte _("CHAUD DANS LE VOLCAN")
.balign 4
act_name_41: # 0x1900AA90
.byte _("ASCENCEUR DANS LE VOLCAN")
.balign 4
act_name_42: # 0x1900AAAC
.byte _("DANS LES GRIFFES DU VAUTOUR")
.balign 4
act_name_43: # 0x1900AAC8
.byte _("AU SOMMET DE LA PYRAMIDE")
.balign 4
act_name_44: # 0x1900AAE4
.byte _("DANS L'ANCIENNE PYRAMIDE")
.balign 4
act_name_45: # 0x1900AB00
.byte _("LES QUATRE PILIERS DE LA FOI")
.balign 4
act_name_46: # 0x1900AB20
.byte _("VOL VERS LES PIECES ROUGES")
.balign 4
act_name_47: # 0x1900AB3C
.byte _("ENIGME DE LA PYRAMIDE")
.balign 4
act_name_48: # 0x1900AB54
.byte _("SOUS-MARIN DE BOWSER")
.balign 4
act_name_49: # 0x1900AB6C
.byte _("COFFRES DANS LE COURANT")
.balign 4
act_name_50: # 0x1900AB84
.byte _("PERCHES POUR PIECES ROUGES")
.balign 4
act_name_51: # 0x1900ABA0
.byte _("DANS LE GEYSER")
.balign 4
act_name_52: # 0x1900ABB0
.byte _("RECOMPENSE DE LA RAIE")
.balign 4
act_name_53: # 0x1900ABC8
.byte _("ASSOCIATION DE CASQUETTES...")
.balign 4
act_name_54: # 0x1900ABE8
.byte _("GROSSE TETE DU BONHOMME")
.balign 4
act_name_55: # 0x1900AC00
.byte _("COMBATTEZ LE GROS MOCHE GIVRE")
.balign 4
act_name_56: # 0x1900AC20
.byte _("DANS LE GLAÇON")
.balign 4
act_name_57: # 0x1900AC30
.byte _("VRILLE DEPUIS LE LAC")
.balign 4
act_name_58: # 0x1900AC48
.byte _("CARAPACE POUR PIECES ROUGES")
.balign 4
act_name_59: # 0x1900AC64
.byte _("DANS L'IGLOO")
.balign 4
act_name_60: # 0x1900AC74
.byte _("MINI PLATES-FORMES FLECHEES!")
.balign 4
act_name_61: # 0x1900AC94
.byte _("SUR LES TOITS")
.balign 4
act_name_62: # 0x1900ACA4
.byte _("ENIGME DES CHIFFRES CACHES")
.balign 4
act_name_63: # 0x1900ACC0
.byte _("ASCENSEUR EXPRESS!")
.balign 4
act_name_64: # 0x1900ACD4
.byte _("PIECES ROUGES: VILLE ENGLOUTIE")
.balign 4
act_name_65: # 0x1900ACF4
.byte _("COURSE EN VILLE")
.balign 4
act_name_66: # 0x1900AD04
.byte _("ESCALADEZ LA MONTAGNE")
.balign 4
act_name_67: # 0x1900AD1C
.byte _("MYSTERE DE LA CAGE DU SINGE")
.balign 4
act_name_68: # 0x1900AD38
.byte _("PIECES ROUGES SUR CHAMPIGNON")
.balign 4
act_name_69: # 0x1900AD58
.byte _("PAROI MYSTERIEUSE")
.balign 4
act_name_70: # 0x1900AD6C
.byte _("PANORAMA DU PONT")
.balign 4
act_name_71: # 0x1900AD80
.byte _("CANON VERS LE CHAMPIGNON")
.balign 4
act_name_72: # 0x1900AD9C
.byte _("DETRUISEZ LES MAXI-CARNIVORES")
.balign 4
act_name_73: # 0x1900ADBC
.byte _("AU SOMMET DE L'ILE DES GEANTS")
.balign 4
act_name_74: # 0x1900ADDC
.byte _("KOOPA-RAPIDO, LA VENGEANCE")
.balign 4
act_name_75: # 0x1900ADF8
.byte _("CINQ TOUT PETITS SECRETS")
.balign 4
act_name_76: # 0x1900AE14
.byte _("LES PIECES ROUGES DU GIGOTEUR")
.balign 4
act_name_77: # 0x1900AE34
.byte _("ENERVEZ LE GIGOTEUR")
.balign 4
act_name_78: # 0x1900AE48
.byte _("ROULEMENTS DANS LA CAGE")
.balign 4
act_name_79: # 0x1900AE60
.byte _("LES TROUS ET LE PENDULE")
.balign 4
act_name_80: # 0x1900AE78
.byte _("CHEVAUCHEZ L'AIGUILLE")
.balign 4
act_name_81: # 0x1900AE90
.byte _("L'ECRABOUILLEUR")
.balign 4
act_name_82: # 0x1900AEA0
.byte _("SAUTS SYNCHRONISES")
.balign 4
act_name_83: # 0x1900AEB4
.byte _("L'HEURE PILE POUR LES PIECES")
.balign 4
act_name_84: # 0x1900AED4
.byte _("CROISIERE SUR L'ARC-EN-CIEL")
.balign 4
act_name_85: # 0x1900AEF0
.byte _("MANOIR DANS LES AIRS")
.balign 4
act_name_86: # 0x1900AF08
.byte _("LABYRINTHE DES PIECES ROUGES")
.balign 4
act_name_87: # 0x1900AF28
.byte _("BALANÇOIRE CELESTE")
.balign 4
act_name_88: # 0x1900AF3C
.byte _("VICIEUX TRIANGLES!")
.balign 4
act_name_89: # 0x1900AF50
.byte _("L'ARC-EN-CIEL ET AU-DELA")
.balign 4
act_name_90: # 0x1900AF6C
.byte _("UNE ETOILE SECRETE DU CHATEAU")
.balign 4
act_name_91: # 0x1900AF8C
.byte _("")
.balign 4
act_name_92: # 0x1900AF90
.byte _("")
.balign 4
act_name_93: # 0x1900AF94
.byte _("")
.balign 4
act_name_94: # 0x1900AF98
.byte _("")
.balign 4
act_name_95: # 0x1900AF9C
.byte _("")
.balign 4
act_name_96: # 0x1900AFA0
.byte _("")
# act name table
.balign 4
glabel act_name_table_eu_fr # 0x1900AFA4
.word act_name_00, act_name_01, act_name_02, act_name_03
.word act_name_04, act_name_05, act_name_06, act_name_07
.word act_name_08, act_name_09, act_name_10, act_name_11
.word act_name_12, act_name_13, act_name_14, act_name_15
.word act_name_16, act_name_17, act_name_18, act_name_19
.word act_name_20, act_name_21, act_name_22, act_name_23
.word act_name_24, act_name_25, act_name_26, act_name_27
.word act_name_28, act_name_29, act_name_30, act_name_31
.word act_name_32, act_name_33, act_name_34, act_name_35
.word act_name_36, act_name_37, act_name_38, act_name_39
.word act_name_40, act_name_41, act_name_42, act_name_43
.word act_name_44, act_name_45, act_name_46, act_name_47
.word act_name_48, act_name_49, act_name_50, act_name_51
.word act_name_52, act_name_53, act_name_54, act_name_55
.word act_name_56, act_name_57, act_name_58, act_name_59
.word act_name_60, act_name_61, act_name_62, act_name_63
.word act_name_64, act_name_65, act_name_66, act_name_67
.word act_name_68, act_name_69, act_name_70, act_name_71
.word act_name_72, act_name_73, act_name_74, act_name_75
.word act_name_76, act_name_77, act_name_78, act_name_79
.word act_name_80, act_name_81, act_name_82, act_name_83
.word act_name_84, act_name_85, act_name_86, act_name_87
.word act_name_88, act_name_89, act_name_90, act_name_91
.word act_name_92, act_name_93, act_name_94, act_name_95
.word act_name_96, 0x0

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.balign 4
Debug0: # 0x020087E4
.byte _("STAGE SELECT\n"
" ?\n"
" 1 \n"
" 2 -\n"
" 3 --\n"
" 4 --\n"
" 1\n"
" ")
.balign 4
Debug1: # 0x0200883C
.byte _("PAUSE \n"
" ?\n"
" ?")
# debug text table
.balign 4
debug_text_entry_0:
dialog_entry 0x00000001, 0x0800001E, 0x00C80000, Debug0
debug_text_entry_1:
dialog_entry 0x00000001, 0x03000064, 0x00960000, Debug1
glabel seg2_debug_text_table
.word debug_text_entry_0, debug_text_entry_1, 0x0

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# level names
.balign 4
level_name_01: # 0x0200E294
.byte _(" 1 ")
.balign 4
level_name_02: # 0x0200E2A8
.byte _(" 2 ")
.balign 4
level_name_03: # 0x0200E2BC
.byte _(" 3 ")
.balign 4
level_name_04: # 0x0200E2CC
.byte _(" 4 ")
.balign 4
level_name_05: # 0x0200E2DC
.byte _(" 5 -")
.balign 4
level_name_06: # 0x0200E2EC
.byte _(" 6 ")
.balign 4
level_name_07: # 0x0200E2FC
.byte _(" 7 ")
.balign 4
level_name_08: # 0x0200E310
.byte _(" 8 ")
.balign 4
level_name_09: # 0x0200E320
.byte _(" 9 -- ")
.balign 4
level_name_10: # 0x0200E330
.byte _("10 - ")
.balign 4
level_name_11: # 0x0200E340
.byte _("11 -")
.balign 4
level_name_12: # 0x0200E350
.byte _("12 ")
.balign 4
level_name_13: # 0x0200E360
.byte _("13 ")
.balign 4
level_name_14: # 0x0200E374
.byte _("14 ")
.balign 4
level_name_15: # 0x0200E384
.byte _("15 - -")
.balign 4
level_name_16: # 0x0200E394
.byte _(" ")
.balign 4
level_name_17: # 0x0200E3A8
.byte _(" ")
.balign 4
level_name_18: # 0x0200E3BC
.byte _(" !")
.balign 4
level_name_19: # 0x0200E3CC
.byte _(" --")
.balign 4
level_name_20: # 0x0200E3E0
.byte _(" ")
.balign 4
level_name_21: # 0x0200E3F0
.byte _(" !")
.balign 4
level_name_22: # 0x0200E404
.byte _(" ")
.balign 4
level_name_23: # 0x0200E414
.byte _(" ")
.balign 4
level_name_24: # 0x0200E428
.byte _(" ")
.balign 4
level_name_25: # 0x0200E438
.byte _(" -")
.balign 4
level_name_castle_secret_stars: # 0x0200E444
.byte _(" -")
# level name table
.balign 4
glabel seg2_level_name_table # 0x0200E454
.word level_name_01, level_name_02, level_name_03, level_name_04
.word level_name_05, level_name_06, level_name_07, level_name_08
.word level_name_09, level_name_10, level_name_11, level_name_12
.word level_name_13, level_name_14, level_name_15, level_name_16
.word level_name_17, level_name_18, level_name_19, level_name_20
.word level_name_21, level_name_22, level_name_23, level_name_24
.word level_name_25, level_name_castle_secret_stars, 0x0

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# act_name_ Names
.balign 4
act_name_00: # 0x0200E4C0
.byte _(" ")
.balign 4
act_name_01: # 0x0200E4D0
.byte _(" -")
.balign 4
act_name_02: # 0x0200E4E0
.byte _(" ")
.balign 4
act_name_03: # 0x0200E4F0
.byte _("8 ")
.balign 4
act_name_04: # 0x0200E4FC
.byte _(" ")
.balign 4
act_name_05: # 0x0200E50C
.byte _(" ")
.balign 4
act_name_06: # 0x0200E51C
.byte _(" ")
.balign 4
act_name_07: # 0x0200E52C
.byte _(" ")
.balign 4
act_name_08: # 0x0200E53C
.byte _(" ")
.balign 4
act_name_09: # 0x0200E54C
.byte _(" 8")
.balign 4
act_name_10: # 0x0200E55C
.byte _(" -")
.balign 4
act_name_11: # 0x0200E568
.byte _(" !")
.balign 4
act_name_12: # 0x0200E578
.byte _(" ")
.balign 4
act_name_13: # 0x0200E588
.byte _(" ")
.balign 4
act_name_14: # 0x0200E598
.byte _(" ")
.balign 4
act_name_15: # 0x0200E5A8
.byte _(" ")
.balign 4
act_name_16: # 0x0200E5B8
.byte _(" ")
.balign 4
act_name_17: # 0x0200E5C8
.byte _(" ")
.balign 4
act_name_18: # 0x0200E5D8
.byte _("----")
.balign 4
act_name_19: # 0x0200E5E8
.byte _(" ")
.balign 4
act_name_20: # 0x0200E5F8
.byte _(" -")
.balign 4
act_name_21: # 0x0200E60C
.byte _(" 8")
.balign 4
act_name_22: # 0x0200E61C
.byte _(" ")
.balign 4
act_name_23: # 0x0200E62C
.byte _(" -- ")
.balign 4
act_name_24: # 0x0200E640
.byte _(" ")
.balign 4
act_name_25: # 0x0200E650
.byte _(" --")
.balign 4
act_name_26: # 0x0200E660
.byte _(" ")
.balign 4
act_name_27: # 0x0200E670
.byte _("8 ")
.balign 4
act_name_28: # 0x0200E680
.byte _("- ")
.balign 4
act_name_29: # 0x0200E690
.byte _(" ")
.balign 4
act_name_30: # 0x0200E6A0
.byte _("- ")
.balign 4
act_name_31: # 0x0200E6B0
.byte _(" ")
.balign 4
act_name_32: # 0x0200E6C0
.byte _(" ")
.balign 4
act_name_33: # 0x0200E6CC
.byte _(" ")
.balign 4
act_name_34: # 0x0200E6D8
.byte _(" ")
.balign 4
act_name_35: # 0x0200E6EC
.byte _(" ")
.balign 4
act_name_36: # 0x0200E6FC
.byte _(" ")
.balign 4
act_name_37: # 0x0200E70C
.byte _("!")
.balign 4
act_name_38: # 0x0200E71C
.byte _("15 8")
.balign 4
act_name_39: # 0x0200E72C
.byte _(" ")
.balign 4
act_name_40: # 0x0200E738
.byte _(" --")
.balign 4
act_name_41: # 0x0200E748
.byte _(" -")
.balign 4
act_name_42: # 0x0200E758
.byte _(" ")
.balign 4
act_name_43: # 0x0200E76C
.byte _(" ")
.balign 4
act_name_44: # 0x0200E780
.byte _(" ")
.balign 4
act_name_45: # 0x0200E794
.byte _("4 ")
.balign 4
act_name_46: # 0x0200E7A4
.byte _(" 8")
.balign 4
act_name_47: # 0x0200E7B4
.byte _("")
.balign 4
act_name_48: # 0x0200E7C8
.byte _(" ")
.balign 4
act_name_49: # 0x0200E7D8
.byte _(" ")
.balign 4
act_name_50: # 0x0200E7E8
.byte _(" ")
.balign 4
act_name_51: # 0x0200E7F8
.byte _(" ")
.balign 4
act_name_52: # 0x0200E808
.byte _(" ")
.balign 4
act_name_53: # 0x0200E814
.byte _(" ")
.balign 4
act_name_54: # 0x0200E824
.byte _(" ")
.balign 4
act_name_55: # 0x0200E834
.byte _(" ")
.balign 4
act_name_56: # 0x0200E844
.byte _(" ")
.balign 4
act_name_57: # 0x0200E850
.byte _(" ")
.balign 4
act_name_58: # 0x0200E860
.byte _(" ")
.balign 4
act_name_59: # 0x0200E870
.byte _(" ")
.balign 4
act_name_60: # 0x0200E87C
.byte _(" ")
.balign 4
act_name_61: # 0x0200E88C
.byte _(" -")
.balign 4
act_name_62: # 0x0200E89C
.byte _(" -")
.balign 4
act_name_63: # 0x0200E8AC
.byte _("!--")
.balign 4
act_name_64: # 0x0200E8C0
.byte _(" ")
.balign 4
act_name_65: # 0x0200E8D0
.byte _(" ")
.balign 4
act_name_66: # 0x0200E8E0
.byte _(" ")
.balign 4
act_name_67: # 0x0200E8F0
.byte _(" ")
.balign 4
act_name_68: # 0x0200E904
.byte _(" ")
.balign 4
act_name_69: # 0x0200E914
.byte _(" -")
.balign 4
act_name_70: # 0x0200E924
.byte _(" ")
.balign 4
act_name_71: # 0x0200E934
.byte _(" ")
.balign 4
act_name_72: # 0x0200E944
.byte _("-")
.balign 4
act_name_73: # 0x0200E954
.byte _(" ")
.balign 4
act_name_74: # 0x0200E964
.byte _(" -")
.balign 4
act_name_75: # 0x0200E974
.byte _(" 5-")
.balign 4
act_name_76: # 0x0200E984
.byte _(" ")
.balign 4
act_name_77: # 0x0200E994
.byte _(" ")
.balign 4
act_name_78: # 0x0200E9A0
.byte _(" ")
.balign 4
act_name_79: # 0x0200E9B0
.byte _(" ")
.balign 4
act_name_80: # 0x0200E9B8
.byte _(" ")
.balign 4
act_name_81: # 0x0200E9C8
.byte _(" ")
.balign 4
act_name_82: # 0x0200E9DC
.byte _(" ")
.balign 4
act_name_83: # 0x0200E9EC
.byte _("00 ")
.balign 4
act_name_84: # 0x0200E9F8
.byte _(" ")
.balign 4
act_name_85: # 0x0200EA04
.byte _(" ")
.balign 4
act_name_86: # 0x0200EA10
.byte _(" ")
.balign 4
act_name_87: # 0x0200EA20
.byte _(" ")
.balign 4
act_name_88: # 0x0200EA34
.byte _(" ")
.balign 4
act_name_89: # 0x0200EA44
.byte _(" ")
.balign 4
act_name_90: # 0x0200EA54
.byte _("-")
.balign 4
act_name_91: # 0x0200EA60
.byte _("100 -")
.balign 4
act_name_92: # 0x0200EA70
.byte _(" !")
.balign 4
act_name_93: # 0x0200EA80
.byte _("2 !")
.balign 4
act_name_94: # 0x0200EA94
.byte _(" !")
.balign 4
act_name_95: # 0x0200EAA8
.byte _(" !")
.balign 4
act_name_96: # 0x0200EABC
.byte _("3 !")
# act names table 0x0200EAD0
.balign 4
glabel seg2_act_name_table
.word act_name_00, act_name_01, act_name_02, act_name_03
.word act_name_04, act_name_05, act_name_06, act_name_07
.word act_name_08, act_name_09, act_name_10, act_name_11
.word act_name_12, act_name_13, act_name_14, act_name_15
.word act_name_16, act_name_17, act_name_18, act_name_19
.word act_name_20, act_name_21, act_name_22, act_name_23
.word act_name_24, act_name_25, act_name_26, act_name_27
.word act_name_28, act_name_29, act_name_30, act_name_31
.word act_name_32, act_name_33, act_name_34, act_name_35
.word act_name_36, act_name_37, act_name_38, act_name_39
.word act_name_40, act_name_41, act_name_42, act_name_43
.word act_name_44, act_name_45, act_name_46, act_name_47
.word act_name_48, act_name_49, act_name_50, act_name_51
.word act_name_52, act_name_53, act_name_54, act_name_55
.word act_name_56, act_name_57, act_name_58, act_name_59
.word act_name_60, act_name_61, act_name_62, act_name_63
.word act_name_64, act_name_65, act_name_66, act_name_67
.word act_name_68, act_name_69, act_name_70, act_name_71
.word act_name_72, act_name_73, act_name_74, act_name_75
.word act_name_76, act_name_77, act_name_78, act_name_79
.word act_name_80, act_name_81, act_name_82, act_name_83
.word act_name_84, act_name_85, act_name_86, act_name_87
.word act_name_88, act_name_89, act_name_90, act_name_91
.word act_name_92, act_name_93, act_name_94, act_name_95
.word act_name_96, 0x0

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# This debug dialog wasn't translated for US.
.balign 4
Debug0: # 0x020087E4
.byte _("STAGE SELECT\n"
" ?\n"
" 1 \n"
" 2 -\n"
" 3 --\n"
" 4 --\n"
" 1\n"
" ")
.balign 4
Debug1: # 0x0200883C
.byte _("PAUSE \n"
" ?\n"
" ?")
# debug text table
.balign 4
debug_text_entry_0:
dialog_entry 0x00000001, 0x0800001E, 0x00C80000, Debug0
debug_text_entry_1:
dialog_entry 0x00000001, 0x03000064, 0x00960000, Debug1
glabel seg2_debug_text_table
.word debug_text_entry_0, debug_text_entry_1, 0x0

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# level names
.balign 4
level_name_01: # 0x0200E294
.byte _(" 1 BOB-OMB BATTLEFIELD")
.balign 4
level_name_02: # 0x0200E2A8
.byte _(" 2 WHOMP'S FORTRESS")
.balign 4
level_name_03: # 0x0200E2BC
.byte _(" 3 JOLLY ROGER BAY")
.balign 4
level_name_04: # 0x0200E2CC
.byte _(" 4 COOL, COOL MOUNTAIN")
.balign 4
level_name_05: # 0x0200E2DC
.byte _(" 5 BIG BOO'S HAUNT")
.balign 4
level_name_06: # 0x0200E2EC
.byte _(" 6 HAZY MAZE CAVE")
.balign 4
level_name_07: # 0x0200E2FC
.byte _(" 7 LETHAL LAVA LAND")
.balign 4
level_name_08: # 0x0200E310
.byte _(" 8 SHIFTING SAND LAND")
.balign 4
level_name_09: # 0x0200E320
.byte _(" 9 DIRE, DIRE DOCKS")
.balign 4
level_name_10: # 0x0200E330
.byte _("10 SNOWMAN'S LAND")
.balign 4
level_name_11: # 0x0200E340
.byte _("11 WET-DRY WORLD")
.balign 4
level_name_12: # 0x0200E350
.byte _("12 TALL, TALL MOUNTAIN")
.balign 4
level_name_13: # 0x0200E360
.byte _("13 TINY-HUGE ISLAND")
.balign 4
level_name_14: # 0x0200E374
.byte _("14 TICK TOCK CLOCK")
.balign 4
level_name_15: # 0x0200E384
.byte _("15 RAINBOW RIDE")
.balign 4
level_name_16: # 0x0200E394
.byte _(" BOWSER IN THE DARK WORLD")
.balign 4
level_name_17: # 0x0200E3A8
.byte _(" BOWSER IN THE FIRE SEA")
.balign 4
level_name_18: # 0x0200E3BC
.byte _(" BOWSER IN THE SKY")
.balign 4
level_name_19: # 0x0200E3CC
.byte _(" THE PRINCESS'S SECRET SLIDE")
.balign 4
level_name_20: # 0x0200E3E0
.byte _(" CAVERN OF THE METAL CAP")
.balign 4
level_name_21: # 0x0200E3F0
.byte _(" TOWER OF THE WING CAP")
.balign 4
level_name_22: # 0x0200E404
.byte _(" VANISH CAP UNDER THE MOAT")
.balign 4
level_name_23: # 0x0200E414
.byte _(" WING MARIO OVER THE RAINBOW")
.balign 4
level_name_24: # 0x0200E428
.byte _(" THE SECRET AQUARIUM")
.balign 4
level_name_25: # 0x0200E438
.byte _("")
.balign 4
level_name_castle_secret_stars: # 0x0200E444
.byte _(" CASTLE SECRET STARS")
# level name table
.balign 4
glabel seg2_level_name_table # 0x0200E454
.word level_name_01, level_name_02, level_name_03, level_name_04
.word level_name_05, level_name_06, level_name_07, level_name_08
.word level_name_09, level_name_10, level_name_11, level_name_12
.word level_name_13, level_name_14, level_name_15, level_name_16
.word level_name_17, level_name_18, level_name_19, level_name_20
.word level_name_21, level_name_22, level_name_23, level_name_24
.word level_name_25, level_name_castle_secret_stars, 0x0

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# act_name_ Names
.balign 4
act_name_00: # 0x0200E4C0
.byte _("BIG BOB-OMB ON THE SUMMIT")
.balign 4
act_name_01: # 0x0200E4D0
.byte _("FOOTRACE WITH KOOPA THE QUICK")
.balign 4
act_name_02: # 0x0200E4E0
.byte _("SHOOT TO THE ISLAND IN THE SKY")
.balign 4
act_name_03: # 0x0200E4F0
.byte _("FIND THE 8 RED COINS")
.balign 4
act_name_04: # 0x0200E4FC
.byte _("MARIO WINGS TO THE SKY")
.balign 4
act_name_05: # 0x0200E50C
.byte _("BEHIND CHAIN CHOMP'S GATE")
.balign 4
act_name_06: # 0x0200E51C
.byte _("CHIP OFF WHOMP'S BLOCK")
.balign 4
act_name_07: # 0x0200E52C
.byte _("TO THE TOP OF THE FORTRESS")
.balign 4
act_name_08: # 0x0200E53C
.byte _("SHOOT INTO THE WILD BLUE")
.balign 4
act_name_09: # 0x0200E54C
.byte _("RED COINS ON THE FLOATING ISLE")
.balign 4
act_name_10: # 0x0200E55C
.byte _("FALL ONTO THE CAGED ISLAND")
.balign 4
act_name_11: # 0x0200E568
.byte _("BLAST AWAY THE WALL")
.balign 4
act_name_12: # 0x0200E578
.byte _("PLUNDER IN THE SUNKEN SHIP")
.balign 4
act_name_13: # 0x0200E588
.byte _("CAN THE EEL COME OUT TO PLAY?")
.balign 4
act_name_14: # 0x0200E598
.byte _("TREASURE OF THE OCEAN CAVE")
.balign 4
act_name_15: # 0x0200E5A8
.byte _("RED COINS ON THE SHIP AFLOAT")
.balign 4
act_name_16: # 0x0200E5B8
.byte _("BLAST TO THE STONE PILLAR")
.balign 4
act_name_17: # 0x0200E5C8
.byte _("THROUGH THE JET STREAM")
.balign 4
act_name_18: # 0x0200E5D8
.byte _("SLIP SLIDIN' AWAY")
.balign 4
act_name_19: # 0x0200E5E8
.byte _("LI'L PENGUIN LOST")
.balign 4
act_name_20: # 0x0200E5F8
.byte _("BIG PENGUIN RACE")
.balign 4
act_name_21: # 0x0200E60C
.byte _("FROSTY SLIDE FOR 8 RED COINS")
.balign 4
act_name_22: # 0x0200E61C
.byte _("SNOWMAN'S LOST HIS HEAD")
.balign 4
act_name_23: # 0x0200E62C
.byte _("WALL KICKS WILL WORK")
.balign 4
act_name_24: # 0x0200E640
.byte _("GO ON A GHOST HUNT")
.balign 4
act_name_25: # 0x0200E650
.byte _("RIDE BIG BOO'S MERRY-GO-ROUND")
.balign 4
act_name_26: # 0x0200E660
.byte _("SECRET OF THE HAUNTED BOOKS")
.balign 4
act_name_27: # 0x0200E670
.byte _("SEEK THE 8 RED COINS")
.balign 4
act_name_28: # 0x0200E680
.byte _("BIG BOO'S BALCONY")
.balign 4
act_name_29: # 0x0200E690
.byte _("EYE TO EYE IN THE SECRET ROOM")
.balign 4
act_name_30: # 0x0200E6A0
.byte _("SWIMMING BEAST IN THE CAVERN")
.balign 4
act_name_31: # 0x0200E6B0
.byte _("ELEVATE FOR 8 RED COINS")
.balign 4
act_name_32: # 0x0200E6C0
.byte _("METAL-HEAD MARIO CAN MOVE!")
.balign 4
act_name_33: # 0x0200E6CC
.byte _("NAVIGATING THE TOXIC MAZE")
.balign 4
act_name_34: # 0x0200E6D8
.byte _("A-MAZE-ING EMERGENCY EXIT")
.balign 4
act_name_35: # 0x0200E6EC
.byte _("WATCH FOR ROLLING ROCKS")
.balign 4
act_name_36: # 0x0200E6FC
.byte _("BOIL THE BIG BULLY")
.balign 4
act_name_37: # 0x0200E70C
.byte _("BULLY THE BULLIES")
.balign 4
act_name_38: # 0x0200E71C
.byte _("8-COIN PUZZLE WITH 15 PIECES")
.balign 4
act_name_39: # 0x0200E72C
.byte _("RED-HOT LOG ROLLING")
.balign 4
act_name_40: # 0x0200E738
.byte _("HOT-FOOT-IT INTO THE VOLCANO")
.balign 4
act_name_41: # 0x0200E748
.byte _("ELEVATOR TOUR IN THE VOLCANO")
.balign 4
act_name_42: # 0x0200E758
.byte _("IN THE TALONS OF THE BIG BIRD")
.balign 4
act_name_43: # 0x0200E76C
.byte _("SHINING ATOP THE PYRAMID")
.balign 4
act_name_44: # 0x0200E780
.byte _("INSIDE THE ANCIENT PYRAMID")
.balign 4
act_name_45: # 0x0200E794
.byte _("STAND TALL ON THE FOUR PILLARS")
.balign 4
act_name_46: # 0x0200E7A4
.byte _("FREE FLYING FOR 8 RED COINS")
.balign 4
act_name_47: # 0x0200E7B4
.byte _("PYRAMID PUZZLE")
.balign 4
act_name_48: # 0x0200E7C8
.byte _("BOARD BOWSER'S SUB")
.balign 4
act_name_49: # 0x0200E7D8
.byte _("CHESTS IN THE CURRENT")
.balign 4
act_name_50: # 0x0200E7E8
.byte _("POLE-JUMPING FOR RED COINS")
.balign 4
act_name_51: # 0x0200E7F8
.byte _("THROUGH THE JET STREAM")
.balign 4
act_name_52: # 0x0200E808
.byte _("THE MANTA RAY'S REWARD")
.balign 4
act_name_53: # 0x0200E814
.byte _("COLLECT THE CAPS...")
.balign 4
act_name_54: # 0x0200E824
.byte _("SNOWMAN'S BIG HEAD")
.balign 4
act_name_55: # 0x0200E834
.byte _("CHILL WITH THE BULLY")
.balign 4
act_name_56: # 0x0200E844
.byte _("IN THE DEEP FREEZE")
.balign 4
act_name_57: # 0x0200E850
.byte _("WHIRL FROM THE FREEZING POND")
.balign 4
act_name_58: # 0x0200E860
.byte _("SHELL SHREDDIN' FOR RED COINS")
.balign 4
act_name_59: # 0x0200E870
.byte _("INTO THE IGLOO")
.balign 4
act_name_60: # 0x0200E87C
.byte _("SHOCKING ARROW LIFTS!")
.balign 4
act_name_61: # 0x0200E88C
.byte _("TOP O' THE TOWN")
.balign 4
act_name_62: # 0x0200E89C
.byte _("SECRETS IN THE SHALLOWS & SKY")
.balign 4
act_name_63: # 0x0200E8AC
.byte _("EXPRESS ELEVATOR--HURRY UP!")
.balign 4
act_name_64: # 0x0200E8C0
.byte _("GO TO TOWN FOR RED COINS")
.balign 4
act_name_65: # 0x0200E8D0
.byte _("QUICK RACE THROUGH DOWNTOWN!")
.balign 4
act_name_66: # 0x0200E8E0
.byte _("SCALE THE MOUNTAIN")
.balign 4
act_name_67: # 0x0200E8F0
.byte _("MYSTERY OF THE MONKEY CAGE")
.balign 4
act_name_68: # 0x0200E904
.byte _("SCARY 'SHROOMS, RED COINS")
.balign 4
act_name_69: # 0x0200E914
.byte _("MYSTERIOUS MOUNTAINSIDE")
.balign 4
act_name_70: # 0x0200E924
.byte _("BREATHTAKING VIEW FROM BRIDGE")
.balign 4
act_name_71: # 0x0200E934
.byte _("BLAST TO THE LONELY MUSHROOM")
.balign 4
act_name_72: # 0x0200E944
.byte _("PLUCK THE PIRANHA FLOWER")
.balign 4
act_name_73: # 0x0200E954
.byte _("THE TIP TOP OF THE HUGE ISLAND")
.balign 4
act_name_74: # 0x0200E964
.byte _("REMATCH WITH KOOPA THE QUICK")
.balign 4
act_name_75: # 0x0200E974
.byte _("FIVE ITTY BITTY SECRETS")
.balign 4
act_name_76: # 0x0200E984
.byte _("WIGGLER'S RED COINS")
.balign 4
act_name_77: # 0x0200E994
.byte _("MAKE WIGGLER SQUIRM")
.balign 4
act_name_78: # 0x0200E9A0
.byte _("ROLL INTO THE CAGE")
.balign 4
act_name_79: # 0x0200E9B0
.byte _("THE PIT AND THE PENDULUMS")
.balign 4
act_name_80: # 0x0200E9B8
.byte _("GET A HAND")
.balign 4
act_name_81: # 0x0200E9C8
.byte _("STOMP ON THE THWOMP")
.balign 4
act_name_82: # 0x0200E9DC
.byte _("TIMED JUMPS ON MOVING BARS")
.balign 4
act_name_83: # 0x0200E9EC
.byte _("STOP TIME FOR RED COINS")
.balign 4
act_name_84: # 0x0200E9F8
.byte _("CRUISER CROSSING THE RAINBOW")
.balign 4
act_name_85: # 0x0200EA04
.byte _("THE BIG HOUSE IN THE SKY")
.balign 4
act_name_86: # 0x0200EA10
.byte _("COINS AMASSED IN A MAZE")
.balign 4
act_name_87: # 0x0200EA20
.byte _("SWINGIN' IN THE BREEZE")
.balign 4
act_name_88: # 0x0200EA34
.byte _("TRICKY TRIANGLES!")
.balign 4
act_name_89: # 0x0200EA44
.byte _("SOMEWHERE OVER THE RAINBOW")
.balign 4
act_name_90: # 0x0200EA54
.byte _("ONE OF THE CASTLE'S SECRET STARS!")
.balign 4
act_name_91: # 0x0200EA60
.byte _("")
.balign 4
act_name_92: # 0x0200EA70
.byte _("")
.balign 4
act_name_93: # 0x0200EA80
.byte _("")
.balign 4
act_name_94: # 0x0200EA94
.byte _("")
.balign 4
act_name_95: # 0x0200EAA8
.byte _("")
.balign 4
act_name_96: # 0x0200EABC
.byte _("")
# act names table 0x0200EAD0
.balign 4
glabel seg2_act_name_table
.word act_name_00, act_name_01, act_name_02, act_name_03
.word act_name_04, act_name_05, act_name_06, act_name_07
.word act_name_08, act_name_09, act_name_10, act_name_11
.word act_name_12, act_name_13, act_name_14, act_name_15
.word act_name_16, act_name_17, act_name_18, act_name_19
.word act_name_20, act_name_21, act_name_22, act_name_23
.word act_name_24, act_name_25, act_name_26, act_name_27
.word act_name_28, act_name_29, act_name_30, act_name_31
.word act_name_32, act_name_33, act_name_34, act_name_35
.word act_name_36, act_name_37, act_name_38, act_name_39
.word act_name_40, act_name_41, act_name_42, act_name_43
.word act_name_44, act_name_45, act_name_46, act_name_47
.word act_name_48, act_name_49, act_name_50, act_name_51
.word act_name_52, act_name_53, act_name_54, act_name_55
.word act_name_56, act_name_57, act_name_58, act_name_59
.word act_name_60, act_name_61, act_name_62, act_name_63
.word act_name_64, act_name_65, act_name_66, act_name_67
.word act_name_68, act_name_69, act_name_70, act_name_71
.word act_name_72, act_name_73, act_name_74, act_name_75
.word act_name_76, act_name_77, act_name_78, act_name_79
.word act_name_80, act_name_81, act_name_82, act_name_83
.word act_name_84, act_name_85, act_name_86, act_name_87
.word act_name_88, act_name_89, act_name_90, act_name_91
.word act_name_92, act_name_93, act_name_94, act_name_95
.word act_name_96, 0x0