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added fall damage sound toggle
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@@ -2063,8 +2063,9 @@ s32 mario_execute_airborne_action(struct MarioState *m) {
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if (check_common_airborne_cancels(m)) {
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return TRUE;
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}
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#ifndef NO_FALL_DAMAGE_SOUND
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play_far_fall_sound(m);
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#endif
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/* clang-format off */
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switch (m->action) {
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