From 7be62f31adbf85da6e4bcd80c3c6ca7c9e4abd46 Mon Sep 17 00:00:00 2001 From: gheskett Date: Mon, 26 Jul 2021 05:35:41 -0500 Subject: [PATCH] Update README with colored text --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index b5fc2ae9..891f3383 100644 --- a/README.md +++ b/README.md @@ -52,6 +52,9 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin - There is a `gIsConsole` variable that is 1 when running on console and 0 when running on emulator. This way you can wrap your code in a console check. - Expanded audio heap allows for a larger concurrent note count and the importing of more m64 sequences and sound banks (By ArcticJaguar725) * - You can set a test level in config.h in order to boot straight into it, so you can quickly test the level you're working on. * +- Colored ia4 text support. Format: `"@XXXXXXXX[YOUR TEXT]@--------"` (By ArcticJaguar725) + - Example Text: `"@FF0000FFRED @00FF00FFGREEN @0000FFFFBLUE @FFFFFF00INVISIBLE @--------NORMAL"` + - NOTE: It is not mandatory to reset the text color with `"@--------"`, but text will need to be recolored each time it scrolls in a dialog box, or the custom color will reset. **Other Bugfixes:** - Castle music fix (Fixes the castle music sometimes triggering after getting a dialog) * @@ -71,9 +74,6 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin - ia8 coins (64x64), the vanilla coin texture is upgraded to accomodate. * - Skybox size modifier. You can have 2x, 3x and 4x size skyboxes (you can select the skybox size in `config.h`.) Please note that this might affect console performance, especially 4x mode. 2x or 3x mode is recommended if aiming for console. By CowQuack * - You can set the black border size to different values for console and emulator. It's set to 0 by default for both. * -- Colored ia4 text support. Format: "@XXXXXXXX[YOUR TEXT]@--------" (By ArcticJaguar725) - - Example Text: "@FF0000FFRED @00FF00FFGREEN @0000FFFFBLUE @FFFFFF00INVISIBLE @--------NORMAL" - - NOTE: It is not mandatory to reset the text color with "@--------", but text will need to be recolored each time it scrolls in a dialog box, or the custom color will reset. # UltraSM64