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Add Rumble support
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README.md
13
README.md
@@ -2,11 +2,10 @@
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- This repo contains a full decompilation of Super Mario 64 (J), (U), (E), and (SH).
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- Naming and documentation of the source code and data structures are in progress.
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- Efforts to decompile the Shindou ROM steadily advance.
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- It will be edited to allow for the usage of the final "N64 OS" library, version ``2.0L``
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- Support for Shindou Rumble Pak code may be included in the future.
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- It will be patched with someone2639's shiftable segments patch
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- It will have extremely WIP HVQM full motion video support
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- It has been edited to allow for the usage of the final "N64 OS" library, version ``2.0L``
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- Shindou Rumble Pak code is on for all regions.
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- It has been patched with someone2639's shiftable segments patch
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- It will have HVQM full motion video support
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- Getting UNFLoader (flashcart USB library) to work with the game is in progress.
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## FAQ
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@@ -19,9 +18,9 @@ This puts me at a crossroads of either touching leaked code and requiring GCC, o
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I went with the latter.
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Thanks to "someone2639 on soundcloud xd" for this hacky-ass idea
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Thanks to "someone2639" for this hacky-ass idea
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Q: Will this allow me to use Rumble/FlashRAM/Transfer Pak/microcode swapping/Other Cool N64 Features?
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Q: Will this allow me to use FlashRAM/Transfer Pak/microcode swapping/Other Cool N64 Features?
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A: Theoretically, all yes.
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