Add Rumble support

This commit is contained in:
CrashOveride95
2020-12-08 19:28:12 -05:00
parent f9e6070f29
commit 7627c8511d
39 changed files with 167 additions and 161 deletions

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@@ -2,11 +2,10 @@
- This repo contains a full decompilation of Super Mario 64 (J), (U), (E), and (SH).
- Naming and documentation of the source code and data structures are in progress.
- Efforts to decompile the Shindou ROM steadily advance.
- It will be edited to allow for the usage of the final "N64 OS" library, version ``2.0L``
- Support for Shindou Rumble Pak code may be included in the future.
- It will be patched with someone2639's shiftable segments patch
- It will have extremely WIP HVQM full motion video support
- It has been edited to allow for the usage of the final "N64 OS" library, version ``2.0L``
- Shindou Rumble Pak code is on for all regions.
- It has been patched with someone2639's shiftable segments patch
- It will have HVQM full motion video support
- Getting UNFLoader (flashcart USB library) to work with the game is in progress.
## FAQ
@@ -19,9 +18,9 @@ This puts me at a crossroads of either touching leaked code and requiring GCC, o
I went with the latter.
Thanks to "someone2639 on soundcloud xd" for this hacky-ass idea
Thanks to "someone2639" for this hacky-ass idea
Q: Will this allow me to use Rumble/FlashRAM/Transfer Pak/microcode swapping/Other Cool N64 Features?
Q: Will this allow me to use FlashRAM/Transfer Pak/microcode swapping/Other Cool N64 Features?
A: Theoretically, all yes.