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Added no false ledgegrabs tweak
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@@ -550,11 +550,11 @@ s32 act_ledge_grab(struct MarioState *m) {
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if (m->actionTimer < 10) {
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m->actionTimer++;
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}
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#ifndef NO_FALSE_LEDGEGRABS
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if (m->floor->normal.y < 0.9063078f) {
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return let_go_of_ledge(m);
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}
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#endif
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if (m->input & (INPUT_Z_PRESSED | INPUT_OFF_FLOOR)) {
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return let_go_of_ledge(m);
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}
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