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Name some HMC geolayouts + some demo fixes
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@@ -16,14 +16,14 @@
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#include "make_const_nonconst.h"
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#include "levels/cotmc/header.h"
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static const LevelScript script_func_local_1[] = {
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static const LevelScript script_func_local_hmc_flames_and_poles[] = {
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OBJECT(/*model*/ MODEL_CAP_SWITCH, /*pos*/ 0, 363, -6144, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvCapSwitch),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 500, -7373, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterfallSoundLoop),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 500, 3584, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterfallSoundLoop),
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RETURN(),
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};
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static const LevelScript script_func_local_2[] = {
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static const LevelScript script_func_local_hmc_platforms[] = {
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -200, -7000, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenRedCoinStar),
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RETURN(),
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};
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@@ -50,8 +50,8 @@ const LevelScript level_cotmc_entry[] = {
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WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x34, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x66, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF3, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x14, /*flags*/ WARP_NO_CHECKPOINT),
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JUMP_LINK(script_func_local_2),
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JUMP_LINK(script_func_local_1),
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JUMP_LINK(script_func_local_hmc_platforms),
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JUMP_LINK(script_func_local_hmc_flames_and_poles),
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TERRAIN(/*terrainData*/ cotmc_seg7_collision_level),
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MACRO_OBJECTS(/*objList*/ cotmc_seg7_macro_objs),
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SHOW_DIALOG(/*index*/ 0x00, DIALOG_130),
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