diff --git a/src/game/game_init.c b/src/game/game_init.c index c8c34bc6..d7093eea 100644 --- a/src/game/game_init.c +++ b/src/game/game_init.c @@ -214,7 +214,7 @@ void draw_screen_borders(void) { gDPSetFillColor(gDisplayListHead++, GPACK_RGBA5551(0, 0, 0, 0) << 16 | GPACK_RGBA5551(0, 0, 0, 0)); - if (gBorderHeight != 0) { + if (gBorderHeight) { gDPFillRectangle(gDisplayListHead++, GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(0), 0, GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(0) - 1, gBorderHeight - 1); gDPFillRectangle(gDisplayListHead++, diff --git a/src/game/ingame_menu.c b/src/game/ingame_menu.c index e5048d1f..0eaad026 100644 --- a/src/game/ingame_menu.c +++ b/src/game/ingame_menu.c @@ -1743,13 +1743,8 @@ s16 render_pause_courses_and_castle(void) { render_pause_red_coins(); #ifdef WIDE if (gPlayer1Controller->buttonPressed & L_TRIG){ - if (!gWidescreen){ - gWidescreen = 1; - } - else{ - gWidescreen = 0; - } - } + gWidescreen ^= 1; + } #endif #ifndef EXIT_COURSE_WHILE_MOVING s32 exitCheck = gMarioStates[0].action & ACT_FLAG_PAUSE_EXIT;