Mat Stack Fix

* Implemented new lightweight CPU/RDP profiler
* Added RSP profiling to the lightweight profiler
* Added CPU audio to lightweight profiler
* Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts
* Ran script to convert all light commands to lightcolor commands
* Added define guards for the profiler
* Wrote function for setting up global light direction in the frame
* Moved camera matrix into projection stack
* Corrected cameraToObject for the new matrix stack (fixes culling and sound)
* Fixed billboarding with new matrix stack
* Fixed shadows with new matrix stack
* Fixed some areas where the game was previously extracting the camera matrix from various matrices
* Restored vanilla light and env map directions under new matrix stack
* Fix goddard crash
* Fix geo_process_level_of_detail
* Remove 'construct_float' from 'geo_process_level_of_detail'
* Removed some accidentally added files
* Removed unnecessary matrix multiplications in geo_process_object
* Added fixlights script to build system for fixing custom assets and added option to disable it if needed
* Fixed visual debug with new matstack and cleaned up visual debug code
* Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out
* Fixed clip planes not scaling based on WORLD_SCALE

Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: Arceveti <arceveti@gmail.com>
Co-authored-by: thecozies <collinpferguson@gmail.com>
This commit is contained in:
Reonu
2022-07-19 14:04:54 +01:00
committed by GitHub
parent 1820b146c0
commit 5a9b5a9751
441 changed files with 3271 additions and 7508 deletions

View File

@@ -1,8 +1,4 @@
// 0x0700B4F0 - 0x0700B508
static const Lights1 bitdw_seg7_lights_0700B4F0 = gdSPDefLights1(
0x39, 0x6f, 0x5d,
0x79, 0xeb, 0xc5, 0x28, 0x28, 0x28
);
// 0x0700B508 - 0x0700B5F8
static const Vtx bitdw_seg7_vertex_0700B508[] = {
@@ -73,8 +69,8 @@ static const Gfx bitdw_seg7_dl_0700B808[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09000800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bitdw_seg7_lights_0700B4F0.l, 1),
gsSPLight(&bitdw_seg7_lights_0700B4F0.a, 2),
gsSPLightColor(LIGHT_1, 0x79ebc5ff),
gsSPLightColor(LIGHT_2, 0x396f5dff),
gsSPVertex(bitdw_seg7_vertex_0700B508, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),