Mat Stack Fix

* Implemented new lightweight CPU/RDP profiler
* Added RSP profiling to the lightweight profiler
* Added CPU audio to lightweight profiler
* Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts
* Ran script to convert all light commands to lightcolor commands
* Added define guards for the profiler
* Wrote function for setting up global light direction in the frame
* Moved camera matrix into projection stack
* Corrected cameraToObject for the new matrix stack (fixes culling and sound)
* Fixed billboarding with new matrix stack
* Fixed shadows with new matrix stack
* Fixed some areas where the game was previously extracting the camera matrix from various matrices
* Restored vanilla light and env map directions under new matrix stack
* Fix goddard crash
* Fix geo_process_level_of_detail
* Remove 'construct_float' from 'geo_process_level_of_detail'
* Removed some accidentally added files
* Removed unnecessary matrix multiplications in geo_process_object
* Added fixlights script to build system for fixing custom assets and added option to disable it if needed
* Fixed visual debug with new matstack and cleaned up visual debug code
* Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out
* Fixed clip planes not scaling based on WORLD_SCALE

Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: Arceveti <arceveti@gmail.com>
Co-authored-by: thecozies <collinpferguson@gmail.com>
This commit is contained in:
Reonu
2022-07-19 14:04:54 +01:00
committed by GitHub
parent 1820b146c0
commit 5a9b5a9751
441 changed files with 3271 additions and 7508 deletions

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@@ -157,12 +157,12 @@
// Debug box
#define COLOR_RGBA32_DEBUG_DEFAULT 0x00FF0000 // 0 255 0 0
#define COLOR_RGBA32_DEBUG_ALPHA 0x0000007F // 0 0 0 127
#define COLOR_RGBA32_DEBUG_POSITION 0x80FFFFFF // 128 255 255 255
#define COLOR_RGBA32_DEBUG_HITBOX 0x800000FF // 128 0 0 255
#define COLOR_RGBA32_DEBUG_HURTBOX 0x8FF00000 // 143 240 0 0
#define COLOR_RGBA32_DEBUG_WARP 0x80FFA500 // 128 255 165 0
#define COLOR_RGBA32_DEBUG_PUPPYVOLUME 0x0000FF00 // 0 0 255 0
#define COLOR_RGBA32_DEBUG_LIGHT 0x08FF00FF // 8 255 0 255
#define COLOR_RGBA32_DEBUG_POSITION 0xFFFFFF80 // 255 255 255 128
#define COLOR_RGBA32_DEBUG_HITBOX 0x0000FF80 // 0 0 255 128
#define COLOR_RGBA32_DEBUG_HURTBOX 0xF000008F // 240 0 0 143
#define COLOR_RGBA32_DEBUG_WARP 0xFFA50080 // 255 165 0 128
#define COLOR_RGBA32_DEBUG_PUPPYVOLUME 0x00FF0000 // 0 255 0 0
#define COLOR_RGBA32_DEBUG_LIGHT 0xFF00FF08 // 255 0 255 8
// Color RGB(A) Arrays:

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@@ -12,7 +12,7 @@
// Enables a comprehensive standalone profiler. Automatically enabled by PUPPYPRINT_DEBUG.
// If not using PUPPYPRINT_DEBUG, press L to toggle the profiler.
// #define USE_PROFILER
#define USE_PROFILER
// TEST LEVEL
// Uncomment this define and set a test level in order to boot straight into said level.